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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PathNavigation.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PathNavigation.h')
-rw-r--r--Minecraft.World/PathNavigation.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/Minecraft.World/PathNavigation.h b/Minecraft.World/PathNavigation.h
index b8a8cfd6..9b68637a 100644
--- a/Minecraft.World/PathNavigation.h
+++ b/Minecraft.World/PathNavigation.h
@@ -10,8 +10,8 @@ private:
Mob *mob;
Level *level;
Path *path;
- float speed;
- float maxDist;
+ double speedModifier;
+ AttributeInstance *dist;
bool avoidSun;
int _tick;
int lastStuckCheck;
@@ -23,7 +23,7 @@ private:
bool canFloat;
public:
- PathNavigation(Mob *mob, Level *level, float maxDist);
+ PathNavigation(Mob *mob, Level *level);
~PathNavigation();
void setAvoidWater(bool avoidWater);
@@ -33,13 +33,14 @@ public:
void setCanPassDoors(bool canPass);
bool canOpenDoors();
void setAvoidSun(bool avoidSun);
- void setSpeed(float speed);
+ void setSpeedModifier(double speedModifier);
void setCanFloat(bool canFloat);
+ float getMaxDist();
Path *createPath(double x, double y, double z);
- bool moveTo(double x, double y, double z, float speed);
- Path *createPath(shared_ptr<Mob> target);
- bool moveTo(shared_ptr<Mob> target, float speed);
- bool moveTo(Path *newPath, float speed);
+ bool moveTo(double x, double y, double z, double speedModifier);
+ Path *createPath(shared_ptr<Entity> target);
+ bool moveTo(shared_ptr<Entity> target, double speedModifier);
+ bool moveTo(Path *newPath, double speedModifier);
Path *getPath();
void tick();