diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/PathNavigation.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/PathNavigation.cpp')
| -rw-r--r-- | Minecraft.World/PathNavigation.cpp | 376 |
1 files changed, 376 insertions, 0 deletions
diff --git a/Minecraft.World/PathNavigation.cpp b/Minecraft.World/PathNavigation.cpp new file mode 100644 index 00000000..2bf01672 --- /dev/null +++ b/Minecraft.World/PathNavigation.cpp @@ -0,0 +1,376 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.pathfinder.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.entity.ai.control.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.phys.h" +#include "PathNavigation.h" + +PathNavigation::PathNavigation(Mob *mob, Level *level, float maxDist) +{ + this->mob = mob; + this->level = level; + this->maxDist = maxDist; + + path = NULL; + speed = 0.0f; + avoidSun = false; + _tick = 0; + lastStuckCheck = 0; + lastStuckCheckPos = Vec3::newPermanent(0, 0, 0); + _canPassDoors = true; + _canOpenDoors = false; + avoidWater = false; + canFloat = false; +} + +PathNavigation::~PathNavigation() +{ + if(path != NULL) delete path; + delete lastStuckCheckPos; +} + +void PathNavigation::setAvoidWater(bool avoidWater) +{ + this->avoidWater = avoidWater; +} + +bool PathNavigation::getAvoidWater() +{ + return avoidWater; +} + +void PathNavigation::setCanOpenDoors(bool canOpenDoors) +{ + this->_canOpenDoors = canOpenDoors; +} + +bool PathNavigation::canPassDoors() +{ + return _canPassDoors; +} + +void PathNavigation::setCanPassDoors(bool canPass) +{ + _canPassDoors = canPass; +} + +bool PathNavigation::canOpenDoors() +{ + return _canOpenDoors; +} + +void PathNavigation::setAvoidSun(bool avoidSun) +{ + this->avoidSun = avoidSun; +} + +void PathNavigation::setSpeed(float speed) +{ + this->speed = speed; +} + +void PathNavigation::setCanFloat(bool canFloat) +{ + this->canFloat = canFloat; +} + +Path *PathNavigation::createPath(double x, double y, double z) +{ + if (!canUpdatePath()) return NULL; + return level->findPath(mob->shared_from_this(), Mth::floor(x), (int) y, Mth::floor(z), maxDist, _canPassDoors, _canOpenDoors, avoidWater, canFloat); +} + +bool PathNavigation::moveTo(double x, double y, double z, float speed) +{ + MemSect(52); + Path *newPath = createPath(Mth::floor(x), (int) y, Mth::floor(z)); + MemSect(0); + // No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it + return moveTo(newPath, speed); +} + +Path *PathNavigation::createPath(shared_ptr<Mob> target) +{ + if (!canUpdatePath()) return NULL; + return level->findPath(mob->shared_from_this(), target, maxDist, _canPassDoors, _canOpenDoors, avoidWater, canFloat); +} + +bool PathNavigation::moveTo(shared_ptr<Mob> target, float speed) +{ + MemSect(53); + Path *newPath = createPath(target); + MemSect(0); + // No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it + if (newPath != NULL) return moveTo(newPath, speed); + else return false; +} + +bool PathNavigation::moveTo(Path *newPath, float speed) +{ + if(newPath == NULL) + { + if(path != NULL) delete path; + path = NULL; + return false; + } + if(!newPath->sameAs(path)) + { + if(path != NULL) delete path; + path = newPath; + } + else + { + delete newPath; + } + if (avoidSun) trimPathFromSun(); + if (path->getSize() == 0) return false; + + this->speed = speed; + Vec3 *mobPos = getTempMobPos(); + lastStuckCheck = _tick; + lastStuckCheckPos->x = mobPos->x; + lastStuckCheckPos->y = mobPos->y; + lastStuckCheckPos->z = mobPos->z; + return true; +} + +Path *PathNavigation::getPath() +{ + return path; +} + +void PathNavigation::tick() +{ + ++_tick; + if (isDone()) return; + + if (canUpdatePath()) updatePath(); + + if (isDone()) return; + Vec3 *target = path->currentPos(mob->shared_from_this()); + if (target == NULL) return; + + mob->getMoveControl()->setWantedPosition(target->x, target->y, target->z, speed); +} + +void PathNavigation::updatePath() +{ + Vec3 *mobPos = getTempMobPos(); + + // find first elevations in path + int firstElevation = path->getSize(); + for (int i = path->getIndex(); path != NULL && i < path->getSize(); ++i) + { + if ((int) path->get(i)->y != (int) mobPos->y) + { + firstElevation = i; + break; + } + } + + // remove those within way point radius (this is not optimal, should + // check canWalkDirectly also) possibly only check next as well + float waypointRadiusSqr = mob->bbWidth * mob->bbWidth; + for (int i = path->getIndex(); i < firstElevation; ++i) + { + Vec3 *pathPos = path->getPos(mob->shared_from_this(), i); + if (mobPos->distanceToSqr(pathPos) < waypointRadiusSqr) + { + path->setIndex(i + 1); + } + } + + // smooth remaining on same elevation + int sx = (int) ceil(mob->bbWidth); + int sy = (int) mob->bbHeight + 1; + int sz = sx; + for (int i = firstElevation - 1; i >= path->getIndex(); --i) + { + if (canMoveDirectly(mobPos, path->getPos(mob->shared_from_this(), i), sx, sy, sz)) + { + path->setIndex(i); + break; + } + } + + // stuck detection (probably pushed off path) + if (_tick - lastStuckCheck > 100) + { + if (mobPos->distanceToSqr(lastStuckCheckPos) < 1.5 * 1.5) stop(); + lastStuckCheck = _tick; + lastStuckCheckPos->x = mobPos->x; + lastStuckCheckPos->y = mobPos->y; + lastStuckCheckPos->z = mobPos->z; + } +} + +bool PathNavigation::isDone() +{ + return path == NULL || path->isDone(); +} + +void PathNavigation::stop() +{ + if(path != NULL) delete path; + path = NULL; +} + +Vec3 *PathNavigation::getTempMobPos() +{ + return Vec3::newTemp(mob->x, getSurfaceY(), mob->z); +} + +int PathNavigation::getSurfaceY() +{ + if (!mob->isInWater() || !canFloat) return (int) (mob->bb->y0 + 0.5); + + int surface = (int) (mob->bb->y0); + int tileId = level->getTile(Mth::floor(mob->x), surface, Mth::floor(mob->z)); + int steps = 0; + while (tileId == Tile::water_Id || tileId == Tile::calmWater_Id) + { + ++surface; + tileId = level->getTile(Mth::floor(mob->x), surface, Mth::floor(mob->z)); + if (++steps > 16) return (int) (mob->bb->y0); + } + return surface; +} + +bool PathNavigation::canUpdatePath() +{ + return mob->onGround || (canFloat && isInLiquid()); +} + +bool PathNavigation::isInLiquid() +{ + return mob->isInWater() || mob->isInLava(); +} + +void PathNavigation::trimPathFromSun() +{ + if (level->canSeeSky(Mth::floor(mob->x), (int) (mob->bb->y0 + 0.5), Mth::floor(mob->z))) return; + + for (int i = 0; i < path->getSize(); ++i) + { + Node *n = path->get(i); + if (level->canSeeSky((int) n->x, (int) n->y, (int) n->z)) + { + path->setSize(i - 1); + return; + } + } +} + +bool PathNavigation::canMoveDirectly(Vec3 *startPos, Vec3 *stopPos, int sx, int sy, int sz) +{ + + int gridPosX = Mth::floor(startPos->x); + int gridPosZ = Mth::floor(startPos->z); + + double dirX = stopPos->x - startPos->x; + double dirZ = stopPos->z - startPos->z; + double distSqr = dirX * dirX + dirZ * dirZ; + if (distSqr < 0.00000001) return false; + + double nf = 1 / sqrt(distSqr); + dirX *= nf; + dirZ *= nf; + + sx += 2; + sz += 2; + if (!canWalkOn(gridPosX, (int) startPos->y, gridPosZ, sx, sy, sz, startPos, dirX, dirZ)) return false; + sx -= 2; + sz -= 2; + + double deltaX = 1 / abs(dirX); + double deltaZ = 1 / abs(dirZ); + + double maxX = gridPosX * 1 - startPos->x; + double maxZ = gridPosZ * 1 - startPos->z; + if (dirX >= 0) maxX += 1; + if (dirZ >= 0) maxZ += 1; + maxX /= dirX; + maxZ /= dirZ; + + int stepX = dirX < 0 ? -1 : 1; + int stepZ = dirZ < 0 ? -1 : 1; + int gridGoalX = Mth::floor(stopPos->x); + int gridGoalZ = Mth::floor(stopPos->z); + int currentDirX = gridGoalX - gridPosX; + int currentDirZ = gridGoalZ - gridPosZ; + while (currentDirX * stepX > 0 || currentDirZ * stepZ > 0) + { + if (maxX < maxZ) + { + maxX += deltaX; + gridPosX += stepX; + currentDirX = gridGoalX - gridPosX; + } + else + { + maxZ += deltaZ; + gridPosZ += stepZ; + currentDirZ = gridGoalZ - gridPosZ; + } + + if (!canWalkOn(gridPosX, (int) startPos->y, gridPosZ, sx, sy, sz, startPos, dirX, dirZ)) return false; + } + return true; +} + +bool PathNavigation::canWalkOn(int x, int y, int z, int sx, int sy, int sz, Vec3 *startPos, double goalDirX, double goalDirZ) +{ + + int startX = x - sx / 2; + int startZ = z - sz / 2; + + if (!canWalkAbove(startX, y, startZ, sx, sy, sz, startPos, goalDirX, goalDirZ)) return false; + + // lava or water or air under + for (int xx = startX; xx < startX + sx; xx++) + { + for (int zz = startZ; zz < startZ + sz; zz++) + { + double dirX = xx + 0.5 - startPos->x; + double dirZ = zz + 0.5 - startPos->z; + if (dirX * goalDirX + dirZ * goalDirZ < 0) continue; + int tile = level->getTile(xx, y - 1, zz); + if (tile <= 0) return false; + Material *m = Tile::tiles[tile]->material; + if (m == Material::water && !mob->isInWater()) return false; + if (m == Material::lava) return false; + } + } + + return true; +} + +bool PathNavigation::canWalkAbove(int startX, int startY, int startZ, int sx, int sy, int sz, Vec3 *startPos, double goalDirX, double goalDirZ) +{ + + for (int xx = startX; xx < startX + sx; xx++) + { + for (int yy = startY; yy < startY + sy; yy++) + { + for (int zz = startZ; zz < startZ + sz; zz++) + { + + double dirX = xx + 0.5 - startPos->x; + double dirZ = zz + 0.5 - startPos->z; + if (dirX * goalDirX + dirZ * goalDirZ < 0) continue; + int tile = level->getTile(xx, yy, zz); + if (tile <= 0) continue; + if (!Tile::tiles[tile]->isPathfindable(level, xx, yy, zz)) return false; + } + } + } + return true; +} + +void PathNavigation::setLevel(Level *level) +{ + this->level = level; +}
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