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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PathNavigation.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PathNavigation.cpp')
-rw-r--r--Minecraft.World/PathNavigation.cpp37
1 files changed, 22 insertions, 15 deletions
diff --git a/Minecraft.World/PathNavigation.cpp b/Minecraft.World/PathNavigation.cpp
index 2bf01672..7cac052e 100644
--- a/Minecraft.World/PathNavigation.cpp
+++ b/Minecraft.World/PathNavigation.cpp
@@ -2,20 +2,22 @@
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.pathfinder.h"
#include "net.minecraft.world.entity.h"
+#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.control.h"
+#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "PathNavigation.h"
-PathNavigation::PathNavigation(Mob *mob, Level *level, float maxDist)
+PathNavigation::PathNavigation(Mob *mob, Level *level)
{
this->mob = mob;
this->level = level;
- this->maxDist = maxDist;
+ dist = mob->getAttribute(SharedMonsterAttributes::FOLLOW_RANGE);
path = NULL;
- speed = 0.0f;
+ speedModifier = 0.0;
avoidSun = false;
_tick = 0;
lastStuckCheck = 0;
@@ -67,9 +69,9 @@ void PathNavigation::setAvoidSun(bool avoidSun)
this->avoidSun = avoidSun;
}
-void PathNavigation::setSpeed(float speed)
+void PathNavigation::setSpeedModifier(double speedModifier)
{
- this->speed = speed;
+ this->speedModifier = speedModifier;
}
void PathNavigation::setCanFloat(bool canFloat)
@@ -77,38 +79,43 @@ void PathNavigation::setCanFloat(bool canFloat)
this->canFloat = canFloat;
}
+float PathNavigation::getMaxDist()
+{
+ return (float) dist->getValue();
+}
+
Path *PathNavigation::createPath(double x, double y, double z)
{
if (!canUpdatePath()) return NULL;
- return level->findPath(mob->shared_from_this(), Mth::floor(x), (int) y, Mth::floor(z), maxDist, _canPassDoors, _canOpenDoors, avoidWater, canFloat);
+ return level->findPath(mob->shared_from_this(), Mth::floor(x), (int) y, Mth::floor(z), getMaxDist(), _canPassDoors, _canOpenDoors, avoidWater, canFloat);
}
-bool PathNavigation::moveTo(double x, double y, double z, float speed)
+bool PathNavigation::moveTo(double x, double y, double z, double speedModifier)
{
MemSect(52);
Path *newPath = createPath(Mth::floor(x), (int) y, Mth::floor(z));
MemSect(0);
// No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it
- return moveTo(newPath, speed);
+ return moveTo(newPath, speedModifier);
}
-Path *PathNavigation::createPath(shared_ptr<Mob> target)
+Path *PathNavigation::createPath(shared_ptr<Entity> target)
{
if (!canUpdatePath()) return NULL;
- return level->findPath(mob->shared_from_this(), target, maxDist, _canPassDoors, _canOpenDoors, avoidWater, canFloat);
+ return level->findPath(mob->shared_from_this(), target, getMaxDist(), _canPassDoors, _canOpenDoors, avoidWater, canFloat);
}
-bool PathNavigation::moveTo(shared_ptr<Mob> target, float speed)
+bool PathNavigation::moveTo(shared_ptr<Entity> target, double speedModifier)
{
MemSect(53);
Path *newPath = createPath(target);
MemSect(0);
// No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it
- if (newPath != NULL) return moveTo(newPath, speed);
+ if (newPath != NULL) return moveTo(newPath, speedModifier);
else return false;
}
-bool PathNavigation::moveTo(Path *newPath, float speed)
+bool PathNavigation::moveTo(Path *newPath, double speedModifier)
{
if(newPath == NULL)
{
@@ -128,7 +135,7 @@ bool PathNavigation::moveTo(Path *newPath, float speed)
if (avoidSun) trimPathFromSun();
if (path->getSize() == 0) return false;
- this->speed = speed;
+ this->speedModifier = speedModifier;
Vec3 *mobPos = getTempMobPos();
lastStuckCheck = _tick;
lastStuckCheckPos->x = mobPos->x;
@@ -153,7 +160,7 @@ void PathNavigation::tick()
Vec3 *target = path->currentPos(mob->shared_from_this());
if (target == NULL) return;
- mob->getMoveControl()->setWantedPosition(target->x, target->y, target->z, speed);
+ mob->getMoveControl()->setWantedPosition(target->x, target->y, target->z, speedModifier);
}
void PathNavigation::updatePath()