diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/PathNavigation.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/PathNavigation.cpp')
| -rw-r--r-- | Minecraft.World/PathNavigation.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/Minecraft.World/PathNavigation.cpp b/Minecraft.World/PathNavigation.cpp index 51d08d1e..7cac052e 100644 --- a/Minecraft.World/PathNavigation.cpp +++ b/Minecraft.World/PathNavigation.cpp @@ -16,7 +16,7 @@ PathNavigation::PathNavigation(Mob *mob, Level *level) this->level = level; dist = mob->getAttribute(SharedMonsterAttributes::FOLLOW_RANGE); - path = nullptr; + path = NULL; speedModifier = 0.0; avoidSun = false; _tick = 0; @@ -30,7 +30,7 @@ PathNavigation::PathNavigation(Mob *mob, Level *level) PathNavigation::~PathNavigation() { - if(path != nullptr) delete path; + if(path != NULL) delete path; delete lastStuckCheckPos; } @@ -81,19 +81,19 @@ void PathNavigation::setCanFloat(bool canFloat) float PathNavigation::getMaxDist() { - return static_cast<float>(dist->getValue()); + return (float) dist->getValue(); } Path *PathNavigation::createPath(double x, double y, double z) { - if (!canUpdatePath()) return nullptr; - return level->findPath(mob->shared_from_this(), Mth::floor(x), static_cast<int>(y), Mth::floor(z), getMaxDist(), _canPassDoors, _canOpenDoors, avoidWater, canFloat); + if (!canUpdatePath()) return NULL; + return level->findPath(mob->shared_from_this(), Mth::floor(x), (int) y, Mth::floor(z), getMaxDist(), _canPassDoors, _canOpenDoors, avoidWater, canFloat); } bool PathNavigation::moveTo(double x, double y, double z, double speedModifier) { MemSect(52); - Path *newPath = createPath(Mth::floor(x), static_cast<int>(y), Mth::floor(z)); + Path *newPath = createPath(Mth::floor(x), (int) y, Mth::floor(z)); MemSect(0); // No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it return moveTo(newPath, speedModifier); @@ -101,7 +101,7 @@ bool PathNavigation::moveTo(double x, double y, double z, double speedModifier) Path *PathNavigation::createPath(shared_ptr<Entity> target) { - if (!canUpdatePath()) return nullptr; + if (!canUpdatePath()) return NULL; return level->findPath(mob->shared_from_this(), target, getMaxDist(), _canPassDoors, _canOpenDoors, avoidWater, canFloat); } @@ -111,21 +111,21 @@ bool PathNavigation::moveTo(shared_ptr<Entity> target, double speedModifier) Path *newPath = createPath(target); MemSect(0); // No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it - if (newPath != nullptr) return moveTo(newPath, speedModifier); + if (newPath != NULL) return moveTo(newPath, speedModifier); else return false; } bool PathNavigation::moveTo(Path *newPath, double speedModifier) { - if(newPath == nullptr) + if(newPath == NULL) { - if(path != nullptr) delete path; - path = nullptr; + if(path != NULL) delete path; + path = NULL; return false; } if(!newPath->sameAs(path)) { - if(path != nullptr) delete path; + if(path != NULL) delete path; path = newPath; } else @@ -158,7 +158,7 @@ void PathNavigation::tick() if (isDone()) return; Vec3 *target = path->currentPos(mob->shared_from_this()); - if (target == nullptr) return; + if (target == NULL) return; mob->getMoveControl()->setWantedPosition(target->x, target->y, target->z, speedModifier); } @@ -169,9 +169,9 @@ void PathNavigation::updatePath() // find first elevations in path int firstElevation = path->getSize(); - for (int i = path->getIndex(); path != nullptr && i < path->getSize(); ++i) + for (int i = path->getIndex(); path != NULL && i < path->getSize(); ++i) { - if (static_cast<int>(path->get(i)->y) != static_cast<int>(mobPos->y)) + if ((int) path->get(i)->y != (int) mobPos->y) { firstElevation = i; break; @@ -191,8 +191,8 @@ void PathNavigation::updatePath() } // smooth remaining on same elevation - int sx = static_cast<int>(ceil(mob->bbWidth)); - int sy = static_cast<int>(mob->bbHeight) + 1; + int sx = (int) ceil(mob->bbWidth); + int sy = (int) mob->bbHeight + 1; int sz = sx; for (int i = firstElevation - 1; i >= path->getIndex(); --i) { @@ -216,13 +216,13 @@ void PathNavigation::updatePath() bool PathNavigation::isDone() { - return path == nullptr || path->isDone(); + return path == NULL || path->isDone(); } void PathNavigation::stop() { - if(path != nullptr) delete path; - path = nullptr; + if(path != NULL) delete path; + path = NULL; } Vec3 *PathNavigation::getTempMobPos() @@ -232,16 +232,16 @@ Vec3 *PathNavigation::getTempMobPos() int PathNavigation::getSurfaceY() { - if (!mob->isInWater() || !canFloat) return static_cast<int>(mob->bb->y0 + 0.5); + if (!mob->isInWater() || !canFloat) return (int) (mob->bb->y0 + 0.5); - int surface = static_cast<int>(mob->bb->y0); + int surface = (int) (mob->bb->y0); int tileId = level->getTile(Mth::floor(mob->x), surface, Mth::floor(mob->z)); int steps = 0; while (tileId == Tile::water_Id || tileId == Tile::calmWater_Id) { ++surface; tileId = level->getTile(Mth::floor(mob->x), surface, Mth::floor(mob->z)); - if (++steps > 16) return static_cast<int>(mob->bb->y0); + if (++steps > 16) return (int) (mob->bb->y0); } return surface; } @@ -258,7 +258,7 @@ bool PathNavigation::isInLiquid() void PathNavigation::trimPathFromSun() { - if (level->canSeeSky(Mth::floor(mob->x), static_cast<int>(mob->bb->y0 + 0.5), Mth::floor(mob->z))) return; + if (level->canSeeSky(Mth::floor(mob->x), (int) (mob->bb->y0 + 0.5), Mth::floor(mob->z))) return; for (int i = 0; i < path->getSize(); ++i) { @@ -288,7 +288,7 @@ bool PathNavigation::canMoveDirectly(Vec3 *startPos, Vec3 *stopPos, int sx, int sx += 2; sz += 2; - if (!canWalkOn(gridPosX, static_cast<int>(startPos->y), gridPosZ, sx, sy, sz, startPos, dirX, dirZ)) return false; + if (!canWalkOn(gridPosX, (int) startPos->y, gridPosZ, sx, sy, sz, startPos, dirX, dirZ)) return false; sx -= 2; sz -= 2; @@ -323,7 +323,7 @@ bool PathNavigation::canMoveDirectly(Vec3 *startPos, Vec3 *stopPos, int sx, int currentDirZ = gridGoalZ - gridPosZ; } - if (!canWalkOn(gridPosX, static_cast<int>(startPos->y), gridPosZ, sx, sy, sz, startPos, dirX, dirZ)) return false; + if (!canWalkOn(gridPosX, (int) startPos->y, gridPosZ, sx, sy, sz, startPos, dirX, dirZ)) return false; } return true; } |
