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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/PathFinder.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/PathFinder.h')
-rw-r--r--Minecraft.World/PathFinder.h54
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diff --git a/Minecraft.World/PathFinder.h b/Minecraft.World/PathFinder.h
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+#pragma once
+#include "JavaIntHash.h"
+using namespace std;
+
+class LevelSource;
+
+class PathFinder
+{
+private:
+ LevelSource *level;
+
+ BinaryHeap openSet;
+
+ // 4J Jev, was a IntHashMap, thought this was close enough.
+ unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes;
+
+ NodeArray *neighbors;
+
+ bool canPassDoors;
+ bool canOpenDoors;
+ bool avoidWater;
+ bool canFloat;
+
+public:
+ PathFinder(LevelSource *level, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
+ ~PathFinder();
+
+ Path *findPath(Entity *from, Entity *to, float maxDist);
+ Path *findPath(Entity *from, int x, int y, int z, float maxDist);
+
+private:
+ Path *findPath(Entity *e, double xt, double yt, double zt, float maxDist);
+
+ // function A*(start,goal)
+ Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist);
+ int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist);
+ Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize);
+ /*final*/ Node *getNode(int x, int y, int z);
+
+public:
+ static const int TYPE_TRAP = -4;
+ static const int TYPE_FENCE = -3;
+ static const int TYPE_LAVA = -2;
+ static const int TYPE_WATER = -1;
+ static const int TYPE_BLOCKED = 0;
+ static const int TYPE_OPEN = 1;
+ static const int TYPE_WALKABLE = 2;
+
+ int isFree(Entity *entity, int x, int y, int z, Node *size);
+ static int isFree(Entity *entity, int x, int y, int z, Node *size, bool avoidWater, bool canOpenDoors, bool canPassDoors);
+
+ // function reconstruct_path(came_from,current_node)
+ Path *reconstruct_path(Node *from, Node *to);
+}; \ No newline at end of file