diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PathFinder.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PathFinder.h')
| -rw-r--r-- | Minecraft.World/PathFinder.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.World/PathFinder.h b/Minecraft.World/PathFinder.h index 87321264..1e35ccb5 100644 --- a/Minecraft.World/PathFinder.h +++ b/Minecraft.World/PathFinder.h @@ -9,12 +9,12 @@ class PathFinder private: LevelSource *level; - BinaryHeap openSet; + BinaryHeap openSet; // 4J Jev, was a IntHashMap, thought this was close enough. - unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes; + unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes; - NodeArray *neighbors; + NodeArray *neighbors; bool canPassDoors; bool canOpenDoors; @@ -25,30 +25,30 @@ public: PathFinder(LevelSource *level, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat); ~PathFinder(); - Path *findPath(Entity *from, Entity *to, float maxDist); - Path *findPath(Entity *from, int x, int y, int z, float maxDist); + Path *findPath(Entity *from, Entity *to, float maxDist); + Path *findPath(Entity *from, int x, int y, int z, float maxDist); private: Path *findPath(Entity *e, double xt, double yt, double zt, float maxDist); - // function A*(start,goal) - Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist); - int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist); - Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize); - /*final*/ Node *getNode(int x, int y, int z); + // function A*(start,goal) + Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist); + int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist); + Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize); + /*final*/ Node *getNode(int x, int y, int z); public: static const int TYPE_TRAP = -4; static const int TYPE_FENCE = -3; static const int TYPE_LAVA = -2; - static const int TYPE_WATER = -1; - static const int TYPE_BLOCKED = 0; - static const int TYPE_OPEN = 1; + static const int TYPE_WATER = -1; + static const int TYPE_BLOCKED = 0; + static const int TYPE_OPEN = 1; static const int TYPE_WALKABLE = 2; int isFree(Entity *entity, int x, int y, int z, Node *size); static int isFree(Entity *entity, int x, int y, int z, Node *size, bool avoidWater, bool canOpenDoors, bool canPassDoors); - // function reconstruct_path(came_from,current_node) - Path *reconstruct_path(Node *from, Node *to); + // function reconstruct_path(came_from,current_node) + Path *reconstruct_path(Node *from, Node *to); };
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