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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.World/OldChunkStorage.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.World/OldChunkStorage.cpp')
-rw-r--r--Minecraft.World/OldChunkStorage.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/Minecraft.World/OldChunkStorage.cpp b/Minecraft.World/OldChunkStorage.cpp
index 983c517d..9a8822fa 100644
--- a/Minecraft.World/OldChunkStorage.cpp
+++ b/Minecraft.World/OldChunkStorage.cpp
@@ -9,7 +9,7 @@
#include "FileHeader.h"
#include "OldChunkStorage.h"
DWORD OldChunkStorage::tlsIdx = 0;
-OldChunkStorage::ThreadStorage *OldChunkStorage::tlsDefault = NULL;
+OldChunkStorage::ThreadStorage *OldChunkStorage::tlsDefault = nullptr;
OldChunkStorage::ThreadStorage::ThreadStorage()
{
@@ -30,7 +30,7 @@ OldChunkStorage::ThreadStorage::~ThreadStorage()
void OldChunkStorage::CreateNewThreadStorage()
{
ThreadStorage *tls = new ThreadStorage();
- if(tlsDefault == NULL )
+ if(tlsDefault == nullptr )
{
tlsIdx = TlsAlloc();
tlsDefault = tls;
@@ -45,7 +45,7 @@ void OldChunkStorage::UseDefaultThreadStorage()
void OldChunkStorage::ReleaseThreadStorage()
{
- ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
+ ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
if( tls == tlsDefault ) return;
delete tls;
@@ -126,14 +126,14 @@ LevelChunk *OldChunkStorage::load(Level *level, int x, int z)
char buf[256];
sprintf(buf,"Chunk file at %d, %d is missing level data, skipping\n",x,z);
app.DebugPrintf(buf);
- return NULL;
+ return nullptr;
}
if (!tag->getCompound(L"Level")->contains(L"Blocks"))
{
char buf[256];
sprintf(buf,"Chunk file at %d, %d is missing block data, skipping\n",x,z);
app.DebugPrintf(buf);
- return NULL;
+ return nullptr;
}
LevelChunk *levelChunk = OldChunkStorage::load(level, tag->getCompound(L"Level"));
if (!levelChunk->isAt(x, z))
@@ -152,7 +152,7 @@ LevelChunk *OldChunkStorage::load(Level *level, int x, int z)
// e.printStackTrace();
// }
}
- return NULL;
+ return nullptr;
}
void OldChunkStorage::save(Level *level, LevelChunk *levelChunk)
@@ -277,7 +277,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos)
PIXBeginNamedEvent(0,"Saving tile tick data");
vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false);
- if (ticksInChunk != NULL)
+ if (ticksInChunk != nullptr)
{
int64_t levelTime = level->getGameTime();
@@ -290,7 +290,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos)
teTag->putInt(L"x", td.x);
teTag->putInt(L"y", td.y);
teTag->putInt(L"z", td.z);
- teTag->putInt(L"t", (int) (td.m_delay - levelTime));
+ teTag->putInt(L"t", static_cast<int>(td.m_delay - levelTime));
tickTags->add(teTag);
}
@@ -318,7 +318,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
// Will be fine so long as we only actually create tags for once chunk at a time.
// 4J Stu - As we now save on multiple threads, the static data has been moved to TLS
- ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
+ ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
PIXBeginNamedEvent(0,"Getting block data");
//static byteArray blockData = byteArray(32768);
@@ -365,7 +365,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
PIXBeginNamedEvent(0,"Saving tile tick data");
vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false);
- if (ticksInChunk != NULL)
+ if (ticksInChunk != nullptr)
{
int64_t levelTime = level->getGameTime();
@@ -378,7 +378,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
teTag->putInt(L"x", td.x);
teTag->putInt(L"y", td.y);
teTag->putInt(L"z", td.z);
- teTag->putInt(L"t", (int) (td.m_delay - levelTime));
+ teTag->putInt(L"t", static_cast<int>(td.m_delay - levelTime));
teTag->putInt(L"p", td.priorityTilt);
tickTags->add(teTag);
@@ -393,14 +393,14 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *tag)
{
ListTag<CompoundTag> *entityTags = (ListTag<CompoundTag> *) tag->getList(L"Entities");
- if (entityTags != NULL)
+ if (entityTags != nullptr)
{
for (int i = 0; i < entityTags->size(); i++)
{
CompoundTag *teTag = entityTags->get(i);
shared_ptr<Entity> te = EntityIO::loadStatic(teTag, level);
lc->lastSaveHadEntities = true;
- if (te != NULL)
+ if (te != nullptr)
{
lc->addEntity(te);
}
@@ -408,13 +408,13 @@ void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *ta
}
ListTag<CompoundTag> *tileEntityTags = (ListTag<CompoundTag> *) tag->getList(L"TileEntities");
- if (tileEntityTags != NULL)
+ if (tileEntityTags != nullptr)
{
for (int i = 0; i < tileEntityTags->size(); i++)
{
CompoundTag *teTag = tileEntityTags->get(i);
shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
- if (te != NULL)
+ if (te != nullptr)
{
lc->addTileEntity(te);
}
@@ -476,7 +476,7 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
PIXBeginNamedEvent(0,"Loading TileTicks");
ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
- if (tileTicks != NULL)
+ if (tileTicks != nullptr)
{
for (int i = 0; i < tileTicks->size(); i++)
{
@@ -556,7 +556,7 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag)
// 4J removed - we shouldn't need this any more
#if 0
- if (levelChunk->heightmap.data == NULL || !levelChunk->skyLight->isValid())
+ if (levelChunk->heightmap.data == nullptr || !levelChunk->skyLight->isValid())
{
static int chunksUpdated = 0;
delete [] levelChunk->heightmap.data;
@@ -594,7 +594,7 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag)
{
ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
- if (tileTicks != NULL)
+ if (tileTicks != nullptr)
{
for (int i = 0; i < tileTicks->size(); i++)
{