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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/NonTameRandomTargetGoal.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/NonTameRandomTargetGoal.cpp')
-rw-r--r--Minecraft.World/NonTameRandomTargetGoal.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/Minecraft.World/NonTameRandomTargetGoal.cpp b/Minecraft.World/NonTameRandomTargetGoal.cpp
index 734d637f..5fb6c79d 100644
--- a/Minecraft.World/NonTameRandomTargetGoal.cpp
+++ b/Minecraft.World/NonTameRandomTargetGoal.cpp
@@ -2,13 +2,12 @@
#include "net.minecraft.world.entity.animal.h"
#include "NonTameRandomTargetGoal.h"
-NonTameRandomTargetGoal::NonTameRandomTargetGoal(TamableAnimal *mob, const type_info& targetType, float within, int randomInterval, bool mustSee) : NearestAttackableTargetGoal(mob, targetType, within, randomInterval, mustSee)
+NonTameRandomTargetGoal::NonTameRandomTargetGoal(TamableAnimal *mob, const type_info& targetType, int randomInterval, bool mustSee) : NearestAttackableTargetGoal(mob, targetType, randomInterval, mustSee)
{
- this->tamableMob = mob;
+ tamableMob = mob;
}
bool NonTameRandomTargetGoal::canUse()
{
- if (tamableMob->isTame()) return false;
- return NearestAttackableTargetGoal::canUse();
+ return !tamableMob->isTame() && NearestAttackableTargetGoal::canUse();
}