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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/NetherBridgePieces.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
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+#pragma once
+#include "StructurePiece.h"
+
+class NetherBridgePieces
+{
+private:
+ static const int MAX_DEPTH = 30;
+ // the dungeon starts at 64 and traverses downwards to this point
+ static const int LOWEST_Y_POSITION = 10;
+
+ // 4J - added to replace use of Class<? extends NetherBridgePiece> within this class
+ enum EPieceClass
+ {
+ EPieceClass_BridgeStraight,
+ EPieceClass_BridgeEndFiller,
+ EPieceClass_BridgeCrossing,
+ EPieceClass_RoomCrossing,
+ EPieceClass_StairsRoom,
+ EPieceClass_MonsterThrone,
+ EPieceClass_CastleEntrance,
+ EPieceClass_CastleStalkRoom,
+ EPieceClass_CastleSmallCorridorPiece,
+ EPieceClass_CastleSmallCorridorCrossingPiece,
+ EPieceClass_CastleSmallCorridorRightTurnPiece,
+ EPieceClass_CastleSmallCorridorLeftTurnPiece,
+ EPieceClass_CastleCorridorStairsPiece,
+ EPieceClass_CastleCorridorTBalconyPiece
+ };
+
+ class PieceWeight
+ {
+ public:
+ EPieceClass pieceClass;
+ const int weight;
+ int placeCount;
+ int maxPlaceCount;
+ bool allowInRow;
+
+ PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount, bool allowInRow);
+ PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount);
+ bool doPlace(int depth);
+ bool isValid();
+ };
+
+ static const int BRIDGE_PIECEWEIGHTS_COUNT = 6;
+ static const int CASTLE_PIECEWEIGHTS_COUNT = 7;
+ static NetherBridgePieces::PieceWeight *bridgePieceWeights[BRIDGE_PIECEWEIGHTS_COUNT];
+ static NetherBridgePieces::PieceWeight *castlePieceWeights[CASTLE_PIECEWEIGHTS_COUNT];
+
+private:
+ class NetherBridgePiece;
+ static NetherBridgePiece *findAndCreateBridgePieceFactory(NetherBridgePieces::PieceWeight *piece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
+
+ /**
+ *
+ *
+ */
+public:
+ class StartPiece;
+private:
+
+ class NetherBridgePiece : public StructurePiece
+ {
+ protected:
+ NetherBridgePiece(int genDepth);
+ private:
+ int updatePieceWeight(list<PieceWeight *> *currentPieces);
+
+ NetherBridgePiece *generatePiece(StartPiece *startPiece, list<NetherBridgePieces::PieceWeight *> *currentPieces, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
+ StructurePiece *generateAndAddPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth, bool isCastle);
+ protected:
+ StructurePiece *generateChildForward(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int xOff, int yOff, bool isCastle);
+ StructurePiece *generateChildLeft(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff, bool isCastle);
+ StructurePiece *generateChildRight(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff, bool isCastle);
+
+ static bool isOkBox(BoundingBox *box, StartPiece *startRoom); // 4J added startRoom param
+ void generateLightPost(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z, int xOff, int zOff);
+
+ void generateLightPostFacingRight(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
+ void generateLightPostFacingLeft(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
+ void generateLightPostFacingUp(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
+ void generateLightPostFacingDown(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
+ };
+
+ /**
+ *
+ *
+ */
+ class BridgeStraight : public NetherBridgePiece
+ {
+ private:
+ static const int width = 5;
+ static const int height = 10;
+ static const int depth = 19;
+
+ public:
+ BridgeStraight(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static BridgeStraight *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ class BridgeEndFiller : public NetherBridgePiece
+ {
+ private:
+ static const int width = 5;
+ static const int height = 10;
+ static const int depth = 8;
+
+ int selfSeed;
+
+ public:
+ BridgeEndFiller(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ static BridgeEndFiller *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ class BridgeCrossing : public NetherBridgePiece
+ {
+ private:
+ static const int width = 19;
+ static const int height = 10;
+ static const int depth = 19;
+
+ public:
+ BridgeCrossing(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ protected:
+ BridgeCrossing(Random *random, int west, int north);
+ public:
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static BridgeCrossing *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+public:
+ class StartPiece : public BridgeCrossing
+ {
+
+ public:
+ bool isLibraryAdded;
+ PieceWeight *previousPiece;
+ Level *m_level;
+
+ list<PieceWeight *> availableBridgePieces;
+ list<PieceWeight *> availableCastlePieces;
+
+ // this queue is used so that the addChildren calls are
+ // called in a random order
+ vector<StructurePiece *> pendingChildren;
+
+ StartPiece(Random *random, int west, int north, Level *level); // 4J Added level param
+
+ };
+
+private:
+ class RoomCrossing : public NetherBridgePiece
+ {
+ private:
+ static const int width = 7;
+ static const int height = 9;
+ static const int depth = 7;
+
+ public:
+ RoomCrossing(int genDepth, Random *random, BoundingBox *box, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static RoomCrossing *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ class StairsRoom : public NetherBridgePiece
+ {
+ private:
+ static const int width = 7;
+ static const int height = 11;
+ static const int depth = 7;
+
+ public:
+ StairsRoom(int genDepth, Random *random, BoundingBox *box, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static StairsRoom *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ class MonsterThrone : public NetherBridgePiece
+ {
+ private:
+ static const int width = 7;
+ static const int height = 8;
+ static const int depth = 9;
+
+ bool hasPlacedMobSpawner;
+
+ public:
+ MonsterThrone(int genDepth, Random *random, BoundingBox *box, int direction);
+ static MonsterThrone *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleEntrance : public NetherBridgePiece
+ {
+ private:
+ static const int width = 13;
+ static const int height = 14;
+ static const int depth = 13;
+ public:
+ CastleEntrance(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleEntrance *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleStalkRoom : public NetherBridgePiece
+ {
+ private:
+ static const int width = 13;
+ static const int height = 14;
+ static const int depth = 13;
+
+ public:
+ CastleStalkRoom(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleStalkRoom *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleSmallCorridorPiece : public NetherBridgePiece
+ {
+ private:
+ static const int width = 5;
+ static const int height = 7;
+ static const int depth = 5;
+
+ public:
+ CastleSmallCorridorPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleSmallCorridorPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleSmallCorridorCrossingPiece : public NetherBridgePiece
+ {
+ private:
+ static const int width = 5;
+ static const int height = 7;
+ static const int depth = 5;
+
+ public:
+ CastleSmallCorridorCrossingPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleSmallCorridorCrossingPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleSmallCorridorRightTurnPiece : public NetherBridgePiece
+ {
+ private:
+ static const int width = 5;
+ static const int height = 7;
+ static const int depth = 5;
+
+ public:
+ CastleSmallCorridorRightTurnPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleSmallCorridorRightTurnPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleSmallCorridorLeftTurnPiece : public NetherBridgePiece
+ {
+ private:
+ static const int width = 5;
+ static const int height = 7;
+ static const int depth = 5;
+
+ public:
+ CastleSmallCorridorLeftTurnPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleSmallCorridorLeftTurnPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleCorridorStairsPiece : public NetherBridgePiece
+ {
+ private:
+ static const int width = 5;
+ static const int height = 14;
+ static const int depth = 10;
+
+ public:
+ CastleCorridorStairsPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleCorridorStairsPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleCorridorTBalconyPiece : public NetherBridgePiece
+ {
+ private:
+ static const int width = 9;
+ static const int height = 7;
+ static const int depth = 9;
+
+ public:
+ CastleCorridorTBalconyPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleCorridorTBalconyPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+};