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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/NetherBridgePieces.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/NetherBridgePieces.h')
-rw-r--r--Minecraft.World/NetherBridgePieces.h466
1 files changed, 291 insertions, 175 deletions
diff --git a/Minecraft.World/NetherBridgePieces.h b/Minecraft.World/NetherBridgePieces.h
index 47d2ca67..81cb1560 100644
--- a/Minecraft.World/NetherBridgePieces.h
+++ b/Minecraft.World/NetherBridgePieces.h
@@ -5,8 +5,8 @@ class NetherBridgePieces
{
private:
static const int MAX_DEPTH = 30;
- // the dungeon starts at 64 and traverses downwards to this point
- static const int LOWEST_Y_POSITION = 10;
+ // the dungeon starts at 64 and traverses downwards to this point
+ static const int LOWEST_Y_POSITION = 10;
// 4J - added to replace use of Class<? extends NetherBridgePiece> within this class
enum EPieceClass
@@ -27,317 +27,433 @@ private:
EPieceClass_CastleCorridorTBalconyPiece
};
- class PieceWeight
+public:
+ static void loadStatic();
+
+private:
+ class PieceWeight
{
public:
- EPieceClass pieceClass;
- const int weight;
- int placeCount;
- int maxPlaceCount;
- bool allowInRow;
-
- PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount, bool allowInRow);
- PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount);
- bool doPlace(int depth);
- bool isValid();
- };
+ EPieceClass pieceClass;
+ const int weight;
+ int placeCount;
+ int maxPlaceCount;
+ bool allowInRow;
+
+ PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount, bool allowInRow);
+ PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount);
+ bool doPlace(int depth);
+ bool isValid();
+ };
static const int BRIDGE_PIECEWEIGHTS_COUNT = 6;
static const int CASTLE_PIECEWEIGHTS_COUNT = 7;
- static NetherBridgePieces::PieceWeight *bridgePieceWeights[BRIDGE_PIECEWEIGHTS_COUNT];
+ static NetherBridgePieces::PieceWeight *bridgePieceWeights[BRIDGE_PIECEWEIGHTS_COUNT];
static NetherBridgePieces::PieceWeight *castlePieceWeights[CASTLE_PIECEWEIGHTS_COUNT];
private:
class NetherBridgePiece;
static NetherBridgePiece *findAndCreateBridgePieceFactory(NetherBridgePieces::PieceWeight *piece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
- /**
- *
- *
- */
+ /**
+ *
+ *
+ */
public:
class StartPiece;
private:
- class NetherBridgePiece : public StructurePiece
+ class NetherBridgePiece : public StructurePiece
{
- protected:
- NetherBridgePiece(int genDepth);
+ protected:
+ static const int FORTRESS_TREASURE_ITEMS_COUNT = 11;
+ static WeighedTreasure *fortressTreasureItems[FORTRESS_TREASURE_ITEMS_COUNT];
+
+ public:
+ NetherBridgePiece();
+
+ protected:
+ NetherBridgePiece(int genDepth);
+
+ virtual void readAdditonalSaveData(CompoundTag *tag);
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+
private:
int updatePieceWeight(list<PieceWeight *> *currentPieces);
- NetherBridgePiece *generatePiece(StartPiece *startPiece, list<NetherBridgePieces::PieceWeight *> *currentPieces, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
- StructurePiece *generateAndAddPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth, bool isCastle);
+ NetherBridgePiece *generatePiece(StartPiece *startPiece, list<NetherBridgePieces::PieceWeight *> *currentPieces, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
+ StructurePiece *generateAndAddPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth, bool isCastle);
protected:
StructurePiece *generateChildForward(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int xOff, int yOff, bool isCastle);
StructurePiece *generateChildLeft(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff, bool isCastle);
StructurePiece *generateChildRight(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff, bool isCastle);
-
+
static bool isOkBox(BoundingBox *box, StartPiece *startRoom); // 4J added startRoom param
void generateLightPost(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z, int xOff, int zOff);
-
+
void generateLightPostFacingRight(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
void generateLightPostFacingLeft(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
void generateLightPostFacingUp(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
void generateLightPostFacingDown(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
- };
+ };
- /**
- *
- *
- */
+ /**
+ *
+ *
+ */
class BridgeStraight : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new BridgeStraight(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_BridgeStraight; }
+
private:
static const int width = 5;
- static const int height = 10;
- static const int depth = 19;
+ static const int height = 10;
+ static const int depth = 19;
public:
+ BridgeStraight();
BridgeStraight(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static BridgeStraight *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static BridgeStraight *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
- class BridgeEndFiller : public NetherBridgePiece
+ class BridgeEndFiller : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new BridgeEndFiller(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_BridgeEndFiller; }
+
private:
static const int width = 5;
- static const int height = 10;
- static const int depth = 8;
+ static const int height = 10;
+ static const int depth = 8;
- int selfSeed;
+ int selfSeed;
public:
+ BridgeEndFiller();
BridgeEndFiller(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- static BridgeEndFiller *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
- class BridgeCrossing : public NetherBridgePiece
+ static BridgeEndFiller *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+
+ protected:
+ void readAdditonalSaveData(CompoundTag *tag);
+ void addAdditonalSaveData(CompoundTag *tag);
+ };
+
+ class BridgeCrossing : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new BridgeCrossing(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_BridgeCrossing; }
+
private:
static const int width = 19;
- static const int height = 10;
- static const int depth = 19;
+ static const int height = 10;
+ static const int depth = 19;
public:
+ BridgeCrossing();
BridgeCrossing(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
protected:
BridgeCrossing(Random *random, int west, int north);
public:
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static BridgeCrossing *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static BridgeCrossing *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
public:
- class StartPiece : public BridgeCrossing
+ class StartPiece : public BridgeCrossing
{
+ public:
+ virtual EStructurePiece GetType() { return eStructurePiece_NetherBridgeStartPiece; }
public:
- bool isLibraryAdded;
- PieceWeight *previousPiece;
+ PieceWeight *previousPiece;
Level *m_level;
- list<PieceWeight *> availableBridgePieces;
- list<PieceWeight *> availableCastlePieces;
+ list<PieceWeight *> availableBridgePieces;
+ list<PieceWeight *> availableCastlePieces;
- // this queue is used so that the addChildren calls are
- // called in a random order
- vector<StructurePiece *> pendingChildren;
+ // this queue is used so that the addChildren calls are
+ // called in a random order
+ vector<StructurePiece *> pendingChildren;
- StartPiece(Random *random, int west, int north, Level *level); // 4J Added level param
+ StartPiece();
+ StartPiece(Random *random, int west, int north, Level *level); // 4J Added level param
- };
+ protected:
+ virtual void readAdditonalSaveData(CompoundTag *tag);
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+ };
private:
- class RoomCrossing : public NetherBridgePiece
+ class RoomCrossing : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new RoomCrossing(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_RoomCrossing; }
+
private:
static const int width = 7;
- static const int height = 9;
- static const int depth = 7;
+ static const int height = 9;
+ static const int depth = 7;
public:
+ RoomCrossing();
RoomCrossing(int genDepth, Random *random, BoundingBox *box, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static RoomCrossing *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static RoomCrossing *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
- class StairsRoom : public NetherBridgePiece
+ class StairsRoom : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new StairsRoom(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_StairsRoom; }
+
private:
static const int width = 7;
- static const int height = 11;
- static const int depth = 7;
+ static const int height = 11;
+ static const int depth = 7;
public:
+ StairsRoom();
StairsRoom(int genDepth, Random *random, BoundingBox *box, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static StairsRoom *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ static StairsRoom *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
- class MonsterThrone : public NetherBridgePiece
+ class MonsterThrone : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new MonsterThrone(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_MonsterThrone; }
+
private:
static const int width = 7;
- static const int height = 8;
- static const int depth = 9;
+ static const int height = 8;
+ static const int depth = 9;
- bool hasPlacedMobSpawner;
+ bool hasPlacedMobSpawner;
public:
+ MonsterThrone();
MonsterThrone(int genDepth, Random *random, BoundingBox *box, int direction);
- static MonsterThrone *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
-
- /**
- *
- *
- */
- class CastleEntrance : public NetherBridgePiece
+
+ protected:
+ virtual void readAdditonalSaveData(CompoundTag *tag);
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+
+ public:
+ static MonsterThrone *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleEntrance : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new CastleEntrance(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_CastleEntrance; }
+
private:
- static const int width = 13;
- static const int height = 14;
- static const int depth = 13;
- public:
- CastleEntrance(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static CastleEntrance *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
-
- /**
- *
- *
- */
- class CastleStalkRoom : public NetherBridgePiece
+ static const int width = 13;
+ static const int height = 14;
+ static const int depth = 13;
+ public:
+ CastleEntrance();
+ CastleEntrance(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleEntrance *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleStalkRoom : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new CastleStalkRoom(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_CastleStalkRoom; }
+
private:
- static const int width = 13;
- static const int height = 14;
- static const int depth = 13;
+ static const int width = 13;
+ static const int height = 14;
+ static const int depth = 13;
public:
+ CastleStalkRoom();
CastleStalkRoom(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static CastleStalkRoom *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
-
- /**
- *
- *
- */
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleStalkRoom *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
class CastleSmallCorridorPiece : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new CastleSmallCorridorPiece(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_CastleSmallCorridorPiece; }
+
private:
- static const int width = 5;
- static const int height = 7;
- static const int depth = 5;
+ static const int width = 5;
+ static const int height = 7;
+ static const int depth = 5;
public:
+ CastleSmallCorridorPiece();
CastleSmallCorridorPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static CastleSmallCorridorPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
-
- /**
- *
- *
- */
- class CastleSmallCorridorCrossingPiece : public NetherBridgePiece
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleSmallCorridorPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleSmallCorridorCrossingPiece : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new CastleSmallCorridorCrossingPiece(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_CastleSmallCorridorCrossingPiece; }
+
private:
- static const int width = 5;
- static const int height = 7;
- static const int depth = 5;
+ static const int width = 5;
+ static const int height = 7;
+ static const int depth = 5;
public:
+ CastleSmallCorridorCrossingPiece();
CastleSmallCorridorCrossingPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static CastleSmallCorridorCrossingPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
-
- /**
- *
- *
- */
- class CastleSmallCorridorRightTurnPiece : public NetherBridgePiece
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleSmallCorridorCrossingPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleSmallCorridorRightTurnPiece : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new CastleSmallCorridorRightTurnPiece(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_CastleSmallCorridorRightTurnPiece; }
+
private:
static const int width = 5;
static const int height = 7;
static const int depth = 5;
+ bool isNeedingChest;
+
public:
+ CastleSmallCorridorRightTurnPiece();
CastleSmallCorridorRightTurnPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static CastleSmallCorridorRightTurnPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ protected:
+ virtual void readAdditonalSaveData(CompoundTag *tag);
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+
+ public:
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleSmallCorridorRightTurnPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+
+ };
- /**
- *
- *
- */
- class CastleSmallCorridorLeftTurnPiece : public NetherBridgePiece
+ /**
+ *
+ *
+ */
+ class CastleSmallCorridorLeftTurnPiece : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new CastleSmallCorridorLeftTurnPiece(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_CastleSmallCorridorLeftTurnPiece; }
+
private:
static const int width = 5;
static const int height = 7;
static const int depth = 5;
+ bool isNeedingChest;
public:
+ CastleSmallCorridorLeftTurnPiece();
CastleSmallCorridorLeftTurnPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static CastleSmallCorridorLeftTurnPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
-
- /**
- *
- *
- */
- class CastleCorridorStairsPiece : public NetherBridgePiece
+
+ protected:
+ virtual void readAdditonalSaveData(CompoundTag *tag);
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+
+ public:
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleSmallCorridorLeftTurnPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
+
+ /**
+ *
+ *
+ */
+ class CastleCorridorStairsPiece : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new CastleCorridorStairsPiece(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_CastleCorridorStairsPiece; }
+
private:
static const int width = 5;
static const int height = 14;
static const int depth = 10;
public:
+ CastleCorridorStairsPiece();
CastleCorridorStairsPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static CastleCorridorStairsPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleCorridorStairsPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ };
- /**
- *
- *
- */
- class CastleCorridorTBalconyPiece : public NetherBridgePiece
+ /**
+ *
+ *
+ */
+ class CastleCorridorTBalconyPiece : public NetherBridgePiece
{
+ public:
+ static StructurePiece *Create() { return new CastleCorridorTBalconyPiece(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_CastleCorridorTBalconyPiece; }
+
private:
- static const int width = 9;
- static const int height = 7;
- static const int depth = 9;
+ static const int width = 9;
+ static const int height = 7;
+ static const int depth = 9;
public:
+ CastleCorridorTBalconyPiece();
CastleCorridorTBalconyPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- static CastleCorridorTBalconyPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ static CastleCorridorTBalconyPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
};