diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/NearestAttackableTargetGoal.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/NearestAttackableTargetGoal.h')
| -rw-r--r-- | Minecraft.World/NearestAttackableTargetGoal.h | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/Minecraft.World/NearestAttackableTargetGoal.h b/Minecraft.World/NearestAttackableTargetGoal.h index a10e9264..1ba6c519 100644 --- a/Minecraft.World/NearestAttackableTargetGoal.h +++ b/Minecraft.World/NearestAttackableTargetGoal.h @@ -1,9 +1,26 @@ #pragma once #include "TargetGoal.h" +#include "EntitySelector.h" + +class NearestAttackableTargetGoal; + +// Anonymous class from NearestAttackableTargetGoal +class SubselectEntitySelector : public EntitySelector +{ +private: + EntitySelector *m_subselector; + NearestAttackableTargetGoal *m_parent; + +public: + SubselectEntitySelector(NearestAttackableTargetGoal *parent, EntitySelector *subselector); + ~SubselectEntitySelector(); + bool matches(shared_ptr<Entity> entity) const; +}; class NearestAttackableTargetGoal : public TargetGoal { + friend class SubselectEntitySelector; public: class DistComp { @@ -17,18 +34,15 @@ public: }; private: - weak_ptr<Mob> target; const type_info& targetType; int randomInterval; DistComp *distComp; + EntitySelector *selector; + weak_ptr<LivingEntity> target; public: - //public NearestAttackableTargetGoal(Mob mob, const type_info& targetType, float within, int randomInterval, bool mustSee) - //{ - // this(mob, targetType, within, randomInterval, mustSee, false); - //} + NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach = false, EntitySelector *entitySelector = NULL); - NearestAttackableTargetGoal(Mob *mob, const type_info& targetType, float within, int randomInterval, bool mustSee, bool mustReach = false); virtual ~NearestAttackableTargetGoal(); virtual bool canUse(); |
