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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/MycelTile.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/MycelTile.cpp')
-rw-r--r--Minecraft.World/MycelTile.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/Minecraft.World/MycelTile.cpp b/Minecraft.World/MycelTile.cpp
index 7b8a90e1..875a598d 100644
--- a/Minecraft.World/MycelTile.cpp
+++ b/Minecraft.World/MycelTile.cpp
@@ -7,24 +7,24 @@
MycelTile::MycelTile(int id) : Tile(id, Material::grass)
{
iconTop = NULL;
- iconSnowSide = NULL;
- setTicking(true);
+ iconSnowSide = NULL;
+ setTicking(true);
}
Icon *MycelTile::getTexture(int face, int data)
{
- if (face == Facing::UP) return iconTop;
- if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
- return icon;
+ if (face == Facing::UP) return iconTop;
+ if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
+ return icon;
}
Icon *MycelTile::getTexture(LevelSource *level, int x, int y, int z, int face)
{
- if (face == Facing::UP) return iconTop;
- if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
- Material *above = level->getMaterial(x, y + 1, z);
- if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
- else return icon;
+ if (face == Facing::UP) return iconTop;
+ if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
+ Material *above = level->getMaterial(x, y + 1, z);
+ if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
+ else return icon;
}
void MycelTile::registerIcons(IconRegister *iconRegister)
@@ -40,7 +40,7 @@ void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
{
- level->setTile(x, y, z, Tile::dirt_Id);
+ level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
else
{
@@ -54,7 +54,7 @@ void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
int above = level->getTile(xt, yt + 1, zt);
if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
{
- level->setTile(xt, yt, zt, id);
+ level->setTileAndUpdate(xt, yt, zt, id);
}
}
}
@@ -63,8 +63,8 @@ void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
void MycelTile::animateTick(Level *level, int x, int y, int z, Random *random)
{
- Tile::animateTick(level, x, y, z, random);
- if (random->nextInt(10) == 0) level->addParticle(eParticleType_townaura, x + random->nextFloat(), y + 1.1f, z + random->nextFloat(), 0, 0, 0);
+ Tile::animateTick(level, x, y, z, random);
+ if (random->nextInt(10) == 0) level->addParticle(eParticleType_townaura, x + random->nextFloat(), y + 1.1f, z + random->nextFloat(), 0, 0, 0);
}