diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/MonsterRoomFeature.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/MonsterRoomFeature.cpp')
| -rw-r--r-- | Minecraft.World/MonsterRoomFeature.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/Minecraft.World/MonsterRoomFeature.cpp b/Minecraft.World/MonsterRoomFeature.cpp new file mode 100644 index 00000000..cd44376a --- /dev/null +++ b/Minecraft.World/MonsterRoomFeature.cpp @@ -0,0 +1,140 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.material.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.tile.entity.h" +#include "net.minecraft.world.item.h" +#include "MonsterRoomFeature.h" + +bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z) +{ + int hr = 3; + int xr = random->nextInt(2) + 2; + int zr = random->nextInt(2) + 2; + + int holeCount = 0; + for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) + { + for (int yy = y - 1; yy <= y + hr + 1; yy++) + { + for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) + { + Material *m = level->getMaterial(xx, yy, zz); + if (yy == y - 1 && !m->isSolid()) return false; + if (yy == y + hr + 1 && !m->isSolid()) return false; + + if (xx == x - xr - 1 || xx == x + xr + 1 || zz == z - zr - 1 || zz == z + zr + 1) + { + if (yy == y && level->isEmptyTile(xx, yy, zz) && level->isEmptyTile(xx, yy + 1, zz)) + { + holeCount++; + } + } + + } + } + } + + if (holeCount < 1 || holeCount > 5) return false; + + for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) + { + for (int yy = y + hr; yy >= y - 1; yy--) + { + for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) + { + + if (xx == x - xr - 1 || yy == y - 1 || zz == z - zr - 1 || xx == x + xr + 1 || yy == y + hr + 1 || zz == z + zr + 1) + { + if (yy >= 0 && !level->getMaterial(xx, yy - 1, zz)->isSolid()) + { + level->setTile(xx, yy, zz, 0); + } else if (level->getMaterial(xx, yy, zz)->isSolid()) + { + if (yy == y - 1 && random->nextInt(4) != 0) + { + level->setTile(xx, yy, zz, Tile::mossStone_Id); + } else { + level->setTile(xx, yy, zz, Tile::stoneBrick_Id); + } + } + } else + { + level->setTile(xx, yy, zz, 0); + } + } + } + } + + for (int cc = 0; cc < 2; cc++) + { + for (int i = 0; i < 3; i++) + { + int xc = x + random->nextInt(xr * 2 + 1) - xr; + int yc = y; + int zc = z + random->nextInt(zr * 2 + 1) - zr; + if (!level->isEmptyTile(xc, yc, zc)) continue; + + int count = 0; + if (level->getMaterial(xc - 1, yc, zc)->isSolid()) count++; + if (level->getMaterial(xc + 1, yc, zc)->isSolid()) count++; + if (level->getMaterial(xc, yc, zc - 1)->isSolid()) count++; + if (level->getMaterial(xc, yc, zc + 1)->isSolid()) count++; + + if (count != 1) continue; + + level->setTile(xc, yc, zc, Tile::chest_Id); + shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity >( level->getTileEntity(xc, yc, zc) ); + if (chest != NULL ) + { + for (int j = 0; j < 8; j++) + { + shared_ptr<ItemInstance> item = randomItem(random); + if (item != NULL) chest->setItem(random->nextInt(chest->getContainerSize()), item); + } + } + + break; + } + } + + + level->setTile(x, y, z, Tile::mobSpawner_Id); + shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x, y, z) ); + if( entity != NULL ) + { + entity->setEntityId(randomEntityId(random)); + } + + return true; + +} + +shared_ptr<ItemInstance> MonsterRoomFeature::randomItem(Random *random) +{ + int type = random->nextInt(12); + if (type == 0) return shared_ptr<ItemInstance>( new ItemInstance(Item::saddle) ); + if (type == 1) return shared_ptr<ItemInstance>( new ItemInstance(Item::ironIngot, random->nextInt(4) + 1) ); + if (type == 2) return shared_ptr<ItemInstance>( new ItemInstance(Item::bread) ); + if (type == 3) return shared_ptr<ItemInstance>( new ItemInstance(Item::wheat, random->nextInt(4) + 1) ); + if (type == 4) return shared_ptr<ItemInstance>( new ItemInstance(Item::sulphur, random->nextInt(4) + 1) ); + if (type == 5) return shared_ptr<ItemInstance>( new ItemInstance(Item::string, random->nextInt(4) + 1) ); + if (type == 6) return shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_empty) ); + if (type == 7 && random->nextInt(100) == 0) return shared_ptr<ItemInstance>( new ItemInstance(Item::apple_gold) ); + if (type == 8 && random->nextInt(2) == 0) return shared_ptr<ItemInstance>( new ItemInstance(Item::redStone, random->nextInt(4) + 1) ); + if (type == 9 && random->nextInt(10) == 0) return shared_ptr<ItemInstance>( new ItemInstance( Item::items[Item::record_01->id + random->nextInt(2)]) ); + if (type == 10) return shared_ptr<ItemInstance>( new ItemInstance(Item::dye_powder, 1, DyePowderItem::BROWN) ); + if (type == 11) return Item::enchantedBook->createForRandomLoot(random); + + return shared_ptr<ItemInstance>(); +} + +wstring MonsterRoomFeature::randomEntityId(Random *random) +{ + int id = random->nextInt(4); + if (id == 0) return wstring(L"Skeleton"); + if (id == 1) return wstring(L"Zombie"); + if (id == 2) return wstring(L"Zombie"); + if (id == 3) return wstring(L"Spider"); + return wstring(L""); +}
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