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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Monster.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Monster.h')
-rw-r--r--Minecraft.World/Monster.h20
1 files changed, 8 insertions, 12 deletions
diff --git a/Minecraft.World/Monster.h b/Minecraft.World/Monster.h
index 2bad48da..33f72b0e 100644
--- a/Minecraft.World/Monster.h
+++ b/Minecraft.World/Monster.h
@@ -14,35 +14,31 @@ public:
eINSTANCEOF GetType() { return eTYPE_MONSTER; }
static Entity *create(Level *level) { return NULL; }
-protected:
- int attackDamage;
-
-private:
- void _init();
-
public:
Monster(Level *level);
- virtual void aiStep();
- virtual void tick();
+ virtual void aiStep();
+ virtual void tick();
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
- virtual bool hurt(DamageSource *source, int dmg);
+ virtual bool hurt(DamageSource *source, float dmg);
virtual bool doHurtTarget(shared_ptr<Entity> target);
protected:
virtual void checkHurtTarget(shared_ptr<Entity> target, float distance);
public:
- virtual float getWalkTargetValue(int x, int y, int z);
+ virtual float getWalkTargetValue(int x, int y, int z);
protected:
- virtual bool isDarkEnoughToSpawn();
+ virtual bool isDarkEnoughToSpawn();
public:
virtual bool canSpawn();
-};
+protected:
+ void registerAttributes();
+}; \ No newline at end of file