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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/MobSpawnerTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/MobSpawnerTile.h')
-rw-r--r--Minecraft.World/MobSpawnerTile.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.World/MobSpawnerTile.h b/Minecraft.World/MobSpawnerTile.h
index edf3c5e7..39fac148 100644
--- a/Minecraft.World/MobSpawnerTile.h
+++ b/Minecraft.World/MobSpawnerTile.h
@@ -1,19 +1,19 @@
#pragma once
-#include "EntityTile.h"
+#include "BaseEntityTile.h"
class Random;
-class MobSpawnerTile : public EntityTile
+class MobSpawnerTile : public BaseEntityTile
{
friend class Tile;
protected:
MobSpawnerTile(int id);
public:
- virtual shared_ptr<TileEntity> newTileEntity(Level *level);
+ virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual int getResource(int data, Random *random, int playerBonusLevel);
- virtual int getResourceCount(Random *random);
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool blocksLight();
+ virtual int getResourceCount(Random *random);
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool blocksLight();
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
}; \ No newline at end of file