diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/MobSpawner.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/MobSpawner.h')
| -rw-r--r-- | Minecraft.World/MobSpawner.h | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/Minecraft.World/MobSpawner.h b/Minecraft.World/MobSpawner.h index b5022a77..452ddcc4 100644 --- a/Minecraft.World/MobSpawner.h +++ b/Minecraft.World/MobSpawner.h @@ -26,19 +26,9 @@ private: #endif public: - static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies); + static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies, bool spawnPersistent); static bool isSpawnPositionOk(MobCategory *category, Level *level, int x, int y, int z); -private: - static void finalizeMobSettings(shared_ptr<Mob> mob, Level *level, float xx, float yy, float zz); - -protected: - // 4J Stu TODO This was an array of Class type. I haven't made a base Class type yet, but don't need to - // as this can be an array of Mob type? - static const int bedEnemyCount = 3; - static eINSTANCEOF bedEnemies[bedEnemyCount]; - - public: static bool attackSleepingPlayers(Level *level, vector<shared_ptr<Player> > *players); |
