diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/MobSpawner.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/MobSpawner.cpp')
| -rw-r--r-- | Minecraft.World/MobSpawner.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/MobSpawner.cpp b/Minecraft.World/MobSpawner.cpp index e593a59f..35b24721 100644 --- a/Minecraft.World/MobSpawner.cpp +++ b/Minecraft.World/MobSpawner.cpp @@ -118,7 +118,7 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie // 4J - rewritten to add chunks interleaved by player, and to add them from the centre outwards. We're going to be // potentially adding less creatures than the original so that our count stays consistent with number of players added, so // we want to make sure as best we can that the ones we do add are near the active players - int playerCount = (int)level->players.size(); + int playerCount = static_cast<int>(level->players.size()); int *xx = new int[playerCount]; int *zz = new int[playerCount]; for (int i = 0; i < playerCount; i++) @@ -251,8 +251,8 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie int z = zStart; int ss = 6; - Biome::MobSpawnerData *currentMobType = NULL; - MobGroupData *groupData = NULL; + Biome::MobSpawnerData *currentMobType = nullptr; + MobGroupData *groupData = nullptr; for (int ll = 0; ll < 4; ll++) { @@ -267,9 +267,9 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie if (isSpawnPositionOk(mobCategory, level, x, y, z)) { float xx = x + 0.5f; - float yy = (float) y; + float yy = static_cast<float>(y); float zz = z + 0.5f; - if (level->getNearestPlayer(xx, yy, zz, MIN_SPAWN_DISTANCE) != NULL) + if (level->getNearestPlayer(xx, yy, zz, MIN_SPAWN_DISTANCE) != nullptr) { continue; } @@ -285,10 +285,10 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie } } - if (currentMobType == NULL) + if (currentMobType == nullptr) { currentMobType = level->getRandomMobSpawnAt(mobCategory, x, y, z); - if (currentMobType == NULL) + if (currentMobType == nullptr) { break; } @@ -440,7 +440,7 @@ void MobSpawner::postProcessSpawnMobs(Level *level, Biome *biome, int xo, int zo while (random->nextFloat() < biome->getCreatureProbability()) { Biome::MobSpawnerData *type = (Biome::MobSpawnerData *) WeighedRandom::getRandomItem(level->random, ((vector<WeighedRandomItem *> *)mobs)); - MobGroupData *groupData = NULL; + MobGroupData *groupData = nullptr; int count = type->minCount + random->nextInt(1 + type->maxCount - type->minCount); int x = xo + random->nextInt(cellWidth); |
