diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/MobEffect.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/MobEffect.cpp')
| -rw-r--r-- | Minecraft.World/MobEffect.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/MobEffect.cpp b/Minecraft.World/MobEffect.cpp index f9687a15..f9fecc18 100644 --- a/Minecraft.World/MobEffect.cpp +++ b/Minecraft.World/MobEffect.cpp @@ -82,11 +82,11 @@ int MobEffect::getId() * This method should perform periodic updates on the player. Mainly used * for regeneration effects and the like. Other effects, such as blindness, * are in effect for the whole duration of the effect. -* +* * @param mob * @param amplification */ -void MobEffect::applyEffectTick(shared_ptr<Mob> mob, int amplification) +void MobEffect::applyEffectTick(std::shared_ptr<Mob> mob, int amplification) { // Maybe move this to separate class implementations in the future? @@ -120,7 +120,7 @@ void MobEffect::applyEffectTick(shared_ptr<Mob> mob, int amplification) } } -void MobEffect::applyInstantenousEffect(shared_ptr<Mob> source, shared_ptr<Mob> mob, int amplification, double scale) +void MobEffect::applyInstantenousEffect(std::shared_ptr<Mob> source, std::shared_ptr<Mob> mob, int amplification, double scale) { if ((id == heal->id && !mob->isInvertedHealAndHarm()) || (id == harm->id && mob->isInvertedHealAndHarm())) { @@ -152,7 +152,7 @@ bool MobEffect::isInstantenous() * This parameter says if the applyEffect method should be called depending * on the remaining duration ticker. For instance, the regeneration will be * activated every 8 ticks, healing one point of health. -* +* * @param remainingDuration * @param amplification * Effect amplification, starts at 0 (weakest) |
