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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/MobCategory.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/MobCategory.h')
-rw-r--r--Minecraft.World/MobCategory.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/Minecraft.World/MobCategory.h b/Minecraft.World/MobCategory.h
index a978c40e..4fe5c826 100644
--- a/Minecraft.World/MobCategory.h
+++ b/Minecraft.World/MobCategory.h
@@ -9,6 +9,7 @@ public:
// 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level
static const int CONSOLE_MONSTERS_HARD_LIMIT = 50; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
static const int CONSOLE_ANIMALS_HARD_LIMIT = 50; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
+ static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; // Ambient mobs
static const int MAX_XBOX_CHICKENS = 8; // Max number of chickens that the mob spawner will produce
static const int MAX_XBOX_WOLVES = 8; // Max number of wolves that the mob spawner will produce
@@ -16,6 +17,7 @@ public:
static const int MAX_XBOX_SNOWMEN = 16; // Max number of snow golems that can be created by placing blocks - 4J-PB increased limit due to player requests
static const int MAX_XBOX_IRONGOLEM = 16; // Max number of iron golems that can be created by placing blocks - 4J-PB increased limit due to player requests
static const int CONSOLE_SQUID_HARD_LIMIT = 5;
+ static const int MAX_CONSOLE_BOSS = 1; // Max number of bosses (enderdragon/wither)
static const int MAX_XBOX_ANIMALS_WITH_BREEDING = CONSOLE_ANIMALS_HARD_LIMIT + 20; // Max number of animals that we can produce (in total), when breeding
static const int MAX_XBOX_CHICKENS_WITH_BREEDING = MAX_XBOX_CHICKENS + 8; // Max number of chickens that we can produce (in total), when breeding/hatching
@@ -30,6 +32,7 @@ public:
static const int MAX_XBOX_VILLAGERS_WITH_SPAWN_EGG = MAX_VILLAGERS_WITH_BREEDING + 15; // 4J-PB - increased this limit due to player requests
static const int MAX_XBOX_MUSHROOMCOWS_WITH_SPAWN_EGG = MAX_XBOX_MUSHROOMCOWS_WITH_BREEDING + 8;
static const int MAX_XBOX_SQUIDS_WITH_SPAWN_EGG = CONSOLE_SQUID_HARD_LIMIT + 8;
+ static const int MAX_AMBIENT_WITH_SPAWN_EGG = CONSOLE_AMBIENT_HARD_LIMIT + 8;
/*
Maximum animals = 50 + 20 + 20 = 90
@@ -48,6 +51,7 @@ public:
static MobCategory *monster;
static MobCategory *creature;
+ static MobCategory *ambient;
static MobCategory *waterCreature;
// 4J added extra categories, to break these out of general creatures & give us more control of levels
static MobCategory *creature_wolf;
@@ -64,10 +68,11 @@ private:
const int m_maxPerLevel;
const Material *spawnPositionMaterial;
const bool m_isFriendly;
+ const bool m_isPersistent;
const bool m_isSingleType; // 4J Added
- const eINSTANCEOF m_eBase; // 4J added
+ const eINSTANCEOF m_eBase; // 4J added
- MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, eINSTANCEOF eBase, bool isSingleType, int maxPerLevel);
+ MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, bool isPersistent, eINSTANCEOF eBase, bool isSingleType, int maxPerLevel);
public:
const type_info getBaseClass();
@@ -77,6 +82,8 @@ public:
Material *getSpawnPositionMaterial();
bool isFriendly();
bool isSingleType();
+ bool isPersistent();
+
public:
static void staticCtor();
};