diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Mob.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Mob.h')
| -rw-r--r-- | Minecraft.World/Mob.h | 323 |
1 files changed, 92 insertions, 231 deletions
diff --git a/Minecraft.World/Mob.h b/Minecraft.World/Mob.h index 0e1af2be..11310509 100644 --- a/Minecraft.World/Mob.h +++ b/Minecraft.World/Mob.h @@ -1,7 +1,7 @@ #pragma once using namespace std; -#include "Entity.h" +#include "LivingEntity.h" #include "MobType.h" #include "GoalSelector.h" @@ -19,105 +19,33 @@ class PathNavigation; class Sensing; class Icon; class Pos; +class MobGroupData; -class Mob : public Entity +class Mob : public LivingEntity { friend class MobSpawner; -protected: - // 4J - added for common ctor code - void _init(); public: - Mob(Level* level); - virtual ~Mob(); - // 4J-PB - added to replace (e instanceof Type), avoiding dynamic casts eINSTANCEOF GetType() { return eTYPE_MOB;} static Entity *create(Level *level) { return NULL; } public: - static const int ATTACK_DURATION = 5; - static const int PLAYER_HURT_EXPERIENCE_TIME = 20 * 3; - -public: // 4J Stu - Made public - static const int DATA_EFFECT_COLOR_ID = 8; + static const float MAX_WEARING_ARMOR_CHANCE; + static const float MAX_PICKUP_LOOT_CHANCE; + static const float MAX_ENCHANTED_ARMOR_CHANCE; + static const float MAX_ENCHANTED_WEAPON_CHANCE; private: - static const double MIN_MOVEMENT_DISTANCE; - -public: - int invulnerableDuration; - float timeOffs; - float rotA; - float yBodyRot, yBodyRotO; - float yHeadRot, yHeadRotO; - -protected: - float oRun, run; - float animStep, animStepO; - bool hasHair; - // wstring textureName; - int textureIdx; // 4J changed from wstring textureName - bool allowAlpha; - float rotOffs; - wstring modelName; - float bobStrength; - int deathScore; - float renderOffset; - -public: - float walkingSpeed; - float flyingSpeed; - float oAttackAnim, attackAnim; - -protected: - int health; - -public: - int lastHealth; - -protected: - int dmgSpill; + static const int DATA_CUSTOM_NAME = 10; + static const int DATA_CUSTOM_NAME_VISIBLE = 11; public: int ambientSoundTime; - int hurtTime; - int hurtDuration; - float hurtDir; - int deathTime; - int attackTime; - float oTilt, tilt; protected: - bool dead; int xpReward; -public: - int modelNum; - float animSpeed; - float walkAnimSpeedO; - float walkAnimSpeed; - float walkAnimPos; - -protected: - shared_ptr<Player> lastHurtByPlayer; - int lastHurtByPlayerTime; - private: - shared_ptr<Mob> lastHurtByMob; - int lastHurtByMobTime; - shared_ptr<Mob> lastHurtMob; - -public: - int arrowCount; - int removeArrowTime; - -protected: - map<int, MobEffectInstance *> activeEffects; - -private: - bool effectsDirty; - int effectColor; - LookControl *lookControl; MoveControl *moveControl; JumpControl *jumpControl; @@ -129,12 +57,28 @@ protected: GoalSelector targetSelector; private: - shared_ptr<Mob> target; + shared_ptr<LivingEntity> target; Sensing *sensing; - float speed; - Pos *restrictCenter; - float restrictRadius; + ItemInstanceArray equipment; + +protected: + floatArray dropChances; + +private: + bool _canPickUpLoot; + bool persistenceRequired; + +protected: + // 4J - added for common ctor code + void _init(); + +public: + Mob(Level* level); + virtual ~Mob(); + +protected: + void registerAttributes(); public: virtual LookControl *getLookControl(); @@ -142,147 +86,46 @@ public: virtual JumpControl *getJumpControl(); virtual PathNavigation *getNavigation(); virtual Sensing *getSensing(); - virtual Random *getRandom(); - virtual shared_ptr<Mob> getLastHurtByMob(); - virtual shared_ptr<Mob> getLastHurtMob(); - void setLastHurtMob(shared_ptr<Entity> target); - virtual int getNoActionTime(); - float getYHeadRot(); - void setYHeadRot(float yHeadRot); - float getSpeed(); - void setSpeed(float speed); - virtual bool doHurtTarget(shared_ptr<Entity> target); - shared_ptr<Mob> getTarget(); - virtual void setTarget(shared_ptr<Mob> target); + shared_ptr<LivingEntity> getTarget(); + virtual void setTarget(shared_ptr<LivingEntity> target); virtual bool canAttackType(eINSTANCEOF targetType); virtual void ate(); - bool isWithinRestriction(); - bool isWithinRestriction(int x, int y, int z); - void restrictTo(int x, int y, int z, int radius); - Pos *getRestrictCenter(); - float getRestrictRadius(); - void clearRestriction(); - bool hasRestriction(); - - virtual void setLastHurtByMob(shared_ptr<Mob> hurtBy); - protected: virtual void defineSynchedData(); public: - bool canSee(shared_ptr<Entity> target); - virtual int getTexture(); // 4J - changed from wstring to int - virtual bool isPickable() ; - virtual bool isPushable(); - virtual float getHeadHeight(); virtual int getAmbientSoundInterval(); void playAmbientSound(); virtual void baseTick(); protected: - virtual void tickDeath(); - virtual int decreaseAirSupply(int currentSupply); virtual int getExperienceReward(shared_ptr<Player> killedBy); - virtual bool isAlwaysExperienceDropper(); - -public: - void spawnAnim(); - virtual void rideTick(); - -protected: - int lSteps; - double lx, ly, lz, lyr, lxr; public: - virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps); - -private: - float fallTime; - -public: - void superTick(); + virtual void spawnAnim(); virtual void tick(); - virtual void heal(int heal); - virtual int getMaxHealth() = 0; - virtual int getHealth(); - virtual void setHealth(int health); - -protected: - int lastHurt; - -public: - virtual bool hurt(DamageSource *source, int dmg); protected: - float getVoicePitch(); - -public: - virtual void animateHurt(); - - /** - * Fetches the mob's armor value, from 0 (no armor) to 20 (full armor) - * - * @return - */ - virtual int getArmorValue(); - -protected: - virtual void hurtArmor(int damage); - virtual int getDamageAfterArmorAbsorb(DamageSource *damageSource, int damage); - virtual int getDamageAfterMagicAbsorb(DamageSource *damageSource, int damage); - - virtual void actuallyHurt(DamageSource *source, int dmg); - virtual float getSoundVolume(); + virtual float tickHeadTurn(float yBodyRotT, float walkSpeed); virtual int getAmbientSound(); - virtual int getHurtSound(); - virtual int getDeathSound(); - -public: - void knockback(shared_ptr<Entity> source, int dmg, double xd, double zd); - virtual void die(DamageSource *source); - -protected: - virtual void dropRareDeathLoot(int rareLootLevel); - virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel); virtual int getDeathLoot(); - virtual void causeFallDamage(float distance); + virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel); public: - virtual void travel(float xa, float ya); - virtual bool onLadder(); - virtual bool isShootable(); virtual void addAdditonalSaveData(CompoundTag *entityTag); virtual void readAdditionalSaveData(CompoundTag *tag); - virtual bool isAlive(); - virtual bool isWaterMob(); - virtual int getLightColor(float a); // 4J - added protected: - int noActionTime; - float xxa, yya, yRotA; - bool jumping; float defaultLookAngle; - float runSpeed; -protected: - int noJumpDelay; public: virtual void setYya(float yya); - virtual void setJumping(bool jump); - + virtual void setSpeed(float speed); virtual void aiStep(); protected: virtual bool useNewAi(); - virtual bool isEffectiveAI(); - virtual bool isImmobile(); - -public: - virtual bool isBlocking(); - -protected: - virtual void jumpFromGround(); virtual bool removeWhenFarAway(); private: @@ -293,7 +136,6 @@ protected: virtual void checkDespawn(); virtual void newServerAiStep(); - virtual void serverAiMobStep(); virtual void serverAiStep(); public: @@ -309,60 +151,79 @@ private: public: virtual bool canSpawn(); - -protected: - virtual void outOfWorld(); - -public: - float getAttackAnim(float a); - virtual Vec3 *getPos(float a); - virtual Vec3 *getLookAngle(); - Vec3 *getViewVector(float a); virtual float getSizeScale(); virtual float getHeadSizeScale(); - HitResult *pick(double range, float a); virtual int getMaxSpawnClusterSize(); + virtual int getMaxFallDistance(); virtual shared_ptr<ItemInstance> getCarriedItem(); + virtual shared_ptr<ItemInstance> getCarried(int slot); virtual shared_ptr<ItemInstance> getArmor(int pos); - virtual void handleEntityEvent(byte id); - virtual bool isSleeping(); - virtual Icon *getItemInHandIcon(shared_ptr<ItemInstance> item, int layer); - virtual bool shouldRender(Vec3 *c); + virtual void setEquippedSlot(int slot, shared_ptr<ItemInstance> item); + virtual ItemInstanceArray getEquipmentSlots(); protected: - void tickEffects(); + virtual void dropEquipment(bool byPlayer, int playerBonusLevel); + virtual void populateDefaultEquipmentSlots(); public: - void removeAllEffects(); - vector<MobEffectInstance *> *getActiveEffects(); - bool hasEffect(int id); - bool hasEffect(MobEffect *effect); - MobEffectInstance *getEffect(MobEffect *effect); - void addEffect(MobEffectInstance *newEffect); - void addEffectNoUpdate(MobEffectInstance *newEffect); // 4J Added - virtual bool canBeAffected(MobEffectInstance *newEffect); - virtual bool isInvertedHealAndHarm(); - void removeEffectNoUpdate(int effectId); - void removeEffect(int effectId); + static int getEquipmentSlotForItem(shared_ptr<ItemInstance> item); + static Item *getEquipmentForSlot(int slot, int type); protected: - virtual void onEffectAdded(MobEffectInstance *effect); - virtual void onEffectUpdated(MobEffectInstance *effect); - virtual void onEffectRemoved(MobEffectInstance *effect); + virtual void populateDefaultEquipmentEnchantments(); public: - virtual float getWalkingSpeedModifier(); + /** + * Added this method so mobs can handle their own spawn settings instead of + * hacking MobSpawner.java + * + * @param groupData + * TODO + * @return TODO + */ + virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param + virtual void finalizeSpawnEggSpawn(int extraData); // 4J Added + virtual bool canBeControlledByRider(); + virtual wstring getAName(); + virtual void setPersistenceRequired(); + virtual void setCustomName(const wstring &name); + virtual wstring getCustomName(); + virtual bool hasCustomName(); + virtual void setCustomNameVisible(bool visible); + virtual bool isCustomNameVisible(); + virtual bool shouldShowName(); + virtual void setDropChance(int slot, float pct); + virtual bool canPickUpLoot(); + virtual void setCanPickUpLoot(bool canPickUpLoot); + virtual bool isPersistenceRequired(); + virtual bool interact(shared_ptr<Player> player); - // 4J-Pb added (from 1.2.3) - virtual void teleportTo(double x, double y, double z); - virtual bool isBaby(); - virtual MobType getMobType(); - virtual void breakItem(shared_ptr<ItemInstance> itemInstance); +protected: + virtual bool mobInteract(shared_ptr<Player> player); - virtual bool isInvulnerable(); + // roper / leash methods - virtual void finalizeMobSpawn(); - virtual bool canBeControlledByRider(); +private: + bool _isLeashed; + shared_ptr<Entity> leashHolder; + CompoundTag *leashInfoTag; + +protected: + virtual void tickLeash(); + +public: + virtual void dropLeash(bool synch, bool createItemDrop); + virtual bool canBeLeashed(); + virtual bool isLeashed(); + virtual shared_ptr<Entity> getLeashHolder(); + virtual void setLeashedTo(shared_ptr<Entity> holder, bool synch); + +private: + virtual void restoreLeashFromSave(); + virtual bool shouldRender(Vec3 *c); + + +public: // 4J Added override to update ai elements when loading entity from schematics virtual void setLevel(Level *level); 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