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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/Mob.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/Mob.cpp')
-rw-r--r--Minecraft.World/Mob.cpp1943
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diff --git a/Minecraft.World/Mob.cpp b/Minecraft.World/Mob.cpp
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+++ b/Minecraft.World/Mob.cpp
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+#include "stdafx.h"
+#include "JavaMath.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.phys.h"
+#include "net.minecraft.world.entity.h"
+#include "net.minecraft.world.entity.ai.control.h"
+#include "net.minecraft.world.entity.ai.navigation.h"
+#include "net.minecraft.world.entity.ai.sensing.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.entity.animal.h"
+#include "net.minecraft.world.entity.monster.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.material.h"
+#include "net.minecraft.world.damagesource.h"
+#include "net.minecraft.world.effect.h"
+#include "net.minecraft.world.item.alchemy.h"
+#include "net.minecraft.world.item.enchantment.h"
+#include "com.mojang.nbt.h"
+#include "Mob.h"
+#include "..\Minecraft.Client\Textures.h"
+#include "SoundTypes.h"
+#include "BasicTypeContainers.h"
+#include "ParticleTypes.h"
+#include "GenericStats.h"
+#include "ItemEntity.h"
+
+const double Mob::MIN_MOVEMENT_DISTANCE = 0.005;
+
+void Mob::_init()
+{
+ invulnerableDuration = 20;
+ timeOffs = 0.0f;
+
+ yBodyRot = 0;
+ yBodyRotO = 0;
+ yHeadRot = 0;
+ yHeadRotO = 0;
+
+ oRun = 0.0f;
+ run = 0.0f;
+
+ animStep = 0.0f;
+ animStepO = 0.0f;
+
+ MemSect(31);
+ hasHair = true;
+ textureIdx = TN_MOB_CHAR; // 4J was L"/mob/char.png";
+ allowAlpha = true;
+ rotOffs = 0;
+ modelName = L"";
+ bobStrength = 1;
+ deathScore = 0;
+ renderOffset = 0;
+ MemSect(0);
+
+ walkingSpeed = 0.1f;
+ flyingSpeed = 0.02f;
+
+ oAttackAnim = 0.0f;
+ attackAnim = 0.0f;
+
+ lastHealth = 0;
+ dmgSpill = 0;
+
+ ambientSoundTime = 0;
+
+ hurtTime = 0;
+ hurtDuration = 0;
+ hurtDir = 0;
+ deathTime = 0;
+ attackTime = 0;
+ oTilt = 0;
+ tilt = 0;
+
+ dead = false;
+ xpReward = 0;
+
+ modelNum = -1;
+ animSpeed = (float) (Math::random() * 0.9f + 0.1f);
+
+ walkAnimSpeedO = 0.0f;
+ walkAnimSpeed = 0.0f;
+ walkAnimPos = 0.0f;
+
+ lastHurtByPlayer = nullptr;
+ lastHurtByPlayerTime = 0;
+ lastHurtByMob = nullptr;
+ lastHurtByMobTime = 0;
+ lastHurtMob = nullptr;
+
+ arrowCount = 0;
+ removeArrowTime = 0;
+
+ lSteps = 0;
+ lx = ly = lz = lyr = lxr = 0.0;
+
+ fallTime = 0.0f;
+
+ lastHurt = 0;
+
+ noActionTime = 0;
+ xxa = yya = yRotA = 0.0f;
+ jumping = false;
+ defaultLookAngle = 0.0f;
+ runSpeed = 0.7f;
+ noJumpDelay = 0;
+
+ lookingAt = nullptr;
+ lookTime = 0;
+
+ effectsDirty = true;
+ effectColor = 0;
+
+ target = nullptr;
+ sensing = NULL;
+ speed = 0.0f;
+
+ restrictCenter = new Pos(0, 0, 0);
+ restrictRadius = -1.0f;
+}
+
+Mob::Mob( Level* level) : Entity(level)
+{
+ _init();
+
+ // 4J Stu - This will not call the correct derived function, so moving to each derived class
+ //health = getMaxHealth();
+ health = 0;
+
+ blocksBuilding = true;
+
+ lookControl = new LookControl(this);
+ moveControl = new MoveControl(this);
+ jumpControl = new JumpControl(this);
+ bodyControl = new BodyControl(this);
+ navigation = new PathNavigation(this, level, 16);
+ sensing = new Sensing(this);
+
+ rotA = (float) (Math::random() + 1) * 0.01f;
+ setPos(x, y, z);
+ timeOffs = (float) Math::random() * 12398;
+ yRot = (float) (Math::random() * PI * 2);
+ yHeadRot = yRot;
+
+ this->footSize = 0.5f;
+}
+
+Mob::~Mob()
+{
+ for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it)
+ {
+ delete it->second;
+ }
+
+ if(lookControl != NULL) delete lookControl;
+ if(moveControl != NULL) delete moveControl;
+ if(jumpControl != NULL) delete jumpControl;
+ if(bodyControl != NULL) delete bodyControl;
+ if(navigation != NULL) delete navigation;
+ if(sensing != NULL) delete sensing;
+
+ delete restrictCenter;
+}
+
+LookControl *Mob::getLookControl()
+{
+ return lookControl;
+}
+
+MoveControl *Mob::getMoveControl()
+{
+ return moveControl;
+}
+
+JumpControl *Mob::getJumpControl()
+{
+ return jumpControl;
+}
+
+PathNavigation *Mob::getNavigation()
+{
+ return navigation;
+}
+
+Sensing *Mob::getSensing()
+{
+ return sensing;
+}
+
+Random *Mob::getRandom()
+{
+ return random;
+}
+
+shared_ptr<Mob> Mob::getLastHurtByMob()
+{
+ return lastHurtByMob;
+}
+
+shared_ptr<Mob> Mob::getLastHurtMob()
+{
+ return lastHurtMob;
+}
+
+void Mob::setLastHurtMob(shared_ptr<Entity> target)
+{
+ shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(target);
+ if (mob != NULL) lastHurtMob = mob;
+}
+
+int Mob::getNoActionTime()
+{
+ return noActionTime;
+}
+
+float Mob::getYHeadRot()
+{
+ return yHeadRot;
+}
+
+void Mob::setYHeadRot(float yHeadRot)
+{
+ this->yHeadRot = yHeadRot;
+}
+
+float Mob::getSpeed()
+{
+ return speed;
+}
+
+void Mob::setSpeed(float speed)
+{
+ this->speed = speed;
+ setYya(speed);
+}
+
+bool Mob::doHurtTarget(shared_ptr<Entity> target)
+{
+ setLastHurtMob(target);
+ return false;
+}
+
+shared_ptr<Mob> Mob::getTarget()
+{
+ return target;
+}
+
+void Mob::setTarget(shared_ptr<Mob> target)
+{
+ this->target = target;
+}
+
+bool Mob::canAttackType(eINSTANCEOF targetType)
+{
+ return !(targetType == eTYPE_CREEPER || targetType == eTYPE_GHAST);
+}
+
+// Called by eatTileGoal
+void Mob::ate()
+{
+}
+
+// might move to navigation, might make area
+bool Mob::isWithinRestriction()
+{
+ return isWithinRestriction(Mth::floor(x), Mth::floor(y), Mth::floor(z));
+}
+
+bool Mob::isWithinRestriction(int x, int y, int z)
+{
+ if (restrictRadius == -1) return true;
+ return restrictCenter->distSqr(x, y, z) < restrictRadius * restrictRadius;
+}
+
+void Mob::restrictTo(int x, int y, int z, int radius)
+{
+ restrictCenter->set(x, y, z);
+ restrictRadius = radius;
+}
+
+Pos *Mob::getRestrictCenter()
+{
+ return restrictCenter;
+}
+
+float Mob::getRestrictRadius()
+{
+ return restrictRadius;
+}
+
+void Mob::clearRestriction()
+{
+ restrictRadius = -1;
+}
+
+bool Mob::hasRestriction()
+{
+ return restrictRadius != -1;
+}
+
+void Mob::setLastHurtByMob(shared_ptr<Mob> hurtBy)
+{
+ lastHurtByMob = hurtBy;
+ lastHurtByMobTime = lastHurtByMob != NULL ? PLAYER_HURT_EXPERIENCE_TIME : 0;
+}
+
+void Mob::defineSynchedData()
+{
+ entityData->define(DATA_EFFECT_COLOR_ID, effectColor);
+}
+
+bool Mob::canSee(shared_ptr<Entity> target)
+{
+ HitResult *hres = level->clip(Vec3::newTemp(x, y + getHeadHeight(), z), Vec3::newTemp(target->x, target->y + target->getHeadHeight(), target->z));
+ bool retVal = (hres == NULL);
+ delete hres;
+ return retVal;
+}
+
+int Mob::getTexture()
+{
+ return textureIdx;
+}
+
+bool Mob::isPickable()
+{
+ return !removed;
+}
+
+bool Mob::isPushable()
+{
+ return !removed;
+}
+
+float Mob::getHeadHeight()
+{
+ return bbHeight * 0.85f;
+}
+
+int Mob::getAmbientSoundInterval()
+{
+ return 20 * 4;
+}
+
+void Mob::playAmbientSound()
+{
+ MemSect(31);
+ int ambient = getAmbientSound();
+ if (ambient != -1)
+ {
+ level->playSound(shared_from_this(), ambient, getSoundVolume(), getVoicePitch());
+ }
+ MemSect(0);
+}
+
+void Mob::baseTick()
+{
+ oAttackAnim = attackAnim;
+ Entity::baseTick();
+
+ if (isAlive() && random->nextInt(1000) < ambientSoundTime++)
+ {
+ ambientSoundTime = -getAmbientSoundInterval();
+
+ playAmbientSound();
+ }
+
+ if (isAlive() && isInWall())
+ {
+ hurt(DamageSource::inWall, 1);
+ }
+
+ if (isFireImmune() || level->isClientSide) clearFire();
+
+ if (isAlive() && isUnderLiquid(Material::water) && !isWaterMob() && activeEffects.find(MobEffect::waterBreathing->id) == activeEffects.end())
+ {
+ setAirSupply(decreaseAirSupply(getAirSupply()));
+ if (getAirSupply() == -20)
+ {
+ setAirSupply(0);
+ if(canCreateParticles())
+ {
+ for (int i = 0; i < 8; i++)
+ {
+ float xo = random->nextFloat() - random->nextFloat();
+ float yo = random->nextFloat() - random->nextFloat();
+ float zo = random->nextFloat() - random->nextFloat();
+ level->addParticle(eParticleType_bubble, x + xo, y + yo, z + zo, xd, yd, zd);
+ }
+ }
+ hurt(DamageSource::drown, 2);
+ }
+
+ clearFire();
+ }
+ else
+ {
+ setAirSupply(TOTAL_AIR_SUPPLY);
+ }
+
+ oTilt = tilt;
+
+ if (attackTime > 0) attackTime--;
+ if (hurtTime > 0) hurtTime--;
+ if (invulnerableTime > 0) invulnerableTime--;
+ if (health <= 0)
+ {
+ tickDeath();
+ }
+
+ if (lastHurtByPlayerTime > 0) lastHurtByPlayerTime--;
+ else
+ {
+ // Note - this used to just set to nullptr, but that has to create a new shared_ptr and free an old one, when generally this won't be doing anything at all. This
+ // is the lightweight but ugly alternative
+ if( lastHurtByPlayer )
+ {
+ lastHurtByPlayer.reset();
+ }
+ }
+ if (lastHurtMob != NULL && !lastHurtMob->isAlive()) lastHurtMob = nullptr;
+
+ if (lastHurtByMob != NULL)
+ {
+ if (!lastHurtByMob->isAlive()) setLastHurtByMob(nullptr);
+ else if (lastHurtByMobTime > 0) lastHurtByMobTime--;
+ else setLastHurtByMob(nullptr);
+ }
+
+ // update effects
+ tickEffects();
+
+ animStepO = animStep;
+
+ yBodyRotO = yBodyRot;
+ yHeadRotO = yHeadRot;
+ yRotO = yRot;
+ xRotO = xRot;
+}
+
+void Mob::tickDeath()
+{
+ deathTime++;
+ if (deathTime == 20)
+ {
+ // 4J Stu - Added level->isClientSide check from 1.2 to fix XP orbs being created client side
+ if(!level->isClientSide && (lastHurtByPlayerTime > 0 || isAlwaysExperienceDropper()) )
+ {
+ if (!isBaby())
+ {
+ int xpCount = this->getExperienceReward(lastHurtByPlayer);
+ while (xpCount > 0)
+ {
+ int newCount = ExperienceOrb::getExperienceValue(xpCount);
+ xpCount -= newCount;
+ level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount) ) );
+ }
+ }
+ }
+
+ remove();
+ for (int i = 0; i < 20; i++)
+ {
+ double xa = random->nextGaussian() * 0.02;
+ double ya = random->nextGaussian() * 0.02;
+ double za = random->nextGaussian() * 0.02;
+ level->addParticle(eParticleType_explode, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
+ }
+ }
+}
+
+int Mob::decreaseAirSupply(int currentSupply)
+{
+ return currentSupply - 1;
+}
+
+int Mob::getExperienceReward(shared_ptr<Player> killedBy)
+{
+ return xpReward;
+}
+
+bool Mob::isAlwaysExperienceDropper()
+{
+ return false;
+}
+
+void Mob::spawnAnim()
+{
+ for (int i = 0; i < 20; i++)
+ {
+ double xa = random->nextGaussian() * 0.02;
+ double ya = random->nextGaussian() * 0.02;
+ double za = random->nextGaussian() * 0.02;
+ double dd = 10;
+ level->addParticle(eParticleType_explode, x + random->nextFloat() * bbWidth * 2 - bbWidth - xa * dd, y + random->nextFloat() * bbHeight - ya * dd, z + random->nextFloat() * bbWidth * 2 - bbWidth - za
+ * dd, xa, ya, za);
+ }
+}
+
+void Mob::rideTick()
+{
+ Entity::rideTick();
+ oRun = run;
+ run = 0;
+ fallDistance = 0;
+}
+
+void Mob::lerpTo(double x, double y, double z, float yRot, float xRot, int steps)
+{
+ heightOffset = 0;
+ lx = x;
+ ly = y;
+ lz = z;
+ lyr = yRot;
+ lxr = xRot;
+
+ lSteps = steps;
+}
+
+void Mob::superTick()
+{
+ Entity::tick();
+}
+
+void Mob::tick()
+{
+ Entity::tick();
+
+ if (arrowCount > 0)
+ {
+ if (removeArrowTime <= 0)
+ {
+ removeArrowTime = 20 * 3;
+ }
+ removeArrowTime--;
+ if (removeArrowTime <= 0)
+ {
+ arrowCount--;
+ }
+ }
+
+ aiStep();
+
+ double xd = x - xo;
+ double zd = z - zo;
+
+ float sideDist = xd * xd + zd * zd;
+
+ float yBodyRotT = yBodyRot;
+
+ float walkSpeed = 0;
+ oRun = run;
+ float tRun = 0;
+ if (sideDist <= 0.05f * 0.05f)
+ {
+ // animStep = 0;
+ }
+ else
+ {
+ tRun = 1;
+ walkSpeed = sqrt(sideDist) * 3;
+ yBodyRotT = ((float) atan2(zd, xd) * 180 / (float) PI - 90);
+ }
+ if (attackAnim > 0)
+ {
+ yBodyRotT = yRot;
+ }
+ if (!onGround)
+ {
+ tRun = 0;
+ }
+ run = run + (tRun - run) * 0.3f;
+
+ /*
+ * float yBodyRotD = yRot-yBodyRot; while (yBodyRotD < -180) yBodyRotD
+ * += 360; while (yBodyRotD >= 180) yBodyRotD -= 360; yBodyRot +=
+ * yBodyRotD * 0.1f;
+ */
+
+ if (useNewAi())
+ {
+ bodyControl->clientTick();
+ }
+ else
+ {
+ float yBodyRotD = Mth::wrapDegrees(yBodyRotT - yBodyRot);
+ yBodyRot += yBodyRotD * 0.3f;
+
+ float headDiff = Mth::wrapDegrees(yRot - yBodyRot);
+ bool behind = headDiff < -90 || headDiff >= 90;
+ if (headDiff < -75) headDiff = -75;
+ if (headDiff >= 75) headDiff = +75;
+ yBodyRot = yRot - headDiff;
+ if (headDiff * headDiff > 50 * 50)
+ {
+ yBodyRot += headDiff * 0.2f;
+ }
+
+ if (behind)
+ {
+ walkSpeed *= -1;
+ }
+ }
+ while (yRot - yRotO < -180)
+ yRotO -= 360;
+ while (yRot - yRotO >= 180)
+ yRotO += 360;
+
+ while (yBodyRot - yBodyRotO < -180)
+ yBodyRotO -= 360;
+ while (yBodyRot - yBodyRotO >= 180)
+ yBodyRotO += 360;
+
+ while (xRot - xRotO < -180)
+ xRotO -= 360;
+ while (xRot - xRotO >= 180)
+ xRotO += 360;
+
+ while (yHeadRot - yHeadRotO < -180)
+ yHeadRotO -= 360;
+ while (yHeadRot - yHeadRotO >= 180)
+ yHeadRotO += 360;
+
+ animStep += walkSpeed;
+}
+
+void Mob::heal(int heal)
+{
+ if (health <= 0) return;
+ health += heal;
+ if (health > getMaxHealth()) health = getMaxHealth();
+ invulnerableTime = invulnerableDuration / 2;
+}
+
+int Mob::getHealth()
+{
+ return health;
+}
+
+void Mob::setHealth(int health)
+{
+ this->health = health;
+ if (health > getMaxHealth())
+ {
+ health = getMaxHealth();
+ }
+}
+
+bool Mob::hurt(DamageSource *source, int dmg)
+{
+ // 4J Stu - Reworked this function a bit to show hurt damage on the client before the server responds.
+ // Fix for #8823 - Gameplay: Confirmation that a monster or animal has taken damage from an attack is highly delayed
+ // 4J Stu - Change to the fix to only show damage when attacked, rather than collision damage
+ // Fix for #10299 - When in corners, passive mobs may show that they are taking damage.
+ // 4J Stu - Change to the fix for TU6, as source is never NULL due to changes in 1.8.2 to what source actually is
+ if (level->isClientSide && dynamic_cast<EntityDamageSource *>(source) == NULL) return false;
+ noActionTime = 0;
+ if (health <= 0) return false;
+
+ if ( source->isFire() && hasEffect(MobEffect::fireResistance) )
+ {
+ // 4J-JEV, for new achievement Stayin'Frosty, TODO merge with Java version.
+ shared_ptr<Player> plr = dynamic_pointer_cast<Player>(shared_from_this());
+ if ( plr != NULL && source == DamageSource::lava ) // Only award when in lava (not any fire).
+ {
+ plr->awardStat(GenericStats::stayinFrosty(),GenericStats::param_stayinFrosty());
+ }
+ return false;
+ }
+
+ this->walkAnimSpeed = 1.5f;
+
+ bool sound = true;
+ if (invulnerableTime > invulnerableDuration / 2.0f)
+ {
+ if (dmg <= lastHurt) return false;
+ if(!level->isClientSide) actuallyHurt(source, dmg - lastHurt);
+ lastHurt = dmg;
+ sound = false;
+ }
+ else
+ {
+ lastHurt = dmg;
+ lastHealth = health;
+ invulnerableTime = invulnerableDuration;
+ if (!level->isClientSide) actuallyHurt(source, dmg);
+ hurtTime = hurtDuration = 10;
+ }
+
+ hurtDir = 0;
+
+ shared_ptr<Entity> sourceEntity = source->getEntity();
+ if (sourceEntity != NULL)
+ {
+ if (dynamic_pointer_cast<Mob>(sourceEntity) != NULL) {
+ setLastHurtByMob(dynamic_pointer_cast<Mob>(sourceEntity));
+
+ }
+ if (dynamic_pointer_cast<Player>(sourceEntity) != NULL)
+ {
+ lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME;
+ lastHurtByPlayer = dynamic_pointer_cast<Player>(sourceEntity);
+ }
+ else if (dynamic_pointer_cast<Wolf>(sourceEntity))
+ {
+ shared_ptr<Wolf> w = dynamic_pointer_cast<Wolf>(sourceEntity);
+ if (w->isTame())
+ {
+ lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME;
+ lastHurtByPlayer = nullptr;
+ }
+ }
+ }
+
+ if (sound && level->isClientSide)
+ {
+ return false;
+ }
+
+ if (sound)
+ {
+ level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
+ if (source != DamageSource::drown && source != DamageSource::controlledExplosion) markHurt();
+ if (sourceEntity != NULL)
+ {
+ double xd = sourceEntity->x - x;
+ double zd = sourceEntity->z - z;
+ while (xd * xd + zd * zd < 0.0001)
+ {
+ xd = (Math::random() - Math::random()) * 0.01;
+ zd = (Math::random() - Math::random()) * 0.01;
+ }
+ hurtDir = (float) (atan2(zd, xd) * 180 / PI) - yRot;
+ knockback(sourceEntity, dmg, xd, zd);
+ }
+ else
+ {
+ hurtDir = (float) (int) ((Math::random() * 2) * 180); // 4J This cast is the same as Java
+ }
+ }
+
+ MemSect(31);
+ if (health <= 0)
+ {
+ if (sound) level->playSound(shared_from_this(), getDeathSound(), getSoundVolume(), getVoicePitch());
+ die(source);
+ }
+ else
+ {
+ if (sound) level->playSound(shared_from_this(), getHurtSound(), getSoundVolume(), getVoicePitch());
+ }
+ MemSect(0);
+
+ return true;
+}
+
+float Mob::getVoicePitch()
+{
+ if (isBaby())
+ {
+ return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.5f;
+
+ }
+ return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f;
+}
+
+void Mob::animateHurt()
+{
+ hurtTime = hurtDuration = 10;
+ hurtDir = 0;
+}
+
+int Mob::getArmorValue()
+{
+ return 0;
+}
+
+void Mob::hurtArmor(int damage)
+{
+}
+
+int Mob::getDamageAfterArmorAbsorb(DamageSource *damageSource, int damage)
+{
+ if (!damageSource->isBypassArmor())
+ {
+ int absorb = 25 - getArmorValue();
+ int v = (damage) * absorb + dmgSpill;
+ hurtArmor(damage);
+ damage = v / 25;
+ dmgSpill = v % 25;
+ }
+ return damage;
+}
+
+int Mob::getDamageAfterMagicAbsorb(DamageSource *damageSource, int damage)
+{
+ if (hasEffect(MobEffect::damageResistance))
+ {
+ int absorbValue = (getEffect(MobEffect::damageResistance)->getAmplifier() + 1) * 5;
+ int absorb = 25 - absorbValue;
+ int v = (damage) * absorb + dmgSpill;
+ damage = v / 25;
+ dmgSpill = v % 25;
+ }
+ return damage;
+}
+
+void Mob::actuallyHurt(DamageSource *source, int dmg)
+{
+ dmg = getDamageAfterArmorAbsorb(source, dmg);
+ dmg = getDamageAfterMagicAbsorb(source, dmg);
+ health -= dmg;
+}
+
+
+float Mob::getSoundVolume()
+{
+ return 1;
+}
+
+int Mob::getAmbientSound()
+{
+ return -1;
+}
+
+int Mob::getHurtSound()
+{
+ return eSoundType_DAMAGE_HURT;
+}
+
+int Mob::getDeathSound()
+{
+ return eSoundType_DAMAGE_HURT;
+}
+
+void Mob::knockback(shared_ptr<Entity> source, int dmg, double xd, double zd)
+{
+ hasImpulse = true;
+ float dd = (float) sqrt(xd * xd + zd * zd);
+ float pow = 0.4f;
+
+ this->xd /= 2;
+ this->yd /= 2;
+ this->zd /= 2;
+
+ this->xd -= xd / dd * pow;
+ this->yd += pow;
+ this->zd -= zd / dd * pow;
+
+ if (this->yd > 0.4f) this->yd = 0.4f;
+}
+
+void Mob::die(DamageSource *source)
+{
+ shared_ptr<Entity> sourceEntity = source->getEntity();
+ if (deathScore >= 0 && sourceEntity != NULL) sourceEntity->awardKillScore(shared_from_this(), deathScore);
+
+ if (sourceEntity != NULL) sourceEntity->killed( dynamic_pointer_cast<Mob>( shared_from_this() ) );
+
+ dead = true;
+
+ if (!level->isClientSide)
+ {
+ int playerBonus = 0;
+ shared_ptr<Player> player = dynamic_pointer_cast<Player>(sourceEntity);
+ if (player != NULL)
+ {
+ playerBonus = EnchantmentHelper::getKillingLootBonus(player->inventory);
+ }
+ if (!isBaby())
+ {
+ dropDeathLoot(lastHurtByPlayerTime > 0, playerBonus);
+ if (lastHurtByPlayerTime > 0)
+ {
+ int rareLoot = random->nextInt(200) - playerBonus;
+ if (rareLoot < 5)
+ {
+ dropRareDeathLoot((rareLoot <= 0) ? 1 : 0);
+ }
+ }
+ }
+
+ // 4J-JEV, hook for Durango mobKill event.
+ if (player != NULL)
+ {
+ player->awardStat(GenericStats::killMob(),GenericStats::param_mobKill(player, dynamic_pointer_cast<Mob>(shared_from_this()), source));
+ }
+ }
+
+ level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
+}
+
+/**
+* Drop extra rare loot. Only occurs roughly 5% of the time, rareRootLevel
+* is set to 1 (otherwise 0) 1% of the time.
+*
+* @param rareLootLevel
+*/
+void Mob::dropRareDeathLoot(int rareLootLevel)
+{
+
+}
+
+void Mob::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
+{
+ int loot = getDeathLoot();
+ if (loot > 0)
+ {
+ int count = random->nextInt(3);
+ if (playerBonusLevel > 0)
+ {
+ count += random->nextInt(playerBonusLevel + 1);
+ }
+ for (int i = 0; i < count; i++)
+ spawnAtLocation(loot, 1);
+ }
+}
+
+int Mob::getDeathLoot()
+{
+ return 0;
+}
+
+void Mob::causeFallDamage(float distance)
+{
+ Entity::causeFallDamage(distance);
+ int dmg = (int) ceil(distance - 3);
+ if (dmg > 0)
+ {
+ // 4J - new sounds here brought forward from 1.2.3
+ if (dmg > 4)
+ {
+ level->playSound(shared_from_this(), eSoundType_DAMAGE_FALL_BIG, 1, 1);
+ }
+ else
+ {
+ level->playSound(shared_from_this(), eSoundType_DAMAGE_FALL_SMALL, 1, 1);
+ }
+ hurt(DamageSource::fall, dmg);
+
+ int t = level->getTile( Mth::floor(x), Mth::floor(y - 0.2f - this->heightOffset), Mth::floor(z));
+ if (t > 0)
+ {
+ const Tile::SoundType *soundType = Tile::tiles[t]->soundType;
+ MemSect(31);
+ level->playSound(shared_from_this(), soundType->getStepSound(), soundType->getVolume() * 0.5f, soundType->getPitch() * 0.75f);
+ MemSect(0);
+ }
+ }
+}
+
+void Mob::travel(float xa, float ya)
+{
+#ifdef __PSVITA__
+ // AP - dynamic_pointer_cast is a non-trivial call
+ Player *thisPlayer = NULL;
+ if( (GetType() & eTYPE_PLAYER) == eTYPE_PLAYER )
+ {
+ thisPlayer = (Player*) this;
+ }
+#else
+ shared_ptr<Player> thisPlayer = dynamic_pointer_cast<Player>(shared_from_this());
+#endif
+ if (isInWater() && !(thisPlayer && thisPlayer->abilities.flying) )
+ {
+ double yo = y;
+ moveRelative(xa, ya, useNewAi() ? 0.04f : 0.02f);
+ move(xd, yd, zd);
+
+ xd *= 0.80f;
+ yd *= 0.80f;
+ zd *= 0.80f;
+ yd -= 0.02;
+
+ if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd))
+ {
+ yd = 0.3f;
+ }
+ }
+ else if (isInLava() && !(thisPlayer && thisPlayer->abilities.flying) )
+ {
+ double yo = y;
+ moveRelative(xa, ya, 0.02f);
+ move(xd, yd, zd);
+ xd *= 0.50f;
+ yd *= 0.50f;
+ zd *= 0.50f;
+ yd -= 0.02;
+
+ if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd))
+ {
+ yd = 0.3f;
+ }
+ }
+ else
+ {
+ float friction = 0.91f;
+ if (onGround)
+ {
+ friction = 0.6f * 0.91f;
+ int t = level->getTile(Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
+ if (t > 0)
+ {
+ friction = Tile::tiles[t]->friction * 0.91f;
+ }
+ }
+
+ float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
+
+ float speed;
+ if (onGround)
+ {
+ if (useNewAi()) speed = getSpeed();
+ else speed = walkingSpeed;
+ speed *= friction2;
+ }
+ else speed = flyingSpeed;
+
+ moveRelative(xa, ya, speed);
+
+ friction = 0.91f;
+ if (onGround)
+ {
+ friction = 0.6f * 0.91f;
+ int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
+ if (t > 0)
+ {
+ friction = Tile::tiles[t]->friction * 0.91f;
+ }
+ }
+ if (onLadder())
+ {
+ float max = 0.15f;
+ if (xd < -max) xd = -max;
+ if (xd > max) xd = max;
+ if (zd < -max) zd = -max;
+ if (zd > max) zd = max;
+ this->fallDistance = 0;
+ if (yd < -0.15) yd = -0.15;
+ bool playerSneaking = isSneaking() && dynamic_pointer_cast<Player>(shared_from_this()) != NULL;
+ if (playerSneaking && yd < 0) yd = 0;
+ }
+
+ move(xd, yd, zd);
+
+ if (horizontalCollision && onLadder())
+ {
+ yd = 0.2;
+ }
+
+ yd -= 0.08;
+ yd *= 0.98f;
+ xd *= friction;
+ zd *= friction;
+ }
+
+ walkAnimSpeedO = walkAnimSpeed;
+ double xxd = x - xo;
+ double zzd = z - zo;
+ float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4;
+ if (wst > 1) wst = 1;
+ walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
+ walkAnimPos += walkAnimSpeed;
+}
+
+bool Mob::onLadder()
+{
+ int xt = Mth::floor(x);
+ int yt = Mth::floor(bb->y0);
+ int zt = Mth::floor(z);
+
+ // 4J-PB - TU9 - add climbable vines
+ int iTile = level->getTile(xt, yt, zt);
+ return (iTile== Tile::ladder_Id) || (iTile== Tile::vine_Id);
+}
+
+
+bool Mob::isShootable()
+{
+ return true;
+}
+
+void Mob::addAdditonalSaveData(CompoundTag *entityTag)
+{
+ entityTag->putShort(L"Health", (short) health);
+ entityTag->putShort(L"HurtTime", (short) hurtTime);
+ entityTag->putShort(L"DeathTime", (short) deathTime);
+ entityTag->putShort(L"AttackTime", (short) attackTime);
+
+ if (!activeEffects.empty())
+ {
+ ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>();
+
+ for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it)
+ {
+ MobEffectInstance *effect = it->second;
+
+ CompoundTag *tag = new CompoundTag();
+ tag->putByte(L"Id", (BYTE) effect->getId());
+ tag->putByte(L"Amplifier", (char) effect->getAmplifier());
+ tag->putInt(L"Duration", effect->getDuration());
+ listTag->add(tag);
+ }
+ entityTag->put(L"ActiveEffects", listTag);
+ }
+}
+
+void Mob::readAdditionalSaveData(CompoundTag *tag)
+{
+ if (health < Short::MIN_VALUE) health = Short::MIN_VALUE;
+ health = tag->getShort(L"Health");
+ if (!tag->contains(L"Health")) health = getMaxHealth();
+ hurtTime = tag->getShort(L"HurtTime");
+ deathTime = tag->getShort(L"DeathTime");
+ attackTime = tag->getShort(L"AttackTime");
+
+ if (tag->contains(L"ActiveEffects"))
+ {
+ ListTag<CompoundTag> *effects = (ListTag<CompoundTag> *) tag->getList(L"ActiveEffects");
+ for (int i = 0; i < effects->size(); i++)
+ {
+ CompoundTag *effectTag = effects->get(i);
+ int id = effectTag->getByte(L"Id");
+ int amplifier = effectTag->getByte(L"Amplifier");
+ int duration = effectTag->getInt(L"Duration");
+
+ activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( id, new MobEffectInstance(id, duration, amplifier) ) );
+ }
+ }
+}
+
+bool Mob::isAlive()
+{
+ return !removed && health > 0;
+}
+
+bool Mob::isWaterMob()
+{
+ return false;
+}
+
+// 4J - added for more accurate lighting of mobs. Takes a weighted average of all tiles touched by the bounding volume of the entity - the method in the Entity class (which used to be used for
+// mobs too) simply gets a single tile's lighting value causing sudden changes of lighting values when entities go in and out of lit areas, for example when bobbing in the water.
+int Mob::getLightColor(float a)
+{
+ float accum[2] = {0,0};
+ float totVol = ( bb->x1 - bb->x0 ) * ( bb->y1 - bb->y0 ) * ( bb->z1 - bb->z0 );
+ int xmin = Mth::floor(bb->x0);
+ int xmax = Mth::floor(bb->x1);
+ int ymin = Mth::floor(bb->y0);
+ int ymax = Mth::floor(bb->y1);
+ int zmin = Mth::floor(bb->z0);
+ int zmax = Mth::floor(bb->z1);
+ for( int xt = xmin; xt <= xmax; xt++ )
+ for( int yt = ymin; yt <= ymax; yt++ )
+ for( int zt = zmin; zt <= zmax; zt++ )
+ {
+ float tilexmin = (float)xt;
+ float tilexmax = (float)(xt+1);
+ float tileymin = (float)yt;
+ float tileymax = (float)(yt+1);
+ float tilezmin = (float)zt;
+ float tilezmax = (float)(zt+1);
+ if( tilexmin < bb->x0 ) tilexmin = bb->x0;
+ if( tilexmax > bb->x1 ) tilexmax = bb->x1;
+ if( tileymin < bb->y0 ) tileymin = bb->y0;
+ if( tileymax > bb->y1 ) tileymax = bb->y1;
+ if( tilezmin < bb->z0 ) tilezmin = bb->z0;
+ if( tilezmax > bb->z1 ) tilezmax = bb->z1;
+ float tileVol = ( tilexmax - tilexmin ) * ( tileymax - tileymin ) * ( tilezmax - tilezmin );
+ float frac = tileVol / totVol;
+ int lc = level->getLightColor(xt, yt, zt, 0);
+ accum[0] += frac * (float)( lc & 0xffff );
+ accum[1] += frac * (float)( lc >> 16 );
+ }
+
+ if( accum[0] > 240.0f ) accum[0] = 240.0f;
+ if( accum[1] > 240.0f ) accum[1] = 240.0f;
+
+ return ( ( (int)accum[1])<<16) | ((int)accum[0]);
+}
+
+void Mob::setYya(float yya)
+{
+ this->yya = yya;
+}
+
+void Mob::setJumping(bool jump)
+{
+ jumping = jump;
+}
+
+void Mob::aiStep()
+{
+ if (noJumpDelay > 0) noJumpDelay--;
+ if (lSteps > 0)
+ {
+ double xt = x + (lx - x) / lSteps;
+ double yt = y + (ly - y) / lSteps;
+ double zt = z + (lz - z) / lSteps;
+
+ double yrd = Mth::wrapDegrees(lyr - yRot);
+ double xrd = Mth::wrapDegrees(lxr - xRot);
+
+ yRot += (float) ( (yrd) / lSteps );
+ xRot += (float) ( (xrd) / lSteps );
+
+ lSteps--;
+ this->setPos(xt, yt, zt);
+ this->setRot(yRot, xRot);
+
+ // 4J - this collision is carried out to try and stop the lerping push the mob through the floor,
+ // in which case gravity can then carry on moving the mob because the collision just won't work anymore.
+ // BB for collision used to be calculated as: bb->shrink(1 / 32.0, 0, 1 / 32.0)
+ // now using a reduced BB to try and get rid of some issues where mobs pop up the sides of walls, undersides of
+ // trees etc.
+ AABB *shrinkbb = bb->shrink(0.1, 0, 0.1);
+ shrinkbb->y1 = shrinkbb->y0 + 0.1;
+ AABBList *collisions = level->getCubes(shared_from_this(), shrinkbb);
+ if (collisions->size() > 0)
+ {
+ double yTop = 0;
+ AUTO_VAR(itEnd, collisions->end());
+ for (AUTO_VAR(it, collisions->begin()); it != itEnd; it++)
+ {
+ AABB *ab = *it; //collisions->at(i);
+ if (ab->y1 > yTop) yTop = ab->y1;
+ }
+
+ yt += yTop - bb->y0;
+ setPos(xt, yt, zt);
+ }
+ if (abs(xd) < MIN_MOVEMENT_DISTANCE) xd = 0;
+ if (abs(yd) < MIN_MOVEMENT_DISTANCE) yd = 0;
+ if (abs(zd) < MIN_MOVEMENT_DISTANCE) zd = 0;
+ }
+
+ if (isImmobile())
+ {
+ jumping = false;
+ xxa = 0;
+ yya = 0;
+ yRotA = 0;
+ }
+ else
+ {
+ MemSect(25);
+ if (isEffectiveAI())
+ {
+ if (useNewAi())
+ {
+ newServerAiStep();
+ }
+ else
+ {
+ serverAiStep();
+ yHeadRot = yRot;
+ }
+ }
+ MemSect(0);
+ }
+
+ if (jumping)
+ {
+ if (isInWater() || isInLava() )
+ {
+ yd += 0.04f;
+ }
+ else if (onGround)
+ {
+ if (noJumpDelay == 0)
+ {
+ jumpFromGround();
+ noJumpDelay = 10;
+ }
+ }
+ }
+ else
+ {
+ noJumpDelay = 0;
+ }
+
+
+ xxa *= 0.98f;
+ yya *= 0.98f;
+ yRotA *= 0.9f;
+
+ float normalSpeed = walkingSpeed;
+ walkingSpeed *= getWalkingSpeedModifier();
+ travel(xxa, yya);
+ walkingSpeed = normalSpeed;
+
+ if(!level->isClientSide)
+ {
+ vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), this->bb->grow(0.2f, 0, 0.2f));
+ if (entities != NULL && !entities->empty())
+ {
+ AUTO_VAR(itEnd, entities->end());
+ for (AUTO_VAR(it, entities->begin()); it != itEnd; it++)
+ {
+ shared_ptr<Entity> e = *it; //entities->at(i);
+ if (e->isPushable()) e->push(shared_from_this());
+ }
+ }
+ }
+}
+
+bool Mob::useNewAi()
+{
+ return false;
+}
+
+bool Mob::isEffectiveAI()
+{
+ return !level->isClientSide;
+}
+
+bool Mob::isImmobile()
+{
+ return health <= 0;
+}
+
+bool Mob::isBlocking()
+{
+ return false;
+}
+
+void Mob::jumpFromGround()
+{
+ yd = 0.42f;
+ if (hasEffect(MobEffect::jump))
+ {
+ yd += (getEffect(MobEffect::jump)->getAmplifier() + 1) * .1f;
+ }
+ if (isSprinting())
+ {
+ float rr = yRot * Mth::RAD_TO_GRAD;
+
+ xd -= Mth::sin(rr) * 0.2f;
+ zd += Mth::cos(rr) * 0.2f;
+ }
+ this->hasImpulse = true;
+}
+
+bool Mob::removeWhenFarAway()
+{
+ return true;
+}
+
+void Mob::checkDespawn()
+{
+ shared_ptr<Entity> player = level->getNearestPlayer(shared_from_this(), -1);
+ if (player != NULL)
+ {
+ double xd = player->x - x;
+ double yd = player->y - y;
+ double zd = player->z - z;
+ double sd = xd * xd + yd * yd + zd * zd;
+
+ if (removeWhenFarAway() && sd > 128 * 128)
+ {
+ remove();
+ }
+
+ if (noActionTime > 20 * 30 && random->nextInt(800) == 0 && sd > 32 * 32 && removeWhenFarAway())
+ {
+ remove();
+ }
+ else if (sd < 32 * 32)
+ {
+ noActionTime = 0;
+ }
+ }
+}
+
+void Mob::newServerAiStep()
+{
+ MemSect(51);
+ noActionTime++;
+ checkDespawn();
+ sensing->tick();
+ targetSelector.tick();
+ goalSelector.tick();
+ navigation->tick();
+ serverAiMobStep();
+ moveControl->tick();
+ lookControl->tick();
+ jumpControl->tick();
+ // Consider this for extra strolling if it is protected against despawning. We aren't interested in ones that aren't protected as the whole point of this
+ // extra wandering is to potentially transition from protected to not protected.
+ considerForExtraWandering( isDespawnProtected() );
+ MemSect(0);
+}
+
+void Mob::serverAiMobStep()
+{
+}
+
+void Mob::serverAiStep()
+{
+ noActionTime++;
+
+ checkDespawn();
+
+ xxa = 0;
+ yya = 0;
+
+ float lookDistance = 8;
+ if (random->nextFloat() < 0.02f)
+ {
+ shared_ptr<Player> player = level->getNearestPlayer(shared_from_this(), lookDistance);
+ if (player != NULL)
+ {
+ lookingAt = player;
+ lookTime = 10 + random->nextInt(20);
+ }
+ else
+ {
+ yRotA = (random->nextFloat() - 0.5f) * 20;
+ }
+ }
+
+ if (lookingAt != NULL)
+ {
+ lookAt(lookingAt, 10.0f, (float) getMaxHeadXRot());
+ if (lookTime-- <= 0 || lookingAt->removed || lookingAt->distanceToSqr(shared_from_this()) > lookDistance * lookDistance)
+ {
+ lookingAt = nullptr;
+ }
+ }
+ else
+ {
+ if (random->nextFloat() < 0.05f)
+ {
+ yRotA = (random->nextFloat() - 0.5f) * 20;
+ }
+ yRot += yRotA;
+ xRot = defaultLookAngle;
+ }
+
+ bool inWater = isInWater();
+ bool inLava = isInLava();
+ if (inWater || inLava) jumping = random->nextFloat() < 0.8f;
+}
+
+int Mob::getMaxHeadXRot()
+{
+ return 40;
+}
+
+void Mob::lookAt(shared_ptr<Entity> e, float yMax, float xMax)
+{
+ double xd = e->x - x;
+ double yd;
+ double zd = e->z - z;
+
+ shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
+ if(mob != NULL)
+ {
+ yd = (y + getHeadHeight()) - (mob->y + mob->getHeadHeight());
+ }
+ else
+ {
+ yd = (e->bb->y0 + e->bb->y1) / 2 - (y + getHeadHeight());
+ }
+
+ double sd = Mth::sqrt(xd * xd + zd * zd);
+
+ float yRotD = (float) (atan2(zd, xd) * 180 / PI) - 90;
+ float xRotD = (float) -(atan2(yd, sd) * 180 / PI);
+ xRot = -rotlerp(xRot, xRotD, xMax);
+ yRot = rotlerp(yRot, yRotD, yMax);
+}
+
+bool Mob::isLookingAtAnEntity()
+{
+ return lookingAt != NULL;
+}
+
+shared_ptr<Entity> Mob::getLookingAt()
+{
+ return lookingAt;
+}
+
+float Mob::rotlerp(float a, float b, float max)
+{
+ float diff = Mth::wrapDegrees(b - a);
+ if (diff > max)
+ {
+ diff = max;
+ }
+ if (diff < -max)
+ {
+ diff = -max;
+ }
+ return a + diff;
+}
+
+bool Mob::canSpawn()
+{
+ // 4J - altered to use special containsAnyLiquid variant
+ return level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid_NoLoad(bb);
+}
+
+void Mob::outOfWorld()
+{
+ hurt(DamageSource::outOfWorld, 4);
+}
+
+float Mob::getAttackAnim(float a)
+{
+ float diff = attackAnim - oAttackAnim;
+ if (diff < 0) diff += 1;
+ return oAttackAnim + diff * a;
+}
+
+
+Vec3 *Mob::getPos(float a)
+{
+ if (a == 1)
+ {
+ return Vec3::newTemp(x, y, z);
+ }
+ double x = xo + (this->x - xo) * a;
+ double y = yo + (this->y - yo) * a;
+ double z = zo + (this->z - zo) * a;
+
+ return Vec3::newTemp(x, y, z);
+}
+
+Vec3 *Mob::getLookAngle()
+{
+ return getViewVector(1);
+}
+
+Vec3 *Mob::getViewVector(float a)
+{
+ if (a == 1)
+ {
+ float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI);
+ float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI);
+ float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
+ float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
+
+ return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
+ }
+ float xRot = xRotO + (this->xRot - xRotO) * a;
+ float yRot = yRotO + (this->yRot - yRotO) * a;
+
+ float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI);
+ float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI);
+ float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
+ float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
+
+ return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
+}
+
+float Mob::getSizeScale()
+{
+ return 1.0f;
+}
+
+float Mob::getHeadSizeScale()
+{
+ return 1.0f;
+}
+
+HitResult *Mob::pick(double range, float a)
+{
+ Vec3 *from = getPos(a);
+ Vec3 *b = getViewVector(a);
+ Vec3 *to = from->add(b->x * range, b->y * range, b->z * range);
+ return level->clip(from, to);
+}
+
+int Mob::getMaxSpawnClusterSize()
+{
+ return 4;
+}
+
+shared_ptr<ItemInstance> Mob::getCarriedItem()
+{
+ return nullptr;
+}
+
+shared_ptr<ItemInstance> Mob::getArmor(int pos)
+{
+ // 4J Stu - Not implemented yet
+ return nullptr;
+ //return equipment[pos + 1];
+}
+
+void Mob::handleEntityEvent(byte id)
+{
+ if (id == EntityEvent::HURT)
+ {
+ this->walkAnimSpeed = 1.5f;
+
+ invulnerableTime = invulnerableDuration;
+ hurtTime = hurtDuration = 10;
+ hurtDir = 0;
+
+ MemSect(31);
+ // 4J-PB -added because villagers have no sounds
+ int iHurtSound=getHurtSound();
+ if(iHurtSound!=-1)
+ {
+ level->playSound(shared_from_this(), iHurtSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
+ }
+ MemSect(0);
+ hurt(DamageSource::genericSource, 0);
+ }
+ else if (id == EntityEvent::DEATH)
+ {
+ MemSect(31);
+ // 4J-PB -added because villagers have no sounds
+ int iDeathSound=getDeathSound();
+ if(iDeathSound!=-1)
+ {
+ level->playSound(shared_from_this(), iDeathSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
+ }
+ MemSect(0);
+ health = 0;
+ die(DamageSource::genericSource);
+ }
+ else
+ {
+ Entity::handleEntityEvent(id);
+ }
+}
+
+bool Mob::isSleeping()
+{
+ return false;
+}
+
+Icon *Mob::getItemInHandIcon(shared_ptr<ItemInstance> item, int layer)
+{
+ return item->getIcon();
+}
+
+// 4J added so we can not render mobs before their chunks are loaded - to resolve bug 10327 :Gameplay: NPCs can spawn over chunks that have not yet been streamed and display jitter.
+bool Mob::shouldRender(Vec3 *c)
+{
+ if( !level->reallyHasChunksAt( Mth::floor(bb->x0), Mth::floor(bb->y0), Mth::floor(bb->z0), Mth::floor(bb->x1), Mth::floor(bb->y1), Mth::floor(bb->z1)))
+ {
+ return false;
+ }
+ return Entity::shouldRender(c);
+}
+
+void Mob::tickEffects()
+{
+ bool removed = false;
+ for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end();)
+ {
+ MobEffectInstance *effect = it->second;
+ removed = false;
+ if (!effect->tick(dynamic_pointer_cast<Mob>(shared_from_this())))
+ {
+ if (!level->isClientSide)
+ {
+ it = activeEffects.erase( it );
+ onEffectRemoved(effect);
+ delete effect;
+ removed = true;
+ }
+ }
+ if(!removed)
+ {
+ ++it;
+ }
+ }
+ if (effectsDirty)
+ {
+ if (!level->isClientSide)
+ {
+ if (activeEffects.empty())
+ {
+ entityData->set(DATA_EFFECT_COLOR_ID, (int) 0);
+ setInvisible(false);
+ setWeakened(false);
+ }
+ else
+ {
+ vector<MobEffectInstance *> values;
+ for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end();++it)
+ {
+ values.push_back(it->second);
+ }
+ int colorValue = PotionBrewing::getColorValue(&values);
+ values.clear();
+ entityData->set(DATA_EFFECT_COLOR_ID, colorValue);
+ setInvisible(hasEffect(MobEffect::invisibility->id));
+ setWeakened(hasEffect(MobEffect::weakness->id));
+ }
+ }
+ effectsDirty = false;
+ }
+ if (random->nextBoolean())
+ {
+ int colorValue = entityData->getInteger(DATA_EFFECT_COLOR_ID);
+ if (colorValue > 0)
+ {
+ double red = (double) ((colorValue >> 16) & 0xff) / 255.0;
+ double green = (double) ((colorValue >> 8) & 0xff) / 255.0;
+ double blue = (double) ((colorValue >> 0) & 0xff) / 255.0;
+
+ level->addParticle(eParticleType_mobSpell, x + (random->nextDouble() - 0.5) * bbWidth, y + random->nextDouble() * bbHeight - heightOffset, z + (random->nextDouble() - 0.5) * bbWidth, red, green, blue);
+ }
+ }
+}
+
+void Mob::removeAllEffects()
+{
+ //Iterator<Integer> effectIdIterator = activeEffects.keySet().iterator();
+ //while (effectIdIterator.hasNext())
+ for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); )
+ {
+ //Integer effectId = effectIdIterator.next();
+ MobEffectInstance *effect = it->second;//activeEffects.get(effectId);
+
+ if (!level->isClientSide)
+ {
+ //effectIdIterator.remove();
+ it = activeEffects.erase(it);
+ onEffectRemoved(effect);
+ delete effect;
+ }
+ else
+ {
+ ++it;
+ }
+ }
+}
+
+vector<MobEffectInstance *> *Mob::getActiveEffects()
+{
+ vector<MobEffectInstance *> *active = new vector<MobEffectInstance *>();
+
+ for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it)
+ {
+ active->push_back(it->second);
+ }
+
+ return active;
+}
+
+bool Mob::hasEffect(int id)
+{
+ return activeEffects.find(id) != activeEffects.end();;
+}
+
+bool Mob::hasEffect(MobEffect *effect)
+{
+ return activeEffects.find(effect->id) != activeEffects.end();
+}
+
+MobEffectInstance *Mob::getEffect(MobEffect *effect)
+{
+ MobEffectInstance *effectInst = NULL;
+
+ AUTO_VAR(it, activeEffects.find(effect->id));
+ if(it != activeEffects.end() ) effectInst = it->second;
+
+ return effectInst;
+}
+
+void Mob::addEffect(MobEffectInstance *newEffect)
+{
+ if (!canBeAffected(newEffect))
+ {
+ return;
+ }
+
+ if (activeEffects.find(newEffect->getId()) != activeEffects.end() )
+ {
+ // replace effect and update
+ MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second;
+ effectInst->update(newEffect);
+ onEffectUpdated(effectInst);
+ }
+ else
+ {
+ activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( newEffect->getId(), newEffect ) );
+ onEffectAdded(newEffect);
+ }
+}
+
+// 4J Added
+void Mob::addEffectNoUpdate(MobEffectInstance *newEffect)
+{
+ if (!canBeAffected(newEffect))
+ {
+ return;
+ }
+
+ if (activeEffects.find(newEffect->getId()) != activeEffects.end() )
+ {
+ // replace effect and update
+ MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second;
+ effectInst->update(newEffect);
+ }
+ else
+ {
+ activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( newEffect->getId(), newEffect ) );
+ }
+}
+
+bool Mob::canBeAffected(MobEffectInstance *newEffect)
+{
+ if (getMobType() == UNDEAD)
+ {
+ int id = newEffect->getId();
+ if (id == MobEffect::regeneration->id || id == MobEffect::poison->id)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Mob::isInvertedHealAndHarm()
+{
+ return getMobType() == UNDEAD;
+}
+
+void Mob::removeEffectNoUpdate(int effectId)
+{
+ AUTO_VAR(it, activeEffects.find(effectId));
+ if (it != activeEffects.end())
+ {
+ MobEffectInstance *effect = it->second;
+ if(effect != NULL)
+ {
+ delete effect;
+ }
+ activeEffects.erase(it);
+ }
+}
+
+void Mob::removeEffect(int effectId)
+{
+ AUTO_VAR(it, activeEffects.find(effectId));
+ if (it != activeEffects.end())
+ {
+ MobEffectInstance *effect = it->second;
+ if(effect != NULL)
+ {
+ onEffectRemoved(effect);
+ delete effect;
+ }
+ activeEffects.erase(it);
+ }
+}
+
+void Mob::onEffectAdded(MobEffectInstance *effect)
+{
+ effectsDirty = true;
+}
+
+void Mob::onEffectUpdated(MobEffectInstance *effect)
+{
+ effectsDirty = true;
+}
+
+void Mob::onEffectRemoved(MobEffectInstance *effect)
+{
+ effectsDirty = true;
+}
+
+float Mob::getWalkingSpeedModifier()
+{
+ float speed = 1.0f;
+ if (hasEffect(MobEffect::movementSpeed))
+ {
+ speed *= 1.0f + .2f * (getEffect(MobEffect::movementSpeed)->getAmplifier() + 1);
+ }
+ if (hasEffect(MobEffect::movementSlowdown))
+ {
+ speed *= 1.0f - .15f * (getEffect(MobEffect::movementSlowdown)->getAmplifier() + 1);
+ }
+ return speed;
+}
+
+void Mob::teleportTo(double x, double y, double z)
+{
+ moveTo(x, y, z, yRot, xRot);
+}
+
+bool Mob::isBaby()
+{
+ return false;
+}
+
+MobType Mob::getMobType()
+{
+ return UNDEFINED;
+}
+
+void Mob::breakItem(shared_ptr<ItemInstance> itemInstance)
+{
+ level->playSound(shared_from_this(), eSoundType_RANDOM_BREAK, 0.8f, 0.8f + level->random->nextFloat() * 0.4f);
+
+ for (int i = 0; i < 5; i++)
+ {
+ Vec3 *d = Vec3::newTemp((random->nextFloat() - 0.5) * 0.1, Math::random() * 0.1 + 0.1, 0);
+ d->xRot(-xRot * PI / 180);
+ d->yRot(-yRot * PI / 180);
+
+ Vec3 *p = Vec3::newTemp((random->nextFloat() - 0.5) * 0.3, -random->nextFloat() * 0.6 - 0.3, 0.6);
+ p->xRot(-xRot * PI / 180);
+ p->yRot(-yRot * PI / 180);
+ p = p->add(x, y + getHeadHeight(), z);
+ level->addParticle(PARTICLE_ICONCRACK(itemInstance->getItem()->id,0), p->x, p->y, p->z, d->x, d->y + 0.05, d->z);
+ }
+}
+
+bool Mob::isInvulnerable()
+{
+ // 4J-JEV: I have no idea what was going on here (it gets changed in a later java version).
+ return invulnerableTime > 0; // invulnerableTime <= invulnerableTime / 2;
+}
+
+void Mob::setLevel(Level *level)
+{
+ Entity::setLevel(level);
+ navigation->setLevel(level);
+ goalSelector.setLevel(level);
+ targetSelector.setLevel(level);
+}
+
+void Mob::finalizeMobSpawn()
+{
+
+}
+
+bool Mob::canBeControlledByRider()
+{
+ return false;
+}