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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/MineShaftPieces.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/MineShaftPieces.cpp')
-rw-r--r--Minecraft.World/MineShaftPieces.cpp116
1 files changed, 111 insertions, 5 deletions
diff --git a/Minecraft.World/MineShaftPieces.cpp b/Minecraft.World/MineShaftPieces.cpp
index fe13b49f..844514dc 100644
--- a/Minecraft.World/MineShaftPieces.cpp
+++ b/Minecraft.World/MineShaftPieces.cpp
@@ -1,4 +1,5 @@
#include "stdafx.h"
+#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.level.levelgen.structure.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
@@ -12,7 +13,7 @@ WeighedTreasureArray MineShaftPieces::smallTreasureItems;;
void MineShaftPieces::staticCtor()
{
- smallTreasureItems = WeighedTreasureArray(11);
+ smallTreasureItems = WeighedTreasureArray(13);
smallTreasureItems[0] = new WeighedTreasure(Item::ironIngot_Id, 0, 1, 5, 10);
smallTreasureItems[1] = new WeighedTreasure(Item::goldIngot_Id, 0, 1, 3, 5);
smallTreasureItems[2] = new WeighedTreasure(Item::redStone_Id, 0, 4, 9, 5);
@@ -23,8 +24,18 @@ void MineShaftPieces::staticCtor()
smallTreasureItems[7] = new WeighedTreasure(Item::pickAxe_iron_Id, 0, 1, 1, 1);
smallTreasureItems[8] = new WeighedTreasure(Tile::rail_Id, 0, 4, 8, 1);
smallTreasureItems[9] = new WeighedTreasure(Item::seeds_melon_Id, 0, 2, 4, 10);
- // 4J-PB - Adding from 1.2.3
smallTreasureItems[10] = new WeighedTreasure(Item::seeds_pumpkin_Id, 0, 2, 4, 10);
+ // very rare for shafts ...
+ smallTreasureItems[11] = new WeighedTreasure(Item::saddle_Id, 0, 1, 1, 3);
+ smallTreasureItems[12] = new WeighedTreasure(Item::horseArmorMetal_Id, 0, 1, 1, 1);
+}
+
+void MineShaftPieces::loadStatic()
+{
+ StructureFeatureIO::setPieceId( eStructurePiece_MineShaftCorridor, MineShaftCorridor::Create, L"MSCorridor");
+ StructureFeatureIO::setPieceId( eStructurePiece_MineShaftCrossing, MineShaftCrossing::Create, L"MSCrossing");
+ StructureFeatureIO::setPieceId( eStructurePiece_MineShaftRoom, MineShaftRoom::Create, L"MSRoom");
+ StructureFeatureIO::setPieceId( eStructurePiece_MineShaftStairs, MineShaftStairs::Create, L"MSStairs");
}
StructurePiece *MineShaftPieces::createRandomShaftPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
@@ -80,6 +91,10 @@ StructurePiece *MineShaftPieces::generateAndAddPiece(StructurePiece *startPiece,
return newPiece;
}
+MineShaftPieces::MineShaftRoom::MineShaftRoom()
+{
+ // for reflection
+}
MineShaftPieces::MineShaftRoom::MineShaftRoom(int genDepth, Random *random, int west, int north) : StructurePiece(genDepth)
{
@@ -199,6 +214,46 @@ bool MineShaftPieces::MineShaftRoom::postProcess(Level *level, Random *random, B
return true;
}
+void MineShaftPieces::MineShaftRoom::addAdditonalSaveData(CompoundTag *tag)
+{
+ ListTag<IntArrayTag> *entrances = new ListTag<IntArrayTag>(L"Entrances");
+ for (AUTO_VAR(it,childEntranceBoxes.begin()); it != childEntranceBoxes.end(); ++it)
+ {
+ BoundingBox *bb =*it;
+ entrances->add(bb->createTag(L""));
+ }
+ tag->put(L"Entrances", entrances);
+}
+
+void MineShaftPieces::MineShaftRoom::readAdditonalSaveData(CompoundTag *tag)
+{
+ ListTag<IntArrayTag> *entrances = (ListTag<IntArrayTag> *) tag->getList(L"Entrances");
+ for (int i = 0; i < entrances->size(); i++)
+ {
+ childEntranceBoxes.push_back(new BoundingBox(entrances->get(i)->data));
+ }
+}
+
+MineShaftPieces::MineShaftCorridor::MineShaftCorridor()
+{
+ // for reflection
+}
+
+void MineShaftPieces::MineShaftCorridor::addAdditonalSaveData(CompoundTag *tag)
+{
+ tag->putBoolean(L"hr", hasRails);
+ tag->putBoolean(L"sc", spiderCorridor);
+ tag->putBoolean(L"hps", hasPlacedSpider);
+ tag->putInt(L"Num", numSections);
+}
+
+void MineShaftPieces::MineShaftCorridor::readAdditonalSaveData(CompoundTag *tag)
+{
+ hasRails = tag->getBoolean(L"hr");
+ spiderCorridor = tag->getBoolean(L"sc");
+ hasPlacedSpider = tag->getBoolean(L"hps");
+ numSections = tag->getInt(L"Num");
+}
MineShaftPieces::MineShaftCorridor::MineShaftCorridor(int genDepth, Random *random, BoundingBox *corridorBox, int direction)
: StructurePiece(genDepth)
@@ -370,6 +425,27 @@ void MineShaftPieces::MineShaftCorridor::addChildren(StructurePiece *startPiece,
}
}
+bool MineShaftPieces::MineShaftCorridor::createChest(Level *level, BoundingBox *chunkBB, Random *random, int x, int y, int z, WeighedTreasureArray treasure, int numRolls)
+{
+ int worldX = getWorldX(x, z);
+ int worldY = getWorldY(y);
+ int worldZ = getWorldZ(x, z);
+
+ if (chunkBB->isInside(worldX, worldY, worldZ))
+ {
+ if (level->getTile(worldX, worldY, worldZ) == 0)
+ {
+ level->setTileAndData(worldX, worldY, worldZ, Tile::rail_Id, getOrientationData(Tile::rail_Id, random->nextBoolean() ? RailTile::DIR_FLAT_X : RailTile::DIR_FLAT_Z), Tile::UPDATE_CLIENTS);
+ shared_ptr<MinecartChest> chest = shared_ptr<MinecartChest>( new MinecartChest(level, worldX + 0.5f, worldY + 0.5f, worldZ + 0.5f) );
+ WeighedTreasure::addChestItems(random, treasure, chest, numRolls);
+ level->addEntity(chest);
+ return true;
+ }
+ }
+
+ return false;
+}
+
bool MineShaftPieces::MineShaftCorridor::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
{
if (edgesLiquid(level, chunkBB))
@@ -439,9 +515,9 @@ bool MineShaftPieces::MineShaftCorridor::postProcess(Level *level, Random *rando
if (chunkBB->isInside(x, y, newZ))
{
hasPlacedSpider = true;
- level->setTile(x, y, newZ, Tile::mobSpawner_Id);
+ level->setTileAndData(x, y, newZ, Tile::mobSpawner_Id, 0, Tile::UPDATE_CLIENTS);
shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x, y, newZ) );
- if (entity != NULL) entity->setEntityId(L"CaveSpider");
+ if (entity != NULL) entity->getSpawner()->setEntityId(L"CaveSpider");
}
}
}
@@ -466,7 +542,7 @@ bool MineShaftPieces::MineShaftCorridor::postProcess(Level *level, Random *rando
int floor = getBlock(level, x0 + 1, y0 - 1, z, chunkBB);
if (floor > 0 && Tile::solid[floor])
{
- maybeGenerateBlock(level, chunkBB, random, .7f, x0 + 1, y0, z, Tile::rail_Id, getOrientationData(Tile::rail_Id, RailTile::DIR_FLAT_Z));
+ maybeGenerateBlock(level, chunkBB, random, .7f, x0 + 1, y0, z, Tile::rail_Id, getOrientationData(Tile::rail_Id, BaseRailTile::DIR_FLAT_Z));
}
}
}
@@ -474,6 +550,23 @@ bool MineShaftPieces::MineShaftCorridor::postProcess(Level *level, Random *rando
return true;
}
+MineShaftPieces::MineShaftCrossing::MineShaftCrossing()
+{
+ // for reflection
+}
+
+void MineShaftPieces::MineShaftCrossing::addAdditonalSaveData(CompoundTag *tag)
+{
+ tag->putBoolean(L"tf", isTwoFloored);
+ tag->putInt(L"D", direction);
+}
+
+void MineShaftPieces::MineShaftCrossing::readAdditonalSaveData(CompoundTag *tag)
+{
+ isTwoFloored = tag->getBoolean(L"tf");
+ direction = tag->getInt(L"D");
+}
+
MineShaftPieces::MineShaftCrossing::MineShaftCrossing(int genDepth, Random *random, BoundingBox *crossingBox, int direction)
: StructurePiece(genDepth), direction(direction), isTwoFloored( crossingBox->getYSpan() > DEFAULT_SHAFT_HEIGHT )
{
@@ -609,6 +702,10 @@ bool MineShaftPieces::MineShaftCrossing::postProcess(Level *level, Random *rando
return true;
}
+MineShaftPieces::MineShaftStairs::MineShaftStairs()
+{
+ // for reflection
+}
MineShaftPieces::MineShaftStairs::MineShaftStairs(int genDepth, Random *random, BoundingBox *stairsBox, int direction) : StructurePiece(genDepth)
{
@@ -616,6 +713,15 @@ MineShaftPieces::MineShaftStairs::MineShaftStairs(int genDepth, Random *random,
boundingBox = stairsBox;
}
+
+void MineShaftPieces::MineShaftStairs::addAdditonalSaveData(CompoundTag *tag)
+{
+}
+
+void MineShaftPieces::MineShaftStairs::readAdditonalSaveData(CompoundTag *tag)
+{
+}
+
BoundingBox *MineShaftPieces::MineShaftStairs::findStairs(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction)
{
// stairs are two steps in, 5x5 steps down, two steps out