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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/MineShaftFeature.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/MineShaftFeature.cpp')
-rw-r--r--Minecraft.World/MineShaftFeature.cpp28
1 files changed, 27 insertions, 1 deletions
diff --git a/Minecraft.World/MineShaftFeature.cpp b/Minecraft.World/MineShaftFeature.cpp
index ac4d0c3f..78178de0 100644
--- a/Minecraft.World/MineShaftFeature.cpp
+++ b/Minecraft.World/MineShaftFeature.cpp
@@ -1,6 +1,32 @@
#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.structure.h"
#include "JavaMath.h"
+#include "Mth.h"
+
+const wstring MineShaftFeature::OPTION_CHANCE = L"chance";
+
+MineShaftFeature::MineShaftFeature()
+{
+ chance = 0.01;
+}
+
+wstring MineShaftFeature::getFeatureName()
+{
+ return L"Mineshaft";
+}
+
+MineShaftFeature::MineShaftFeature(unordered_map<wstring, wstring> options)
+{
+ chance = 0.01;
+
+ for(AUTO_VAR(it,options.begin()); it != options.end(); ++it)
+ {
+ if (it->first.compare(OPTION_CHANCE) == 0)
+ {
+ chance = Mth::getDouble(it->second, chance);
+ }
+ }
+}
bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
{
@@ -11,7 +37,7 @@ bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Mineshaft);
}
- return forcePlacement || (random->nextInt(100) == 0 && random->nextInt(80) < max(abs(x), abs(z)));
+ return forcePlacement || (random->nextDouble() < chance && random->nextInt(80) < max(abs(x), abs(z)));
}
StructureStart *MineShaftFeature::createStructureStart(int x, int z)