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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/MemoryLevelStorage.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/MemoryLevelStorage.h')
-rw-r--r--Minecraft.World/MemoryLevelStorage.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/MemoryLevelStorage.h b/Minecraft.World/MemoryLevelStorage.h
index 21ea784c..43af38c7 100644
--- a/Minecraft.World/MemoryLevelStorage.h
+++ b/Minecraft.World/MemoryLevelStorage.h
@@ -13,19 +13,19 @@ using namespace std;
#include "ConsoleSaveFile.h"
-class MemoryLevelStorage : public LevelStorage, public PlayerIO
+class MemoryLevelStorage : public LevelStorage, public PlayerIO
{
public:
MemoryLevelStorage();
virtual LevelData *prepareLevel();
virtual void checkSession();
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
- virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
+ virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
virtual void saveLevelData(LevelData *levelData);
virtual PlayerIO *getPlayerIO();
virtual void closeAll();
- virtual void save(shared_ptr<Player> player);
- virtual bool load(shared_ptr<Player> player);
+ virtual void save(std::shared_ptr<Player> player);
+ virtual bool load(std::shared_ptr<Player> player);
virtual CompoundTag *loadPlayerDataTag(const wstring& playerName);
virtual ConsoleSavePath getDataFile(const wstring& id);
}; \ No newline at end of file