aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/McRegionLevelStorageSource.cpp
diff options
context:
space:
mode:
authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/McRegionLevelStorageSource.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/McRegionLevelStorageSource.cpp')
-rw-r--r--Minecraft.World/McRegionLevelStorageSource.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.World/McRegionLevelStorageSource.cpp b/Minecraft.World/McRegionLevelStorageSource.cpp
index bf60ee0c..60904fde 100644
--- a/Minecraft.World/McRegionLevelStorageSource.cpp
+++ b/Minecraft.World/McRegionLevelStorageSource.cpp
@@ -51,12 +51,12 @@ vector<LevelSummary *> *McRegionLevelStorageSource::getLevelList()
wstring levelId = file->getName();
LevelData *levelData = getDataTagFor(levelId);
- if (levelData != nullptr)
+ if (levelData != NULL)
{
bool requiresConversion = levelData->getVersion() != McRegionLevelStorage::MCREGION_VERSION_ID;
wstring levelName = levelData->getLevelName();
- if (levelName.empty()) // 4J Jev TODO: levelName can't be nullptr? if (levelName == nullptr || isEmpty(levelName))
+ if (levelName.empty()) // 4J Jev TODO: levelName can't be NULL? if (levelName == NULL || isEmpty(levelName))
{
levelName = levelId;
}
@@ -76,14 +76,14 @@ void McRegionLevelStorageSource::clearAll()
shared_ptr<LevelStorage> McRegionLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir)
{
// return new LevelStorageProfilerDecorator(new McRegionLevelStorage(baseDir, levelId, createPlayerDir));
- return std::make_shared<McRegionLevelStorage>(saveFile, baseDir, levelId, createPlayerDir);
+ return shared_ptr<LevelStorage>(new McRegionLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
}
bool McRegionLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId)
{
// check if there is old file format level data
LevelData *levelData = getDataTagFor(saveFile, levelId);
- if (levelData == nullptr || levelData->getVersion() != 0)
+ if (levelData == NULL || levelData->getVersion() != 0)
{
delete levelData;
return false;
@@ -96,7 +96,7 @@ bool McRegionLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const
bool McRegionLevelStorageSource::requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId)
{
LevelData *levelData = getDataTagFor(saveFile, levelId);
- if (levelData == nullptr || levelData->getVersion() != 0)
+ if (levelData == NULL || levelData->getVersion() != 0)
{
delete levelData;
return false;
@@ -275,7 +275,7 @@ void McRegionLevelStorageSource::eraseFolders(vector<File *> *folders, int curre
folder->_delete();
currentCount++;
- int percent = static_cast<int>(Math::round(100.0 * (double)currentCount / (double)totalCount));
+ int percent = (int) Math::round(100.0 * (double) currentCount / (double) totalCount);
progress->progressStagePercentage(percent);
}
}