diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/MapItem.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/MapItem.h')
| -rw-r--r-- | Minecraft.World/MapItem.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/MapItem.h b/Minecraft.World/MapItem.h index dc16339d..2d4f0518 100644 --- a/Minecraft.World/MapItem.h +++ b/Minecraft.World/MapItem.h @@ -5,7 +5,7 @@ using namespace std; class MapItemSavedData; -class MapItem : public ComplexItem +class MapItem : public ComplexItem { public: static const int IMAGE_WIDTH = 128; @@ -14,10 +14,10 @@ public: public: // 4J Stu - Was protected in Java, but then we can't access it where we need it MapItem(int id); - static shared_ptr<MapItemSavedData> getSavedData(short idNum, Level *level); - shared_ptr<MapItemSavedData> getSavedData(shared_ptr<ItemInstance> itemInstance, Level *level); - void update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItemSavedData> data); - virtual void inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected); - virtual void onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player); - shared_ptr<Packet> getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player); + static std::shared_ptr<MapItemSavedData> getSavedData(short idNum, Level *level); + std::shared_ptr<MapItemSavedData> getSavedData(std::shared_ptr<ItemInstance> itemInstance, Level *level); + void update(Level *level, std::shared_ptr<Entity> player, std::shared_ptr<MapItemSavedData> data); + virtual void inventoryTick(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Entity> owner, int slot, bool selected); + virtual void onCraftedBy(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player); + std::shared_ptr<Packet> getUpdatePacket(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player); }; |
