diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.World/MapItem.cpp | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.World/MapItem.cpp')
| -rw-r--r-- | Minecraft.World/MapItem.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.World/MapItem.cpp b/Minecraft.World/MapItem.cpp index 03529c1a..61c203e3 100644 --- a/Minecraft.World/MapItem.cpp +++ b/Minecraft.World/MapItem.cpp @@ -24,7 +24,7 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(short idNum, Level *level) std::wstring id = wstring( L"map_" ) + std::to_wstring(idNum); shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>(level->getSavedData(typeid(MapItemSavedData), id)); - if (mapItemSavedData == NULL) + if (mapItemSavedData == nullptr) { // 4J Stu - This call comes from ClientConnection, but i don't see why we should be trying to work out // the id again when it's passed as a param. In any case that won't work with the new map setup @@ -32,7 +32,7 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(short idNum, Level *level) int aux = idNum; id = wstring( L"map_" ) + std::to_wstring(aux); - mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) ); + mapItemSavedData = std::make_shared<MapItemSavedData>(id); level->setSavedData(id, (shared_ptr<SavedData> ) mapItemSavedData); } @@ -48,14 +48,14 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(shared_ptr<ItemInstance> item shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>( level->getSavedData(typeid(MapItemSavedData), id ) ); bool newData = false; - if (mapItemSavedData == NULL) + if (mapItemSavedData == nullptr) { // 4J Stu - I don't see why we should be trying to work out the id again when it's passed as a param. // In any case that won't work with the new map setup //itemInstance->setAuxValue(level->getFreeAuxValueFor(L"map")); id = wstring( L"map_" ) + std::to_wstring(itemInstance->getAuxValue() ); - mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) ); + mapItemSavedData = std::make_shared<MapItemSavedData>(id); newData = true; } @@ -71,10 +71,10 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(shared_ptr<ItemInstance> item { #ifdef _LARGE_WORLDS int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapItemSavedData->scale); - mapItemSavedData->x = Math::round((float) level->getLevelData()->getXSpawn() / scale) * scale; + mapItemSavedData->x = Math::round(static_cast<float>(level->getLevelData()->getXSpawn()) / scale) * scale; mapItemSavedData->z = Math::round(level->getLevelData()->getZSpawn() / scale) * scale; #endif - mapItemSavedData->dimension = (byte) level->dimension->id; + mapItemSavedData->dimension = static_cast<byte>(level->dimension->id); mapItemSavedData->setDirty(); @@ -190,7 +190,7 @@ void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItem } while (y > 0 && below != 0 && Tile::tiles[below]->material->isLiquid()); } } - hh += yy / (double) (scale * scale); + hh += yy / static_cast<double>(scale * scale); count[t]++; } @@ -237,7 +237,7 @@ void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItem continue; } byte oldColor = data->colors[x + z * w]; - byte newColor = (byte) (col * 4 + br); + byte newColor = static_cast<byte>(col * 4 + br); if (oldColor != newColor) { if (yd0 > z) yd0 = z; @@ -295,9 +295,9 @@ shared_ptr<Packet> MapItem::getUpdatePacket(shared_ptr<ItemInstance> itemInstanc { charArray data = MapItem::getSavedData(itemInstance, level)->getUpdatePacket(itemInstance, level, player); - if (data.data == NULL || data.length == 0) return nullptr; + if (data.data == nullptr || data.length == 0) return nullptr; - shared_ptr<Packet> retval = shared_ptr<Packet>(new ComplexItemDataPacket((short) Item::map->id, (short) itemInstance->getAuxValue(), data)); + shared_ptr<Packet> retval = std::make_shared<ComplexItemDataPacket>(static_cast<short>(Item::map->id), static_cast<short>(itemInstance->getAuxValue()), data); delete data.data; return retval; } @@ -309,8 +309,8 @@ void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, s int mapScale = 3; #ifdef _LARGE_WORLDS int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapScale); - int centreXC = (int) (Math::round(player->x / scale) * scale); - int centreZC = (int) (Math::round(player->z / scale) * scale); + int centreXC = static_cast<int>(Math::round(player->x / scale) * scale); + int centreZC = static_cast<int>(Math::round(player->z / scale) * scale); #else // 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map int centreXC = 0; @@ -325,9 +325,9 @@ void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, s shared_ptr<MapItemSavedData> data = getSavedData(itemInstance->getAuxValue(), level); // 4J Stu - We only have one map per player per dimension, so don't reset the one that they have // when a new one is created - if( data == NULL ) + if( data == nullptr ) { - data = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) ); + data = std::make_shared<MapItemSavedData>(id); } level->setSavedData(id, (shared_ptr<SavedData> ) data); @@ -335,7 +335,7 @@ void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, s // 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map data->x = centreXC; data->z = centreZC; - data->dimension = (byte) level->dimension->id; + data->dimension = static_cast<byte>(level->dimension->id); data->setDirty(); } |
