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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/LookControl.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/LookControl.cpp')
-rw-r--r--Minecraft.World/LookControl.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/Minecraft.World/LookControl.cpp b/Minecraft.World/LookControl.cpp
index 829c3e4a..1e0d5258 100644
--- a/Minecraft.World/LookControl.cpp
+++ b/Minecraft.World/LookControl.cpp
@@ -15,11 +15,10 @@ LookControl::LookControl(Mob *mob)
void LookControl::setLookAt(shared_ptr<Entity> target, float yMax, float xMax)
{
- this->wantedX = target->x;
- shared_ptr<Mob> targetMob = dynamic_pointer_cast<Mob>(target);
- if (targetMob != NULL) this->wantedY = target->y + targetMob->getHeadHeight();
- else this->wantedY = (target->bb->y0 + target->bb->y1) / 2;
- this->wantedZ = target->z;
+ wantedX = target->x;
+ if ( target->instanceof(eTYPE_LIVINGENTITY) ) wantedY = target->y + dynamic_pointer_cast<LivingEntity>(target)->getHeadHeight();
+ else wantedY = (target->bb->y0 + target->bb->y1) / 2;
+ wantedZ = target->z;
this->yMax = yMax;
this->xMax = xMax;
hasWanted = true;
@@ -27,9 +26,9 @@ void LookControl::setLookAt(shared_ptr<Entity> target, float yMax, float xMax)
void LookControl::setLookAt(double x, double y, double z, float yMax, float xMax)
{
- this->wantedX = x;
- this->wantedY = y;
- this->wantedZ = z;
+ wantedX = x;
+ wantedY = y;
+ wantedZ = z;
this->yMax = yMax;
this->xMax = xMax;
hasWanted = true;