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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/LookAtPlayerGoal.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/LookAtPlayerGoal.cpp')
-rw-r--r--Minecraft.World/LookAtPlayerGoal.cpp17
1 files changed, 14 insertions, 3 deletions
diff --git a/Minecraft.World/LookAtPlayerGoal.cpp b/Minecraft.World/LookAtPlayerGoal.cpp
index f2dc10c3..dcf1ea4f 100644
--- a/Minecraft.World/LookAtPlayerGoal.cpp
+++ b/Minecraft.World/LookAtPlayerGoal.cpp
@@ -9,7 +9,7 @@ LookAtPlayerGoal::LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float
{
this->mob = mob;
this->lookDistance = lookDistance;
- this->probability = 0.02f;
+ probability = 0.02f;
setRequiredControlFlags(Control::LookControlFlag);
lookTime = 0;
@@ -28,8 +28,19 @@ LookAtPlayerGoal::LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float
bool LookAtPlayerGoal::canUse()
{
if (mob->getRandom()->nextFloat() >= probability) return false;
- if (lookAtType == typeid(Player)) lookAt = mob->level->getNearestPlayer(mob->shared_from_this(), lookDistance);
- else lookAt = weak_ptr<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
+
+ if (mob->getTarget() != NULL)
+ {
+ lookAt = mob->getTarget();
+ }
+ if (lookAtType == typeid(Player))
+ {
+ lookAt = mob->level->getNearestPlayer(mob->shared_from_this(), lookDistance);
+ }
+ else
+ {
+ lookAt = weak_ptr<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
+ }
return lookAt.lock() != NULL;
}