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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/LookAtPlayerGoal.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/LookAtPlayerGoal.cpp')
-rw-r--r--Minecraft.World/LookAtPlayerGoal.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/LookAtPlayerGoal.cpp b/Minecraft.World/LookAtPlayerGoal.cpp
index dcf1ea4f..a2e4786a 100644
--- a/Minecraft.World/LookAtPlayerGoal.cpp
+++ b/Minecraft.World/LookAtPlayerGoal.cpp
@@ -29,7 +29,7 @@ bool LookAtPlayerGoal::canUse()
{
if (mob->getRandom()->nextFloat() >= probability) return false;
- if (mob->getTarget() != NULL)
+ if (mob->getTarget() != nullptr)
{
lookAt = mob->getTarget();
}
@@ -41,12 +41,12 @@ bool LookAtPlayerGoal::canUse()
{
lookAt = weak_ptr<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
}
- return lookAt.lock() != NULL;
+ return lookAt.lock() != nullptr;
}
bool LookAtPlayerGoal::canContinueToUse()
{
- if (lookAt.lock() == NULL || !lookAt.lock()->isAlive()) return false;
+ if (lookAt.lock() == nullptr || !lookAt.lock()->isAlive()) return false;
if (mob->distanceToSqr(lookAt.lock()) > lookDistance * lookDistance) return false;
return lookTime > 0;
}