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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/LiquidTileDynamic.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/LiquidTileDynamic.h')
-rw-r--r--Minecraft.World/LiquidTileDynamic.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/Minecraft.World/LiquidTileDynamic.h b/Minecraft.World/LiquidTileDynamic.h
index 51bbf181..bf0c9a6d 100644
--- a/Minecraft.World/LiquidTileDynamic.h
+++ b/Minecraft.World/LiquidTileDynamic.h
@@ -25,7 +25,7 @@ protected:
virtual ~LiquidTileDynamic();
private:
void setStatic(Level *level, int x, int y, int z);
- int maxCount;
+ int maxCount;
public:
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
@@ -38,17 +38,18 @@ public:
private:
void trySpreadTo(Level *level, int x, int y, int z, int neighbor);
- bool *result;
- int *dist;
+ bool *result;
+ int *dist;
private:
int getSlopeDistance(Level *level, int x, int y, int z, int pass, int from);
- bool *getSpread(Level *level, int x, int y, int z);
- bool isWaterBlocking(Level *level, int x, int y, int z);
+ bool *getSpread(Level *level, int x, int y, int z);
+ bool isWaterBlocking(Level *level, int x, int y, int z);
protected:
int getHighest(Level *level, int x, int y, int z, int current);
private:
bool canSpreadTo(Level *level, int x, int y, int z);
public:
void onPlace(Level *level, int x, int y, int z);
+ bool canInstantlyTick();
}; \ No newline at end of file