aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/LiquidTile.h
diff options
context:
space:
mode:
authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/LiquidTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/LiquidTile.h')
-rw-r--r--Minecraft.World/LiquidTile.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/LiquidTile.h b/Minecraft.World/LiquidTile.h
index 67eb5b65..bcc00347 100644
--- a/Minecraft.World/LiquidTile.h
+++ b/Minecraft.World/LiquidTile.h
@@ -22,13 +22,13 @@ protected:
public:
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual int getColor() const;
- virtual int getColor(LevelSource *level, int x, int y, int z);
+ virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
- static float getHeight(int d);
- virtual Icon *getTexture(int face, int data);
+ static float getHeight(int d);
+ virtual Icon *getTexture(int face, int data);
protected:
virtual int getDepth(Level *level, int x, int y, int z);
- virtual int getRenderedDepth(LevelSource *level, int x, int y, int z);
+ virtual int getRenderedDepth(LevelSource *level, int x, int y, int z);
public:
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
@@ -43,7 +43,7 @@ private:
virtual Vec3 *getFlow(LevelSource *level, int x, int y, int z);
public:
virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
- virtual int getTickDelay();
+ virtual int getTickDelay(Level *level);
virtual int getLightColor(LevelSource *level, int x, int y, int z, int tileId=-1); // 4J - brought forward from 1.8.2
virtual float getBrightness(LevelSource *level, int x, int y, int z);
virtual int getRenderLayer();