diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/LiquidTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/LiquidTile.h')
| -rw-r--r-- | Minecraft.World/LiquidTile.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/LiquidTile.h b/Minecraft.World/LiquidTile.h index 67eb5b65..bcc00347 100644 --- a/Minecraft.World/LiquidTile.h +++ b/Minecraft.World/LiquidTile.h @@ -22,13 +22,13 @@ protected: public: virtual bool isPathfindable(LevelSource *level, int x, int y, int z); virtual int getColor() const; - virtual int getColor(LevelSource *level, int x, int y, int z); + virtual int getColor(LevelSource *level, int x, int y, int z); virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added - static float getHeight(int d); - virtual Icon *getTexture(int face, int data); + static float getHeight(int d); + virtual Icon *getTexture(int face, int data); protected: virtual int getDepth(Level *level, int x, int y, int z); - virtual int getRenderedDepth(LevelSource *level, int x, int y, int z); + virtual int getRenderedDepth(LevelSource *level, int x, int y, int z); public: virtual bool isCubeShaped(); virtual bool isSolidRender(bool isServerLevel = false); @@ -43,7 +43,7 @@ private: virtual Vec3 *getFlow(LevelSource *level, int x, int y, int z); public: virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current); - virtual int getTickDelay(); + virtual int getTickDelay(Level *level); virtual int getLightColor(LevelSource *level, int x, int y, int z, int tileId=-1); // 4J - brought forward from 1.8.2 virtual float getBrightness(LevelSource *level, int x, int y, int z); virtual int getRenderLayer(); |
