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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.World/LeverTile.h
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.World/LeverTile.h')
-rw-r--r--Minecraft.World/LeverTile.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.World/LeverTile.h b/Minecraft.World/LeverTile.h
index 4d00db78..da719868 100644
--- a/Minecraft.World/LeverTile.h
+++ b/Minecraft.World/LeverTile.h
@@ -7,25 +7,25 @@ class LeverTile : public Tile
protected:
LeverTile(int id);
public:
- virtual AABB *getAABB(Level *level, int x, int y, int z);
- virtual bool blocksLight();
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool isCubeShaped();
- virtual int getRenderShape();
- virtual bool mayPlace(Level *level, int x, int y, int z, int face);
- virtual bool mayPlace(Level *level, int x, int y, int z);
- virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
+ virtual AABB *getAABB(Level *level, int x, int y, int z);
+ virtual bool blocksLight();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
+ virtual int getRenderShape();
+ virtual bool mayPlace(Level *level, int x, int y, int z, int face);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
+ virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
static int getLeverFacing(int facing);
- virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
private:
virtual bool checkCanSurvive(Level *level, int x, int y, int z);
public:
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
- virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool TestUse();
- virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
- virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
- virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
- virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
- virtual bool isSignalSource();
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
+ virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual bool isSignalSource();
};