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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/LevelStorageSource.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/LevelStorageSource.h')
-rw-r--r--Minecraft.World/LevelStorageSource.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/Minecraft.World/LevelStorageSource.h b/Minecraft.World/LevelStorageSource.h
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+#pragma once
+using namespace std;
+
+#include "stdafx.h"
+
+class LevelSummary;
+class ProgressListener;
+class LevelData;
+class LevelStorage;
+class ConsoleSaveFile;
+
+class LevelStorageSource
+{
+public:
+ virtual wstring getName() = 0;
+ virtual shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir) = 0;
+ virtual vector<LevelSummary *> *getLevelList() = 0;
+ virtual void clearAll() = 0;
+ virtual LevelData *getDataTagFor(ConsoleSaveFile *saveFile, const wstring& levelId) = 0;
+
+ /**
+ * Tests if a levelId can be used to store a level. For example, a levelId
+ * can't be called COM1 on Windows systems, because that is a reserved file
+ * handle.
+ * <p>
+ * Also, a new levelId may not overwrite an existing one.
+ *
+ * @param levelId
+ * @return
+ */
+ virtual bool isNewLevelIdAcceptable(const wstring& levelId) = 0;
+ virtual void deleteLevel(const wstring& levelId) = 0;
+ virtual void renameLevel(const wstring& levelId, const wstring& newLevelName) = 0;
+ virtual bool isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId) = 0;
+ virtual bool requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId) = 0;
+ virtual bool convertLevel(ConsoleSaveFile *saveFile, const wstring &levelId, ProgressListener *progress) = 0;
+}; \ No newline at end of file