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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/LevelSettings.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/LevelSettings.h')
-rw-r--r--Minecraft.World/LevelSettings.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/LevelSettings.h b/Minecraft.World/LevelSettings.h
index c183df8c..2de2330a 100644
--- a/Minecraft.World/LevelSettings.h
+++ b/Minecraft.World/LevelSettings.h
@@ -35,7 +35,7 @@ public:
class LevelSettings
{
private:
- __int64 seed;
+ int64_t seed;
GameType *gameType;
bool generateMapFeatures;
bool hardcore;
@@ -46,15 +46,15 @@ private:
int m_xzSize; // 4J Added
int m_hellScale;
- void _init(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
+ void _init(int64_t seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
public:
- LevelSettings(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
+ LevelSettings(int64_t seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
LevelSettings(LevelData *levelData);
LevelSettings *enableStartingBonusItems(); // 4J - brought forward from 1.3.2
LevelSettings *enableSinglePlayerCommands();
bool hasStartingBonusItems(); // 4J - brought forward from 1.3.2
- __int64 getSeed();
+ int64_t getSeed();
GameType *getGameType();
bool isHardcore();
LevelType *getLevelType();