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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-07 03:31:30 +0700
committerGitHub <noreply@github.com>2026-03-07 03:31:30 +0700
commit988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch)
treecf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.World/LevelSettings.h
parent175fc3824e502ecd701c1da2ecd2061d77495693 (diff)
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.World/LevelSettings.h')
-rw-r--r--Minecraft.World/LevelSettings.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/LevelSettings.h b/Minecraft.World/LevelSettings.h
index 906a6f70..73f588f6 100644
--- a/Minecraft.World/LevelSettings.h
+++ b/Minecraft.World/LevelSettings.h
@@ -37,7 +37,7 @@ public:
class LevelSettings
{
private:
- __int64 seed;
+ int64_t seed;
GameType *gameType;
bool generateMapFeatures;
bool hardcore;
@@ -49,16 +49,16 @@ private:
int m_xzSize; // 4J Added
int m_hellScale;
- void _init(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
+ void _init(int64_t seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
public:
- LevelSettings(__int64 seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
+ LevelSettings(int64_t seed, GameType *gameType, bool generateMapFeatures, bool hardcore, bool newSeaLevel, LevelType *levelType, int xzSize, int hellScale); // 4J Added xzSize and hellScale param
LevelSettings(LevelData *levelData);
LevelSettings *enableStartingBonusItems(); // 4J - brought forward from 1.3.2
LevelSettings *enableSinglePlayerCommands();
LevelSettings *setLevelTypeOptions(const wstring &options);
bool hasStartingBonusItems(); // 4J - brought forward from 1.3.2
- __int64 getSeed();
+ int64_t getSeed();
GameType *getGameType();
bool isHardcore();
LevelType *getLevelType();