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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/LevelData.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/LevelData.h')
-rw-r--r--Minecraft.World/LevelData.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/Minecraft.World/LevelData.h b/Minecraft.World/LevelData.h
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+++ b/Minecraft.World/LevelData.h
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+#pragma once
+using namespace std;
+
+class Player;
+class CompoundTag;
+class LevelSettings;
+class LevelType;
+class GameType;
+
+class LevelData
+{
+ friend class DerivedLevelData;
+private:
+ __int64 seed;
+ LevelType *m_pGenerator;// = LevelType.normal;
+ int xSpawn;
+ int ySpawn;
+ int zSpawn;
+ __int64 time;
+ __int64 lastPlayed;
+ __int64 sizeOnDisk;
+// CompoundTag *loadedPlayerTag; // 4J removed
+ int dimension;
+ wstring levelName;
+ int version;
+
+ bool raining;
+ int rainTime;
+
+ bool thundering;
+ int thunderTime;
+ GameType *gameType;
+ bool generateMapFeatures;
+ bool hardcore;
+ bool allowCommands;
+ bool initialized;
+ bool newSeaLevel; // 4J added
+ bool hasBeenInCreative; // 4J added
+ bool spawnBonusChest; // 4J added
+ int m_xzSize; // 4J Added
+ int m_hellScale; // 4J Added
+
+ // 4J added
+ int xStronghold;
+ int yStronghold;
+ int zStronghold;
+ bool bStronghold;
+
+ int xStrongholdEndPortal;
+ int zStrongholdEndPortal;
+ bool bStrongholdEndPortal;
+
+protected:
+ LevelData();
+
+public:
+ LevelData(CompoundTag *tag);
+ LevelData(LevelSettings *levelSettings, const wstring& levelName);
+ LevelData(LevelData *copy);
+ CompoundTag *createTag();
+ CompoundTag *createTag(vector<shared_ptr<Player> > *players);
+
+ enum
+ {
+ DIMENSION_NETHER=-1,
+ DIMENSION_OVERWORLD=0,
+ DIMENSION_END=1
+ };
+
+protected:
+ virtual void setTagData(CompoundTag *tag); // 4J - removed CompoundTag *playerTag
+
+public:
+ virtual __int64 getSeed();
+ virtual int getXSpawn();
+ virtual int getYSpawn();
+ virtual int getZSpawn();
+ virtual int getXStronghold();
+ virtual int getZStronghold();
+ virtual int getXStrongholdEndPortal();
+ virtual int getZStrongholdEndPortal();
+ virtual __int64 getTime();
+ virtual __int64 getSizeOnDisk();
+ virtual CompoundTag *getLoadedPlayerTag();
+ //int getDimension(); // 4J Removed TU 9 as it's never accurate
+ virtual void setSeed(__int64 seed);
+ virtual void setXSpawn(int xSpawn);
+ virtual void setYSpawn(int ySpawn);
+ virtual void setZSpawn(int zSpawn);
+ virtual void setHasStronghold();
+ virtual bool getHasStronghold();
+ virtual void setXStronghold(int xStronghold);
+ virtual void setZStronghold(int zStronghold);
+ virtual void setHasStrongholdEndPortal();
+ virtual bool getHasStrongholdEndPortal();
+ virtual void setXStrongholdEndPortal(int xStrongholdEndPortal);
+ virtual void setZStrongholdEndPortal(int zStrongholdEndPortal);
+
+ virtual void setTime(__int64 time);
+ virtual void setSizeOnDisk(__int64 sizeOnDisk);
+ virtual void setLoadedPlayerTag(CompoundTag *loadedPlayerTag);
+ //void setDimension(int dimension); // 4J Removed TU 9 as it's never used
+ virtual void setSpawn(int xSpawn, int ySpawn, int zSpawn);
+ virtual wstring getLevelName();
+ virtual void setLevelName(const wstring& levelName);
+ virtual int getVersion();
+ virtual void setVersion(int version);
+ virtual __int64 getLastPlayed();
+ virtual bool isThundering();
+ virtual void setThundering(bool thundering);
+ virtual int getThunderTime();
+ virtual void setThunderTime(int thunderTime);
+ virtual bool isRaining();
+ virtual void setRaining(bool raining);
+ virtual int getRainTime();
+ virtual void setRainTime(int rainTime);
+ virtual GameType *getGameType();
+ virtual bool isGenerateMapFeatures();
+ virtual bool getSpawnBonusChest();
+ virtual void setGameType(GameType *gameType);
+ virtual bool useNewSeaLevel();
+ virtual bool getHasBeenInCreative(); // 4J Added
+ virtual void setHasBeenInCreative(bool value); // 4J Added
+ virtual LevelType *getGenerator();
+ virtual void setGenerator(LevelType *generator);
+ virtual bool isHardcore();
+ virtual bool getAllowCommands();
+ virtual void setAllowCommands(bool allowCommands);
+ virtual bool isInitialized();
+ virtual void setInitialized(bool initialized);
+ virtual int getXZSize(); // 4J Added
+ virtual int getHellScale(); // 4J Addded
+};