diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:53:32 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:53:32 +0700 |
| commit | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/LevelChunk.h | |
| parent | d6ec138710461294c3ffd2723bc8a9f212d3471f (diff) | |
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/LevelChunk.h')
| -rw-r--r-- | Minecraft.World/LevelChunk.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/LevelChunk.h b/Minecraft.World/LevelChunk.h index e9510ad5..820835c3 100644 --- a/Minecraft.World/LevelChunk.h +++ b/Minecraft.World/LevelChunk.h @@ -102,13 +102,13 @@ public: unordered_map<TilePos, shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq> tileEntities; vector<shared_ptr<Entity> > **entityBlocks; - + static const int sTerrainPopulatedFromHere = 2; static const int sTerrainPopulatedFromW = 4; static const int sTerrainPopulatedFromS = 8; static const int sTerrainPopulatedFromSW = 16; static const int sTerrainPopulatedAllAffecting = 30; // All the post-processing that can actually place tiles in this chunk are complete - static const int sTerrainPopulatedFromNW = 32; + static const int sTerrainPopulatedFromNW = 32; static const int sTerrainPopulatedFromN = 64; static const int sTerrainPopulatedFromNE = 128; static const int sTerrainPopulatedFromE = 256; @@ -134,8 +134,8 @@ public: void stopSharingTilesAndData(); // 4J added virtual void reSyncLighting(); // 4J added void startSharingTilesAndData(int forceMs = 0); // 4J added - __int64 lastUnsharedTime; // 4J added - __int64 lastSaveTime; + int64_t lastUnsharedTime; // 4J added + int64_t lastSaveTime; bool seenByPlayer; #ifdef _LARGE_WORLDS @@ -213,7 +213,7 @@ public: virtual bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p); // 4J added virtual void setCheckAllLight(); - virtual Random *getRandom(__int64 l); + virtual Random *getRandom(int64_t l); virtual bool isEmpty(); virtual void attemptCompression(); @@ -238,9 +238,9 @@ public: byteArray getBiomes(); void setBiomes(byteArray biomes); bool biomeHasRain(int x, int z); // 4J added - bool biomeHasSnow(int x, int z); // 4J added + bool biomeHasSnow(int x, int z); // 4J added private: - void updateBiomeFlags(int x, int z); // 4J added + void updateBiomeFlags(int x, int z); // 4J added public: void compressLighting(); // 4J added void compressBlocks(); // 4J added |
