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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-06 02:11:18 +0700
committerGitHub <noreply@github.com>2026-03-06 02:11:18 +0700
commit55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (patch)
tree953c537a5c66e328e9f4ab29626cf738112d53c0 /Minecraft.World/Level.cpp
parent7d6658fe5b3095f35093701b5ab669ffc291e875 (diff)
Remove AUTO_VAR macro and _toString function (#592)
Diffstat (limited to 'Minecraft.World/Level.cpp')
-rw-r--r--Minecraft.World/Level.cpp284
1 files changed, 114 insertions, 170 deletions
diff --git a/Minecraft.World/Level.cpp b/Minecraft.World/Level.cpp
index f9c383ed..b977ad7d 100644
--- a/Minecraft.World/Level.cpp
+++ b/Minecraft.World/Level.cpp
@@ -691,7 +691,7 @@ void Level::_init(shared_ptr<LevelStorage>levelStorage, const wstring& levelName
//{
// dimension = Dimension::getNew(levelData->getDimension());
//}
- else
+ else
{
dimension = Dimension::getNew(0);
}
@@ -740,7 +740,7 @@ Level::~Level()
DeleteCriticalSection(&m_checkLightCS);
// 4J-PB - savedDataStorage is shared between overworld and nether levels in the server, so it will already have been deleted on the first level delete
- if(savedDataStorage!=NULL) delete savedDataStorage;
+ if(savedDataStorage!=NULL) delete savedDataStorage;
DeleteCriticalSection(&m_entitiesCS);
DeleteCriticalSection(&m_tileEntityListCS);
@@ -934,7 +934,7 @@ bool Level::setTileAndData(int x, int y, int z, int tile, int data, int updateFl
int olddata = c->getData( x & 15, y, z & 15);
#endif
result = c->setTileAndData(x & 15, y, z & 15, tile, data);
- if( updateFlags != Tile::UPDATE_INVISIBLE_NO_LIGHT)
+ if( updateFlags != Tile::UPDATE_INVISIBLE_NO_LIGHT)
{
#ifndef _CONTENT_PACKAGE
PIXBeginNamedEvent(0,"Checking light %d %d %d",x,y,z);
@@ -1019,7 +1019,7 @@ bool Level::setData(int x, int y, int z, int data, int updateFlags, bool forceUp
/**
* Sets a tile to air without dropping resources or showing any animation.
-*
+*
* @param x
* @param y
* @param z
@@ -1033,7 +1033,7 @@ bool Level::removeTile(int x, int y, int z)
/**
* Sets a tile to air and plays a destruction animation, with option to also
* drop resources.
-*
+*
* @param x
* @param y
* @param z
@@ -1063,10 +1063,9 @@ bool Level::setTileAndUpdate(int x, int y, int z, int tile)
void Level::sendTileUpdated(int x, int y, int z)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->tileChanged(x, y, z);
+ listener->tileChanged(x, y, z);
}
}
@@ -1105,20 +1104,18 @@ void Level::lightColumnChanged(int x, int z, int y0, int y1)
void Level::setTileDirty(int x, int y, int z)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->setTilesDirty(x, y, z, x, y, z, this);
+ listener->setTilesDirty(x, y, z, x, y, z, this);
}
}
void Level::setTilesDirty(int x0, int y0, int z0, int x1, int y1, int z1)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->setTilesDirty(x0, y0, z0, x1, y1, z1, this);
+ listener->setTilesDirty(x0, y0, z0, x1, y1, z1, this);
}
}
@@ -1351,7 +1348,7 @@ int Level::getBrightness(LightLayer::variety layer, int x, int y, int z)
// the level chunk once
void Level::getNeighbourBrightnesses(int *brightnesses, LightLayer::variety layer, int x, int y, int z)
{
- if( ( ( ( x & 15 ) == 0 ) || ( ( x & 15 ) == 15 ) ) ||
+ if( ( ( ( x & 15 ) == 0 ) || ( ( x & 15 ) == 15 ) ) ||
( ( ( z & 15 ) == 0 ) || ( ( z & 15 ) == 15 ) ) ||
( ( y <= 0 ) || ( y >= 127 ) ) )
{
@@ -1443,20 +1440,18 @@ void Level::setBrightness(LightLayer::variety layer, int x, int y, int z, int br
}
else
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->tileLightChanged(x, y, z);
+ listener->tileLightChanged(x, y, z);
}
}
}
void Level::setTileBrightnessChanged(int x, int y, int z)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->tileLightChanged(x, y, z);
+ listener->tileLightChanged(x, y, z);
}
}
@@ -1637,19 +1632,18 @@ HitResult *Level::clip(Vec3 *a, Vec3 *b, bool liquid, bool solidOnly)
void Level::playEntitySound(shared_ptr<Entity> entity, int iSound, float volume, float pitch)
{
if(entity == NULL) return;
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
// 4J-PB - if the entity is a local player, don't play the sound
if(entity->GetType() == eTYPE_SERVERPLAYER)
{
//app.DebugPrintf("ENTITY is serverplayer\n");
- (*it)->playSound(iSound, entity->x, entity->y - entity->heightOffset, entity->z, volume, pitch);
+ listener->playSound(iSound, entity->x, entity->y - entity->heightOffset, entity->z, volume, pitch);
}
else
{
- (*it)->playSound(iSound, entity->x, entity->y - entity->heightOffset, entity->z, volume, pitch);
+ listener->playSound(iSound, entity->x, entity->y - entity->heightOffset, entity->z, volume, pitch);
}
}
}
@@ -1657,20 +1651,18 @@ void Level::playEntitySound(shared_ptr<Entity> entity, int iSound, float volume,
void Level::playPlayerSound(shared_ptr<Player> entity, int iSound, float volume, float pitch)
{
if (entity == NULL) return;
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->playSoundExceptPlayer(entity, iSound, entity->x, entity->y - entity->heightOffset, entity->z, volume, pitch);
+ listener->playSoundExceptPlayer(entity, iSound, entity->x, entity->y - entity->heightOffset, entity->z, volume, pitch);
}
}
//void Level::playSound(double x, double y, double z, const wstring& name, float volume, float pitch)
void Level::playSound(double x, double y, double z, int iSound, float volume, float pitch, float fClipSoundDist)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->playSound(iSound, x, y, z, volume, pitch, fClipSoundDist);
+ listener->playSound(iSound, x, y, z, volume, pitch, fClipSoundDist);
}
}
@@ -1680,10 +1672,9 @@ void Level::playLocalSound(double x, double y, double z, int iSound, float volum
void Level::playStreamingMusic(const wstring& name, int x, int y, int z)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->playStreamingMusic(name, x, y, z);
+ listener->playStreamingMusic(name, x, y, z);
}
}
@@ -1692,22 +1683,11 @@ void Level::playMusic(double x, double y, double z, const wstring& string, float
{
}
-// 4J removed -
-/*
-void Level::addParticle(const wstring& id, double x, double y, double z, double xd, double yd, double zd)
-{
-AUTO_VAR(itEnd, listeners.end());
-for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
-(*it)->addParticle(id, x, y, z, xd, yd, zd);
-}
-*/
-
// 4J-PB added
void Level::addParticle(ePARTICLE_TYPE id, double x, double y, double z, double xd, double yd, double zd)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
- (*it)->addParticle(id, x, y, z, xd, yd, zd);
+ for (auto& listener : listeners)
+ listener->addParticle(id, x, y, z, xd, yd, zd);
}
bool Level::addGlobalEntity(shared_ptr<Entity> e)
@@ -1768,48 +1748,45 @@ bool Level::addEntity(shared_ptr<Entity> e)
void Level::entityAdded(shared_ptr<Entity> e)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->entityAdded(e);
+ listener->entityAdded(e);
}
}
void Level::entityRemoved(shared_ptr<Entity> e)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->entityRemoved(e);
+ listener->entityRemoved(e);
}
}
// 4J added
void Level::playerRemoved(shared_ptr<Entity> e)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->playerRemoved(e);
+ listener->playerRemoved(e);
}
}
void Level::removeEntity(shared_ptr<Entity> e)
{
- if (e->rider.lock() != NULL)
+ if (e->rider.lock())
{
e->rider.lock()->ride(nullptr);
}
- if (e->riding != NULL)
+ if (e->riding)
{
e->ride(nullptr);
}
e->remove();
if (e->instanceof(eTYPE_PLAYER))
{
- vector<shared_ptr<Player> >::iterator it = players.begin();
- vector<shared_ptr<Player> >::iterator itEnd = players.end();
+ auto it = players.begin();
+ auto itEnd = players.end();
while( it != itEnd && *it != dynamic_pointer_cast<Player>(e) )
it++;
@@ -1958,16 +1935,15 @@ AABBList *Level::getCubes(shared_ptr<Entity> source, AABB *box, bool noEntities/
double r = 0.25;
vector<shared_ptr<Entity> > *ee = getEntities(source, box->grow(r, r, r));
- vector<shared_ptr<Entity> >::iterator itEnd = ee->end();
- for (AUTO_VAR(it, ee->begin()); it != itEnd; it++)
+ for (auto& it : *ee)
{
- AABB *collideBox = (*it)->getCollideBox();
+ AABB *collideBox = it->getCollideBox();
if (collideBox != NULL && collideBox->intersects(box))
{
boxes.push_back(collideBox);
}
- collideBox = source->getCollideAgainstBox(*it);
+ collideBox = source->getCollideAgainstBox(it);
if (collideBox != NULL && collideBox->intersects(box))
{
boxes.push_back(collideBox);
@@ -2277,12 +2253,12 @@ void Level::tickEntities()
EnterCriticalSection(&m_entitiesCS);
- for( AUTO_VAR(it, entities.begin()); it != entities.end(); )
- {
+ for (auto it = entities.begin(); it != entities.end();)
+ {
bool found = false;
- for( AUTO_VAR(it2, entitiesToRemove.begin()); it2 != entitiesToRemove.end(); it2++ )
+ for(auto& it2 : entitiesToRemove)
{
- if( (*it) == (*it2) )
+ if( (*it) == it2 )
{
found = true;
break;
@@ -2299,10 +2275,8 @@ void Level::tickEntities()
}
LeaveCriticalSection(&m_entitiesCS);
- AUTO_VAR(itETREnd, entitiesToRemove.end());
- for (AUTO_VAR(it, entitiesToRemove.begin()); it != itETREnd; it++)
+ for (auto& e : entitiesToRemove)
{
- shared_ptr<Entity> e = *it;//entitiesToRemove.at(j);
int xc = e->xChunk;
int zc = e->zChunk;
if (e->inChunk && hasChunk(xc, zc))
@@ -2311,12 +2285,11 @@ void Level::tickEntities()
}
}
- itETREnd = entitiesToRemove.end();
- for (AUTO_VAR(it, entitiesToRemove.begin()); it != itETREnd; it++)
+ for (auto& it : entitiesToRemove)
{
- entityRemoved(*it);
+ entityRemoved(it);
}
- //
+ //
entitiesToRemove.clear();
//for (int i = 0; i < entities.size(); i++)
@@ -2348,7 +2321,7 @@ void Level::tickEntities()
{
#ifndef _FINAL_BUILD
if ( !( app.DebugSettingsOn() && app.GetMobsDontTickEnabled() && e->instanceof(eTYPE_MOB) && !e->instanceof(eTYPE_PLAYER)) )
-#endif
+#endif
{
tick(e);
}
@@ -2367,8 +2340,8 @@ void Level::tickEntities()
// 4J Find the entity again before deleting, as things might have moved in the entity array eg
// from the explosion created by tnt
- AUTO_VAR(it, find(entities.begin(), entities.end(), e));
- if( it != entities.end() )
+ auto it = find(entities.begin(), entities.end(), e);
+ if( it != entities.end() )
{
entities.erase(it);
}
@@ -2385,8 +2358,8 @@ void Level::tickEntities()
EnterCriticalSection(&m_tileEntityListCS);
updatingTileEntities = true;
- for (AUTO_VAR(it, tileEntityList.begin()); it != tileEntityList.end();)
- {
+ for (auto it = tileEntityList.begin(); it != tileEntityList.end();)
+ {
shared_ptr<TileEntity> te = *it;//tilevector<shared_ptr<Entity> >.at(i);
if( !te->isRemoved() && te->hasLevel() )
{
@@ -2421,15 +2394,15 @@ void Level::tickEntities()
// 4J-PB - Stuart - check this is correct here
if (!tileEntitiesToUnload.empty())
- {
+ {
//tileEntityList.removeAll(tileEntitiesToUnload);
- for( AUTO_VAR(it, tileEntityList.begin()); it != tileEntityList.end(); )
- {
+ for (auto it = tileEntityList.begin(); it != tileEntityList.end();)
+ {
bool found = false;
- for( AUTO_VAR(it2, tileEntitiesToUnload.begin()); it2 != tileEntitiesToUnload.end(); it2++ )
+ for(auto& it2 : tileEntitiesToUnload)
{
- if( (*it) == (*it2) )
+ if( (*it) == it2 )
{
found = true;
break;
@@ -2453,10 +2426,9 @@ void Level::tickEntities()
if( !pendingTileEntities.empty() )
{
- for( AUTO_VAR(it, pendingTileEntities.begin()); it != pendingTileEntities.end(); it++ )
+ for(auto& e : pendingTileEntities)
{
- shared_ptr<TileEntity> e = *it;
- if( !e->isRemoved() )
+ if( e && !e->isRemoved() )
{
if( find(tileEntityList.begin(),tileEntityList.end(),e) == tileEntityList.end() )
{
@@ -2481,16 +2453,16 @@ void Level::addAllPendingTileEntities(vector< shared_ptr<TileEntity> >& entities
EnterCriticalSection(&m_tileEntityListCS);
if( updatingTileEntities )
{
- for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
+ for(auto& it : entities)
{
- pendingTileEntities.push_back(*it);
+ pendingTileEntities.push_back(it);
}
}
else
{
- for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
+ for(auto& it : entities)
{
- tileEntityList.push_back(*it);
+ tileEntityList.push_back(it);
}
}
LeaveCriticalSection(&m_tileEntityListCS);
@@ -2602,11 +2574,9 @@ bool Level::isUnobstructed(AABB *aabb)
bool Level::isUnobstructed(AABB *aabb, shared_ptr<Entity> ignore)
{
vector<shared_ptr<Entity> > *ents = getEntities(nullptr, aabb);
- AUTO_VAR(itEnd, ents->end());
- for (AUTO_VAR(it, ents->begin()); it != itEnd; it++)
+ for (auto& e : *ents)
{
- shared_ptr<Entity> e = *it;
- if (!e->removed && e->blocksBuilding && e != ignore) return false;
+ if (e && !e->removed && e->blocksBuilding && e != ignore) return false;
}
return true;
}
@@ -2841,7 +2811,7 @@ shared_ptr<Explosion> Level::explode(shared_ptr<Entity> source, double x, double
shared_ptr<Explosion> Level::explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks)
{
shared_ptr<Explosion> explosion = shared_ptr<Explosion>( new Explosion(this, source, x, y, z, r) );
- explosion->fire = fire;
+ explosion->fire = fire;
explosion->destroyBlocks = destroyBlocks;
explosion->explode();
explosion->finalizeExplosion(true);
@@ -2950,11 +2920,9 @@ shared_ptr<TileEntity> Level::getTileEntity(int x, int y, int z)
if (tileEntity == NULL)
{
EnterCriticalSection(&m_tileEntityListCS);
- for( AUTO_VAR(it, pendingTileEntities.begin()); it != pendingTileEntities.end(); it++ )
+ for(auto& e : pendingTileEntities)
{
- shared_ptr<TileEntity> e = *it;
-
- if (!e->isRemoved() && e->x == x && e->y == y && e->z == z)
+ if ( e && !e->isRemoved() && e->x == x && e->y == y && e->z == z)
{
tileEntity = e;
break;
@@ -2978,8 +2946,8 @@ void Level::setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity
tileEntity->z = z;
// avoid adding duplicates
- for( AUTO_VAR(it, pendingTileEntities.begin()); it != pendingTileEntities.end();)
- {
+ for (auto it = pendingTileEntities.begin(); it != pendingTileEntities.end();)
+ {
shared_ptr<TileEntity> next = *it;
if (next->x == x && next->y == y && next->z == z)
{
@@ -3012,8 +2980,8 @@ void Level::removeTileEntity(int x, int y, int z)
if (te != NULL && updatingTileEntities)
{
te->setRemoved();
- AUTO_VAR(it, find(pendingTileEntities.begin(), pendingTileEntities.end(), te ));
- if( it != pendingTileEntities.end() )
+ auto it = find(pendingTileEntities.begin(), pendingTileEntities.end(), te);
+ if( it != pendingTileEntities.end() )
{
pendingTileEntities.erase(it);
}
@@ -3022,13 +2990,13 @@ void Level::removeTileEntity(int x, int y, int z)
{
if (te != NULL)
{
- AUTO_VAR(it, find(pendingTileEntities.begin(), pendingTileEntities.end(), te ));
- if( it != pendingTileEntities.end() )
+ auto it = find(pendingTileEntities.begin(), pendingTileEntities.end(), te);
+ if( it != pendingTileEntities.end() )
{
pendingTileEntities.erase(it);
}
- AUTO_VAR(it2, find(tileEntityList.begin(), tileEntityList.end(), te));
- if( it2 != tileEntityList.end() )
+ auto it2 = find(tileEntityList.begin(), tileEntityList.end(), te);
+ if( it2 != tileEntityList.end() )
{
tileEntityList.erase(it2);
}
@@ -3126,7 +3094,7 @@ bool Level::isTopSolidBlocking(Tile *tile, int data)
if (tile == NULL) return false;
if (tile->material->isSolidBlocking() && tile->isCubeShaped()) return true;
- if (dynamic_cast<StairTile *>(tile) != NULL)
+ if (dynamic_cast<StairTile *>(tile) != NULL)
{
return (data & StairTile::UPSIDEDOWN_BIT) == StairTile::UPSIDEDOWN_BIT;
}
@@ -3273,11 +3241,9 @@ void Level::toggleDownfall()
void Level::buildAndPrepareChunksToPoll()
{
-#if 0
- AUTO_VAR(itEnd, players.end());
- for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
+#if 0
+ for (auto& player : players)
{
- shared_ptr<Player> player = *it;
int xx = Mth::floor(player->x / 16);
int zz = Mth::floor(player->z / 16);
@@ -3295,7 +3261,7 @@ void Level::buildAndPrepareChunksToPoll()
int playerCount = (int)players.size();
int *xx = new int[playerCount];
int *zz = new int[playerCount];
- for (int i = 0; i < playerCount; i++)
+ for (size_t i = 0; i < playerCount; i++)
{
shared_ptr<Player> player = players[i];
xx[i] = Mth::floor(player->x / 16);
@@ -3534,7 +3500,7 @@ void Level::checkLight(LightLayer::variety layer, int xc, int yc, int zc, bool f
{
int centerCurrent = getBrightnessCached(cache, layer, xc, yc, zc);
int centerExpected = getExpectedLight(cache, xc, yc, zc, layer, false);
-
+
if( centerExpected != centerCurrent && cache )
{
initCacheComplete(cache, xc, yc, zc);
@@ -3802,9 +3768,8 @@ shared_ptr<Entity> Level::getClosestEntityOfClass(const type_info& baseClass, AA
shared_ptr<Entity> closest = nullptr;
double closestDistSqr = Double::MAX_VALUE;
//for (Entity entity : entities)
- for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
+ for(auto& entity : *entities)
{
- shared_ptr<Entity> entity = *it;
if (entity == source) continue;
double distSqr = source->distanceToSqr(entity);
if (distSqr > closestDistSqr) continue;
@@ -3837,10 +3802,8 @@ unsigned int Level::countInstanceOf(BaseObject::Class *clas)
{
unsigned int count = 0;
EnterCriticalSection(&m_entitiesCS);
- AUTO_VAR(itEnd, entities.end());
- for (AUTO_VAR(it, entities.begin()); it != itEnd; it++)
+ for (auto& e : entities)
{
- shared_ptr<Entity> e = *it;//entities.at(i);
if (clas->isAssignableFrom(e->getClass())) count++;
}
LeaveCriticalSection(&m_entitiesCS);
@@ -3857,10 +3820,8 @@ unsigned int Level::countInstanceOf(eINSTANCEOF clas, bool singleType, unsigned
if( protectedCount ) *protectedCount = 0;
if( couldWanderCount ) *couldWanderCount = 0;
EnterCriticalSection(&m_entitiesCS);
- AUTO_VAR(itEnd, entities.end());
- for (AUTO_VAR(it, entities.begin()); it != itEnd; it++)
+ for (auto& e : entities)
{
- shared_ptr<Entity> e = *it;//entities.at(i);
if( singleType )
{
if (e->GetType() == clas)
@@ -3892,11 +3853,8 @@ unsigned int Level::countInstanceOfInRange(eINSTANCEOF clas, bool singleType, in
{
unsigned int count = 0;
EnterCriticalSection(&m_entitiesCS);
- AUTO_VAR(itEnd, entities.end());
- for (AUTO_VAR(it, entities.begin()); it != itEnd; it++)
+ for (auto& e : entities)
{
- shared_ptr<Entity> e = *it;//entities.at(i);
-
float sd = e->distanceTo(x,y,z);
if (sd * sd > range * range)
{
@@ -3925,14 +3883,13 @@ void Level::addEntities(vector<shared_ptr<Entity> > *list)
//entities.addAll(list);
EnterCriticalSection(&m_entitiesCS);
entities.insert(entities.end(), list->begin(), list->end());
- AUTO_VAR(itEnd, list->end());
bool deleteDragons = false;
- for (AUTO_VAR(it, list->begin()); it != itEnd; it++)
+ for (auto& it : *list)
{
- entityAdded(*it);
+ entityAdded(it);
// 4J Stu - Special change to remove duplicate enderdragons that a previous bug might have produced
- if( (*it)->GetType() == eTYPE_ENDERDRAGON)
+ if( it->GetType() == eTYPE_ENDERDRAGON)
{
deleteDragons = true;
}
@@ -3941,14 +3898,14 @@ void Level::addEntities(vector<shared_ptr<Entity> > *list)
if(deleteDragons)
{
deleteDragons = false;
- for(AUTO_VAR(it, entities.begin()); it != entities.end(); ++it)
+ for(auto& it : entities)
{
// 4J Stu - Special change to remove duplicate enderdragons that a previous bug might have produced
- if( (*it)->GetType() == eTYPE_ENDERDRAGON)
+ if( it->GetType() == eTYPE_ENDERDRAGON)
{
if(deleteDragons)
{
- (*it)->remove();
+ it->remove();
}
else
{
@@ -4118,10 +4075,8 @@ shared_ptr<Player> Level::getNearestPlayer(double x, double y, double z, double
MemSect(21);
double best = -1;
shared_ptr<Player> result = nullptr;
- AUTO_VAR(itEnd, players.end());
- for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
+ for (auto& p : players)
{
- shared_ptr<Player> p = *it;//players.at(i);
double dist = p->distanceToSqr(x, y, z);
// Allow specifying shorter distances in the vertical
@@ -4142,10 +4097,8 @@ shared_ptr<Player> Level::getNearestPlayer(double x, double z, double maxDist)
{
double best = -1;
shared_ptr<Player> result = nullptr;
- AUTO_VAR(itEnd, players.end());
- for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
+ for (auto& p : players)
{
- shared_ptr<Player> p = *it;
double dist = p->distanceToSqr(x, p->y, z);
if ((maxDist < 0 || dist < maxDist * maxDist) && (best == -1 || dist < best))
{
@@ -4166,11 +4119,8 @@ shared_ptr<Player> Level::getNearestAttackablePlayer(double x, double y, double
double best = -1;
shared_ptr<Player> result = nullptr;
- AUTO_VAR(itEnd, players.end());
- for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
+ for (auto& p : players)
{
- shared_ptr<Player> p = *it;
-
// 4J Stu - Added privilege check
if (p->abilities.invulnerable || !p->isAlive() || p->hasInvisiblePrivilege() )
{
@@ -4207,28 +4157,26 @@ shared_ptr<Player> Level::getNearestAttackablePlayer(double x, double y, double
shared_ptr<Player> Level::getPlayerByName(const wstring& name)
{
- AUTO_VAR(itEnd, players.end());
- for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
+ for (auto& player : players)
{
- if (name.compare( (*it)->getName()) == 0)
+ if (name.compare( player->getName()) == 0)
{
- return *it; //players.at(i);
+ return player;
}
}
- return shared_ptr<Player>();
+ return {};
}
shared_ptr<Player> Level::getPlayerByUUID(const wstring& name)
{
- AUTO_VAR(itEnd, players.end());
- for (AUTO_VAR(it, players.begin()); it != itEnd; it++)
+ for (auto& player : players)
{
- if (name.compare( (*it)->getUUID() ) == 0)
+ if (name.compare( player->getUUID() ) == 0)
{
- return *it; //players.at(i);
+ return player;
}
}
- return shared_ptr<Player>();
+ return {};
}
// 4J Stu - Removed in 1.2.3 ?
@@ -4355,10 +4303,9 @@ void Level::setGameTime(__int64 time)
// Apply stat to each player.
if ( timeDiff > 0 && levelData->getGameTime() != -1 )
{
- AUTO_VAR(itEnd, players.end());
- for (vector<shared_ptr<Player> >::iterator it = players.begin(); it != itEnd; it++)
+ for (auto& player : players)
{
- (*it)->awardStat( GenericStats::timePlayed(), GenericStats::param_time(timeDiff) );
+ player->awardStat( GenericStats::timePlayed(), GenericStats::param_time(timeDiff) );
}
}
}
@@ -4538,12 +4485,11 @@ int Level::getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int ce
return savedDataStorage->getAuxValueForMap(xuid, dimension, centreXC, centreZC, scale);
}
-void Level::globalLevelEvent(int type, int sourceX, int sourceY, int sourceZ, int data)
+void Level::globalLevelEvent(int type, int sourceX, int sourceY, int sourceZ, int data)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->globalLevelEvent(type, sourceX, sourceY, sourceZ, data);
+ listener->globalLevelEvent(type, sourceX, sourceY, sourceZ, data);
}
}
@@ -4555,10 +4501,9 @@ void Level::levelEvent(int type, int x, int y, int z, int data)
void Level::levelEvent(shared_ptr<Player> source, int type, int x, int y, int z, int data)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->levelEvent(source, type, x, y, z, data);
+ listener->levelEvent(source, type, x, y, z, data);
}
}
@@ -4594,9 +4539,9 @@ bool Level::isAllEmpty()
return false;
}
-double Level::getHorizonHeight()
+double Level::getHorizonHeight()
{
- if (levelData->getGenerator() == LevelType::lvl_flat)
+ if (levelData->getGenerator() == LevelType::lvl_flat)
{
return 0.0;
}
@@ -4605,10 +4550,9 @@ double Level::getHorizonHeight()
void Level::destroyTileProgress(int id, int x, int y, int z, int progress)
{
- AUTO_VAR(itEnd, listeners.end());
- for (AUTO_VAR(it, listeners.begin()); it != itEnd; it++)
+ for (auto& listener : listeners)
{
- (*it)->destroyTileProgress(id, x, y, z, progress);
+ listener->destroyTileProgress(id, x, y, z, progress);
}
}