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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:10:34 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:10:34 +0700
commit07ad68bc156b3ab70401723bb074a29588ad3cb7 (patch)
treefcd5c35bb393920e46af6c9b643d0544e78b5ab8 /Minecraft.World/Level.cpp
parent7bee4770df1540c2daf3121c0790332fb41e72dd (diff)
dynamic_pointer_cast -> std::dynamic_pointer_cast
Diffstat (limited to 'Minecraft.World/Level.cpp')
-rw-r--r--Minecraft.World/Level.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.World/Level.cpp b/Minecraft.World/Level.cpp
index 3ad39b66..c4a61287 100644
--- a/Minecraft.World/Level.cpp
+++ b/Minecraft.World/Level.cpp
@@ -568,7 +568,7 @@ Level::Level(std::shared_ptr<LevelStorage> levelStorage, const wstring& name, Di
if( !this->levelData->useNewSeaLevel() ) seaLevel = Level::genDepth / 2; // 4J added - sea level is one unit lower since 1.8.2, maintain older height for old levels
this->savedDataStorage = new SavedDataStorage(levelStorage.get());
- std::shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
+ std::shared_ptr<Villages> savedVillages = std::dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
if (savedVillages == NULL)
{
villages = std::shared_ptr<Villages>(new Villages(this));
@@ -597,7 +597,7 @@ Level::Level(Level *level, Dimension *dimension)
if( !this->levelData->useNewSeaLevel() ) seaLevel = Level::genDepth / 2; // 4J added - sea level is one unit lower since 1.8.2, maintain older height for old levels
this->savedDataStorage = new SavedDataStorage( levelStorage.get() );
- std::shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
+ std::shared_ptr<Villages> savedVillages = std::dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
if (savedVillages == NULL)
{
villages = std::shared_ptr<Villages>(new Villages(this));
@@ -636,7 +636,7 @@ void Level::_init(std::shared_ptr<LevelStorage>levelStorage, const wstring& leve
this->levelStorage = levelStorage;//std::shared_ptr<LevelStorage>(levelStorage);
this->savedDataStorage = new SavedDataStorage(levelStorage.get());
- std::shared_ptr<Villages> savedVillages = dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
+ std::shared_ptr<Villages> savedVillages = std::dynamic_pointer_cast<Villages>(savedDataStorage->get(typeid(Villages), Villages::VILLAGE_FILE_ID));
if (savedVillages == NULL)
{
villages = std::shared_ptr<Villages>(new Villages(this));
@@ -1667,16 +1667,16 @@ bool Level::addEntity(std::shared_ptr<Entity> e)
}
bool forced = false;
- if (dynamic_pointer_cast<Player>( e ) != NULL)
+ if (std::dynamic_pointer_cast<Player>( e ) != NULL)
{
forced = true;
}
if (forced || hasChunk(xc, zc))
{
- if (dynamic_pointer_cast<Player>( e ) != NULL)
+ if (std::dynamic_pointer_cast<Player>( e ) != NULL)
{
- std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
+ std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(e);
// 4J Stu - Added so we don't continually add the player to the players list while they are dead
if( find( players.begin(), players.end(), e ) == players.end() )
@@ -1744,11 +1744,11 @@ void Level::removeEntity(std::shared_ptr<Entity> e)
e->ride(nullptr);
}
e->remove();
- if (dynamic_pointer_cast<Player>( e ) != NULL)
+ if (std::dynamic_pointer_cast<Player>( e ) != NULL)
{
vector<std::shared_ptr<Player> >::iterator it = players.begin();
vector<std::shared_ptr<Player> >::iterator itEnd = players.end();
- while( it != itEnd && *it != dynamic_pointer_cast<Player>(e) )
+ while( it != itEnd && *it != std::dynamic_pointer_cast<Player>(e) )
it++;
if( it != itEnd )
@@ -1766,11 +1766,11 @@ void Level::removeEntityImmediately(std::shared_ptr<Entity> e)
{
e->remove();
- if (dynamic_pointer_cast<Player>( e ) != NULL)
+ if (std::dynamic_pointer_cast<Player>( e ) != NULL)
{
vector<std::shared_ptr<Player> >::iterator it = players.begin();
vector<std::shared_ptr<Player> >::iterator itEnd = players.end();
- while( it != itEnd && *it != dynamic_pointer_cast<Player>(e) )
+ while( it != itEnd && *it != std::dynamic_pointer_cast<Player>(e) )
it++;
if( it != itEnd )
@@ -2286,7 +2286,7 @@ void Level::tickEntities()
if (!e->removed)
{
#ifndef _FINAL_BUILD
- if(!( app.DebugSettingsOn() && app.GetMobsDontTickEnabled() && (dynamic_pointer_cast<Mob>(e) != NULL) && (dynamic_pointer_cast<Player>(e) == NULL)))
+ if(!( app.DebugSettingsOn() && app.GetMobsDontTickEnabled() && (std::dynamic_pointer_cast<Mob>(e) != NULL) && (std::dynamic_pointer_cast<Player>(e) == NULL)))
#endif
{
tick(e);