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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/LakeFeature.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/LakeFeature.cpp')
-rw-r--r--Minecraft.World/LakeFeature.cpp175
1 files changed, 175 insertions, 0 deletions
diff --git a/Minecraft.World/LakeFeature.cpp b/Minecraft.World/LakeFeature.cpp
new file mode 100644
index 00000000..7450450d
--- /dev/null
+++ b/Minecraft.World/LakeFeature.cpp
@@ -0,0 +1,175 @@
+#include "stdafx.h"
+#include "LakeFeature.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.level.biome.h"
+
+LakeFeature::LakeFeature(int tile)
+{
+ this->tile = tile;
+}
+
+bool LakeFeature::place(Level *level, Random *random, int x, int y, int z)
+{
+ x -= 8;
+ z -= 8;
+ while (y > 5 && level->isEmptyTile(x, y, z))
+ y--;
+ if (y <= 4)
+ {
+ return false;
+ }
+
+ y -= 4;
+
+ bool grid[16*16*8] = {0};
+
+ LevelGenerationOptions *levelGenOptions = NULL;
+ if( app.getLevelGenerationOptions() != NULL )
+ {
+ levelGenOptions = app.getLevelGenerationOptions();
+
+ int minX = x;
+ int minY = y;
+ int minZ = z;
+
+ int maxX = x + 16;
+ int maxY = y + 8;
+ int maxZ = z + 16;
+
+ bool intersects = levelGenOptions->checkIntersects(minX, minY, minZ, maxX, maxY, maxZ);
+ if(intersects)
+ {
+ //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
+ return false;
+ }
+ }
+
+ int spots = random->nextInt(4) + 4;
+ for (int i = 0; i < spots; i++)
+ {
+ double xr = random->nextDouble() * 6 + 3;
+ double yr = random->nextDouble() * 4 + 2;
+ double zr = random->nextDouble() * 6 + 3;
+
+ double xp = random->nextDouble() * (16 - xr - 2) + 1 + xr / 2;
+ double yp = random->nextDouble() * (8 - yr - 4) + 2 + yr / 2;
+ double zp = random->nextDouble() * (16 - zr - 2) + 1 + zr / 2;
+
+ for (int xx = 1; xx < 15; xx++)
+ {
+ for (int zz = 1; zz < 15; zz++)
+ {
+ for (int yy = 1; yy < 7; yy++)
+ {
+ double xd = ((xx - xp) / (xr / 2));
+ double yd = ((yy - yp) / (yr / 2));
+ double zd = ((zz - zp) / (zr / 2));
+ double d = xd * xd + yd * yd + zd * zd;
+ if (d < 1) grid[((xx) * 16 + (zz)) * 8 + (yy)] = true;
+ }
+ }
+ }
+ }
+
+ for (int xx = 0; xx < 16; xx++)
+ {
+ for (int zz = 0; zz < 16; zz++)
+ {
+ for (int yy = 0; yy < 8; yy++)
+ {
+ bool check = !grid[((xx) * 16 + (zz)) * 8 + (yy)] && (
+ (xx < 15 && grid[((xx + 1) * 16 + (zz)) * 8 + (yy)])
+ || (xx > 0 && grid[((xx - 1) * 16 + (zz)) * 8 + (yy)])
+ || (zz < 15 && grid[((xx) * 16 + (zz + 1)) * 8 + (yy)])
+ || (zz > 0 && grid[((xx) * 16 + (zz - 1)) * 8 + (yy)])
+ || (yy < 7 && grid[((xx) * 16 + (zz)) * 8 + (yy + 1)])
+ || (yy > 0 && grid[((xx) * 16 + (zz)) * 8 + (yy - 1)]));
+
+ if (check)
+ {
+ Material *m = level->getMaterial(x + xx, y + yy, z + zz);
+ if (yy >= 4 && m->isLiquid()) return false;
+ if (yy < 4 && (!m->isSolid() && level->getTile(x + xx, y + yy, z + zz) != tile)) return false;
+
+ }
+ }
+ }
+ }
+
+ for (int xx = 0; xx < 16; xx++)
+ {
+ for (int zz = 0; zz < 16; zz++)
+ {
+ for (int yy = 0; yy < 8; yy++)
+ {
+ if (grid[((xx) * 16 + (zz)) * 8 + (yy)])
+ {
+ level->setTileNoUpdate(x + xx, y + yy, z + zz, yy >= 4 ? 0 : tile);
+ }
+ }
+ }
+ }
+
+ for (int xx = 0; xx < 16; xx++)
+ {
+ for (int zz = 0; zz < 16; zz++)
+ {
+ for (int yy = 4; yy < 8; yy++)
+ {
+ if (grid[((xx) * 16 + (zz)) * 8 + (yy)])
+ {
+ if (level->getTile(x + xx, y + yy - 1, z + zz) == Tile::dirt_Id && level->getBrightness(LightLayer::Sky, x + xx, y + yy, z + zz) > 0)
+ {
+ Biome *b = level->getBiome(x + xx, z + zz);
+ if (b->topMaterial == Tile::mycel_Id) level->setTileNoUpdate(x + xx, y + yy - 1, z + zz, Tile::mycel_Id);
+ else level->setTileNoUpdate(x + xx, y + yy - 1, z + zz, Tile::grass_Id);
+ }
+ }
+ }
+ }
+ }
+
+ if (Tile::tiles[tile]->material == Material::lava)
+ {
+ for (int xx = 0; xx < 16; xx++)
+ {
+ for (int zz = 0; zz < 16; zz++)
+ {
+ for (int yy = 0; yy < 8; yy++)
+ {
+ bool check = !grid[((xx) * 16 + (zz)) * 8 + (yy)] && (
+ (xx < 15 && grid[(((xx + 1) * 16 + (zz)) * 8 + (yy))])
+ || (xx > 0 && grid[(((xx - 1) * 16 + (zz)) * 8 + (yy))])
+ || (zz < 15 && grid[(((xx) * 16 + (zz + 1)) * 8 + (yy))])
+ || (zz > 0 && grid[(((xx) * 16 + (zz - 1)) * 8 + (yy))])
+ || (yy < 7 && grid[(((xx) * 16 + (zz)) * 8 + (yy + 1))])
+ || (yy > 0 && grid[(((xx) * 16 + (zz)) * 8 + (yy - 1))]));
+
+ if (check)
+ {
+ if ((yy<4 || random->nextInt(2)!=0) && level->getMaterial(x + xx, y + yy, z + zz)->isSolid())
+ {
+ level->setTileNoUpdate(x + xx, y + yy, z + zz, Tile::rock_Id);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // 4J - brought forward from 1.8.2
+ if (Tile::tiles[tile]->material == Material::water)
+ {
+ for (int xx = 0; xx < 16; xx++)
+ {
+ for (int zz = 0; zz < 16; zz++)
+ {
+ int yy = 4;
+ if (level->shouldFreezeIgnoreNeighbors(x + xx, y + yy, z + zz)) level->setTileNoUpdate(x + xx, y + yy, z + zz, Tile::ice_Id);
+ }
+ }
+ }
+
+ return true;
+} \ No newline at end of file