diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/LakeFeature.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/LakeFeature.cpp')
| -rw-r--r-- | Minecraft.World/LakeFeature.cpp | 179 |
1 files changed, 89 insertions, 90 deletions
diff --git a/Minecraft.World/LakeFeature.cpp b/Minecraft.World/LakeFeature.cpp index 7450450d..ac240e61 100644 --- a/Minecraft.World/LakeFeature.cpp +++ b/Minecraft.World/LakeFeature.cpp @@ -11,16 +11,16 @@ LakeFeature::LakeFeature(int tile) bool LakeFeature::place(Level *level, Random *random, int x, int y, int z) { - x -= 8; - z -= 8; - while (y > 5 && level->isEmptyTile(x, y, z)) - y--; + x -= 8; + z -= 8; + while (y > 5 && level->isEmptyTile(x, y, z)) + y--; if (y <= 4) { return false; } - y -= 4; + y -= 4; bool grid[16*16*8] = {0}; @@ -32,7 +32,7 @@ bool LakeFeature::place(Level *level, Random *random, int x, int y, int z) int minX = x; int minY = y; int minZ = z; - + int maxX = x + 16; int maxY = y + 8; int maxZ = z + 16; @@ -45,98 +45,97 @@ bool LakeFeature::place(Level *level, Random *random, int x, int y, int z) } } - int spots = random->nextInt(4) + 4; - for (int i = 0; i < spots; i++) + int spots = random->nextInt(4) + 4; + for (int i = 0; i < spots; i++) { - double xr = random->nextDouble() * 6 + 3; - double yr = random->nextDouble() * 4 + 2; - double zr = random->nextDouble() * 6 + 3; + double xr = random->nextDouble() * 6 + 3; + double yr = random->nextDouble() * 4 + 2; + double zr = random->nextDouble() * 6 + 3; - double xp = random->nextDouble() * (16 - xr - 2) + 1 + xr / 2; - double yp = random->nextDouble() * (8 - yr - 4) + 2 + yr / 2; - double zp = random->nextDouble() * (16 - zr - 2) + 1 + zr / 2; + double xp = random->nextDouble() * (16 - xr - 2) + 1 + xr / 2; + double yp = random->nextDouble() * (8 - yr - 4) + 2 + yr / 2; + double zp = random->nextDouble() * (16 - zr - 2) + 1 + zr / 2; - for (int xx = 1; xx < 15; xx++) + for (int xx = 1; xx < 15; xx++) { - for (int zz = 1; zz < 15; zz++) + for (int zz = 1; zz < 15; zz++) { - for (int yy = 1; yy < 7; yy++) + for (int yy = 1; yy < 7; yy++) { - double xd = ((xx - xp) / (xr / 2)); - double yd = ((yy - yp) / (yr / 2)); - double zd = ((zz - zp) / (zr / 2)); - double d = xd * xd + yd * yd + zd * zd; - if (d < 1) grid[((xx) * 16 + (zz)) * 8 + (yy)] = true; - } - } - } - } - - for (int xx = 0; xx < 16; xx++) + double xd = ((xx - xp) / (xr / 2)); + double yd = ((yy - yp) / (yr / 2)); + double zd = ((zz - zp) / (zr / 2)); + double d = xd * xd + yd * yd + zd * zd; + if (d < 1) grid[((xx) * 16 + (zz)) * 8 + (yy)] = true; + } + } + } + } + + for (int xx = 0; xx < 16; xx++) { - for (int zz = 0; zz < 16; zz++) + for (int zz = 0; zz < 16; zz++) { - for (int yy = 0; yy < 8; yy++) + for (int yy = 0; yy < 8; yy++) { - bool check = !grid[((xx) * 16 + (zz)) * 8 + (yy)] && ( - (xx < 15 && grid[((xx + 1) * 16 + (zz)) * 8 + (yy)]) - || (xx > 0 && grid[((xx - 1) * 16 + (zz)) * 8 + (yy)]) - || (zz < 15 && grid[((xx) * 16 + (zz + 1)) * 8 + (yy)]) - || (zz > 0 && grid[((xx) * 16 + (zz - 1)) * 8 + (yy)]) - || (yy < 7 && grid[((xx) * 16 + (zz)) * 8 + (yy + 1)]) - || (yy > 0 && grid[((xx) * 16 + (zz)) * 8 + (yy - 1)])); - - if (check) + bool check = !grid[((xx) * 16 + (zz)) * 8 + (yy)] && ((xx < 15 && grid[((xx + 1) * 16 + (zz)) * 8 + (yy)])// + || (xx > 0 && grid[((xx - 1) * 16 + (zz)) * 8 + (yy)]) + || (zz < 15 && grid[((xx) * 16 + (zz + 1)) * 8 + (yy)]) + || (zz > 0 && grid[((xx) * 16 + (zz - 1)) * 8 + (yy)]) + || (yy < 7 && grid[((xx) * 16 + (zz)) * 8 + (yy + 1)]) + || (yy > 0 && grid[((xx) * 16 + (zz)) * 8 + (yy - 1)])); + + if (check) { - Material *m = level->getMaterial(x + xx, y + yy, z + zz); - if (yy >= 4 && m->isLiquid()) return false; - if (yy < 4 && (!m->isSolid() && level->getTile(x + xx, y + yy, z + zz) != tile)) return false; + Material *m = level->getMaterial(x + xx, y + yy, z + zz); + if (yy >= 4 && m->isLiquid()) return false; + if (yy < 4 && (!m->isSolid() && level->getTile(x + xx, y + yy, z + zz) != tile)) return false; - } - } - } - } + } + } + } + } - for (int xx = 0; xx < 16; xx++) + for (int xx = 0; xx < 16; xx++) { - for (int zz = 0; zz < 16; zz++) + for (int zz = 0; zz < 16; zz++) { - for (int yy = 0; yy < 8; yy++) + for (int yy = 0; yy < 8; yy++) { - if (grid[((xx) * 16 + (zz)) * 8 + (yy)]) + if (grid[((xx) * 16 + (zz)) * 8 + (yy)]) { - level->setTileNoUpdate(x + xx, y + yy, z + zz, yy >= 4 ? 0 : tile); - } - } - } - } + level->setTileAndData(x + xx, y + yy, z + zz, yy >= 4 ? 0 : tile, 0, Tile::UPDATE_CLIENTS); + } + } + } + } - for (int xx = 0; xx < 16; xx++) + for (int xx = 0; xx < 16; xx++) { - for (int zz = 0; zz < 16; zz++) + for (int zz = 0; zz < 16; zz++) { - for (int yy = 4; yy < 8; yy++) + for (int yy = 4; yy < 8; yy++) { - if (grid[((xx) * 16 + (zz)) * 8 + (yy)]) + if (grid[((xx) * 16 + (zz)) * 8 + (yy)]) { - if (level->getTile(x + xx, y + yy - 1, z + zz) == Tile::dirt_Id && level->getBrightness(LightLayer::Sky, x + xx, y + yy, z + zz) > 0) + if (level->getTile(x + xx, y + yy - 1, z + zz) == Tile::dirt_Id && level->getBrightness(LightLayer::Sky, x + xx, y + yy, z + zz) > 0) { Biome *b = level->getBiome(x + xx, z + zz); - if (b->topMaterial == Tile::mycel_Id) level->setTileNoUpdate(x + xx, y + yy - 1, z + zz, Tile::mycel_Id); - else level->setTileNoUpdate(x + xx, y + yy - 1, z + zz, Tile::grass_Id); - } - } - } - } - } - - if (Tile::tiles[tile]->material == Material::lava) + if (b->topMaterial == Tile::mycel_Id) level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::mycel_Id, 0, Tile::UPDATE_CLIENTS); + else level->setTileAndData(x + xx, y + yy - 1, z + zz, Tile::grass_Id, 0, Tile::UPDATE_CLIENTS); + } + } + } + } + } + + if (Tile::tiles[tile]->material == Material::lava) { - for (int xx = 0; xx < 16; xx++) + for (int xx = 0; xx < 16; xx++) { - for (int zz = 0; zz < 16; zz++) + for (int zz = 0; zz < 16; zz++) { - for (int yy = 0; yy < 8; yy++) + for (int yy = 0; yy < 8; yy++) { bool check = !grid[((xx) * 16 + (zz)) * 8 + (yy)] && ( (xx < 15 && grid[(((xx + 1) * 16 + (zz)) * 8 + (yy))]) @@ -146,30 +145,30 @@ bool LakeFeature::place(Level *level, Random *random, int x, int y, int z) || (yy < 7 && grid[(((xx) * 16 + (zz)) * 8 + (yy + 1))]) || (yy > 0 && grid[(((xx) * 16 + (zz)) * 8 + (yy - 1))])); - if (check) + if (check) { - if ((yy<4 || random->nextInt(2)!=0) && level->getMaterial(x + xx, y + yy, z + zz)->isSolid()) + if ((yy<4 || random->nextInt(2)!=0) && level->getMaterial(x + xx, y + yy, z + zz)->isSolid()) { - level->setTileNoUpdate(x + xx, y + yy, z + zz, Tile::rock_Id); - } - } - } - } - } - } + level->setTileAndData(x + xx, y + yy, z + zz, Tile::stone_Id, 0, Tile::UPDATE_CLIENTS); + } + } + } + } + } + } // 4J - brought forward from 1.8.2 - if (Tile::tiles[tile]->material == Material::water) + if (Tile::tiles[tile]->material == Material::water) { - for (int xx = 0; xx < 16; xx++) + for (int xx = 0; xx < 16; xx++) { - for (int zz = 0; zz < 16; zz++) + for (int zz = 0; zz < 16; zz++) { - int yy = 4; - if (level->shouldFreezeIgnoreNeighbors(x + xx, y + yy, z + zz)) level->setTileNoUpdate(x + xx, y + yy, z + zz, Tile::ice_Id); - } - } - } + int yy = 4; + if (level->shouldFreezeIgnoreNeighbors(x + xx, y + yy, z + zz)) level->setTileAndData(x + xx, y + yy, z + zz, Tile::ice_Id, 0, Tile::UPDATE_CLIENTS); + } + } + } - return true; + return true; }
\ No newline at end of file |
