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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/KillCommand.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/KillCommand.cpp')
-rw-r--r--Minecraft.World/KillCommand.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/Minecraft.World/KillCommand.cpp b/Minecraft.World/KillCommand.cpp
index 30a7880e..c726b21f 100644
--- a/Minecraft.World/KillCommand.cpp
+++ b/Minecraft.World/KillCommand.cpp
@@ -2,6 +2,7 @@
#include "net.minecraft.commands.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.damagesource.h"
+#include "BasicTypeContainers.h"
#include "KillCommand.h"
EGameCommand KillCommand::getId()
@@ -9,11 +10,17 @@ EGameCommand KillCommand::getId()
return eGameCommand_Kill;
}
+int KillCommand::getPermissionLevel()
+{
+ return LEVEL_ALL;
+}
+
void KillCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(source);
- player->hurt(DamageSource::outOfWorld, 1000);
+ player->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
source->sendMessage(L"Ouch. That look like it hurt.");
+//source.sendMessage(ChatMessageComponent.forTranslation("commands.kill.success"));
} \ No newline at end of file