diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/JungleBiome.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/JungleBiome.cpp')
| -rw-r--r-- | Minecraft.World/JungleBiome.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/Minecraft.World/JungleBiome.cpp b/Minecraft.World/JungleBiome.cpp new file mode 100644 index 00000000..ba30a896 --- /dev/null +++ b/Minecraft.World/JungleBiome.cpp @@ -0,0 +1,63 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.biome.h" +#include "net.minecraft.world.level.levelgen.feature.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.entity.animal.h" +#include "JungleBiome.h" + +JungleBiome::JungleBiome(int id) : Biome(id) +{ + decorator->treeCount = 50; + decorator->grassCount = 25; + decorator->flowerCount = 4; + + enemies.push_back(new MobSpawnerData(eTYPE_OZELOT, 2, 1, 1)); + + // make chicken a lot more common in the jungle + friendlies.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4)); +} + + +Feature *JungleBiome::getTreeFeature(Random *random) +{ + if (random->nextInt(10) == 0) + { + return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup + } + if (random->nextInt(2) == 0) + { + return new GroundBushFeature(TreeTile::JUNGLE_TRUNK, LeafTile::NORMAL_LEAF); + } + if (random->nextInt(3) == 0) + { + return new MegaTreeFeature(false, 10 + random->nextInt(20), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF); + } + return new TreeFeature(false, 4 + random->nextInt(7), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, true); +} + +Feature *JungleBiome::getGrassFeature(Random *random) +{ + if (random->nextInt(4) == 0) + { + return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::FERN); + } + return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::TALL_GRASS); +} + +void JungleBiome::decorate(Level *level, Random *random, int xo, int zo) +{ + Biome::decorate(level, random, xo, zo); + + PIXBeginNamedEvent(0, "Adding vines"); + VinesFeature *vines = new VinesFeature(); + + for (int i = 0; i < 50; i++) + { + int x = xo + random->nextInt(16) + 8; + int y = Level::genDepth / 2; + int z = zo + random->nextInt(16) + 8; + vines->place(level, random, x, y, z); + } + PIXEndNamedEvent(); +}
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