diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ItemEntity.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ItemEntity.cpp')
| -rw-r--r-- | Minecraft.World/ItemEntity.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/Minecraft.World/ItemEntity.cpp b/Minecraft.World/ItemEntity.cpp index eb7684a6..e6bdffa5 100644 --- a/Minecraft.World/ItemEntity.cpp +++ b/Minecraft.World/ItemEntity.cpp @@ -94,7 +94,7 @@ void ItemEntity::tick() xd = (random->nextFloat() - random->nextFloat()) * 0.2f; zd = (random->nextFloat() - random->nextFloat()) * 0.2f; MemSect(31); - level->playSound(shared_from_this(), eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f); + playSound(eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f); MemSect(0); } @@ -184,13 +184,15 @@ void ItemEntity::burn(int dmg) } -bool ItemEntity::hurt(DamageSource *source, int damage) +bool ItemEntity::hurt(DamageSource *source, float damage) { // 4J - added next line: found whilst debugging an issue with item entities getting into a bad state when being created by a cactus, since entities insides cactuses get hurt // and therefore depending on the timing of things they could get removed from the client when they weren't supposed to be. Are there really any cases were we would want // an itemEntity to be locally hurt? - if (level->isClientSide ) return false; + if (level->isClientSide ) return false; + if (isInvulnerable()) return false; + if (getItem() != NULL && getItem()->id == Item::netherStar_Id && source->isExplosion()) return false; markHurt(); health -= damage; if (health <= 0) @@ -254,7 +256,7 @@ void ItemEntity::playerTouch(shared_ptr<Player> player) if (item->id == Item::blazeRod_Id) player->awardStat(GenericStats::blazeRod(), GenericStats::param_blazeRod()); - level->playSound(shared_from_this(), eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f); + playSound(eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f); player->take(shared_from_this(), orgCount); // System.out.println(item.count + ", " + orgCount); if (item->count <= 0) remove(); @@ -267,6 +269,13 @@ wstring ItemEntity::getAName() //return I18n.get("item." + item.getDescriptionId()); } +void ItemEntity::changeDimension(int i) +{ + Entity::changeDimension(i); + + if (!level->isClientSide) mergeWithNeighbours(); +} + shared_ptr<ItemInstance> ItemEntity::getItem() { shared_ptr<ItemInstance> result = getEntityData()->getItemInstance(DATA_ITEM); @@ -278,7 +287,7 @@ shared_ptr<ItemInstance> ItemEntity::getItem() app.DebugPrintf("Item entity %d has no item?!\n", entityId); //level.getLogger().severe("Item entity " + entityId + " has no item?!"); } - return shared_ptr<ItemInstance>(new ItemInstance(Tile::rock)); + return shared_ptr<ItemInstance>(new ItemInstance(Tile::stone)); } return result; |
