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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/ItemEntity.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/ItemEntity.cpp')
-rw-r--r--Minecraft.World/ItemEntity.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/Minecraft.World/ItemEntity.cpp b/Minecraft.World/ItemEntity.cpp
index eb7684a6..5c3a4515 100644
--- a/Minecraft.World/ItemEntity.cpp
+++ b/Minecraft.World/ItemEntity.cpp
@@ -48,7 +48,7 @@ ItemEntity::ItemEntity(Level *level, double x, double y, double z) : Entity(leve
_init(level,x,y,z);
}
-ItemEntity::ItemEntity(Level *level, double x, double y, double z, shared_ptr<ItemInstance> item) : Entity( level )
+ItemEntity::ItemEntity(Level *level, double x, double y, double z, std::shared_ptr<ItemInstance> item) : Entity( level )
{
_init(level,x,y,z);
setItem(item);
@@ -72,7 +72,7 @@ void ItemEntity::defineSynchedData()
void ItemEntity::tick()
{
Entity::tick();
-
+
if (throwTime > 0) throwTime--;
xo = x;
yo = y;
@@ -80,7 +80,7 @@ void ItemEntity::tick()
yd -= 0.04f;
noPhysics = checkInTile(x, (bb->y0 + bb->y1) / 2, z);
-
+
// 4J - added parameter here so that these don't care about colliding with other entities
move(xd, yd, zd, true);
@@ -133,22 +133,22 @@ void ItemEntity::tick()
}
void ItemEntity::mergeWithNeighbours()
-{
- vector<shared_ptr<Entity> > *neighbours = level->getEntitiesOfClass(typeid(*this), bb->grow(0.5, 0, 0.5));
+{
+ vector<std::shared_ptr<Entity> > *neighbours = level->getEntitiesOfClass(typeid(*this), bb->grow(0.5, 0, 0.5));
for(AUTO_VAR(it, neighbours->begin()); it != neighbours->end(); ++it)
{
- shared_ptr<ItemEntity> entity = dynamic_pointer_cast<ItemEntity>(*it);
+ std::shared_ptr<ItemEntity> entity = dynamic_pointer_cast<ItemEntity>(*it);
merge(entity);
}
delete neighbours;
}
-bool ItemEntity::merge(shared_ptr<ItemEntity> target)
+bool ItemEntity::merge(std::shared_ptr<ItemEntity> target)
{
if (target == shared_from_this()) return false;
if (!target->isAlive() || !this->isAlive()) return false;
- shared_ptr<ItemInstance> myItem = this->getItem();
- shared_ptr<ItemInstance> targetItem = target->getItem();
+ std::shared_ptr<ItemInstance> myItem = this->getItem();
+ std::shared_ptr<ItemInstance> targetItem = target->getItem();
if (targetItem->getItem() != myItem->getItem()) return false;
if (targetItem->hasTag() ^ myItem->hasTag()) return false;
@@ -189,7 +189,7 @@ bool ItemEntity::hurt(DamageSource *source, int damage)
// 4J - added next line: found whilst debugging an issue with item entities getting into a bad state when being created by a cactus, since entities insides cactuses get hurt
// and therefore depending on the timing of things they could get removed from the client when they weren't supposed to be. Are there really any cases were we would want
// an itemEntity to be locally hurt?
- if (level->isClientSide ) return false;
+ if (level->isClientSide ) return false;
markHurt();
health -= damage;
@@ -216,11 +216,11 @@ void ItemEntity::readAdditionalSaveData(CompoundTag *tag)
if (getItem() == NULL) remove();
}
-void ItemEntity::playerTouch(shared_ptr<Player> player)
+void ItemEntity::playerTouch(std::shared_ptr<Player> player)
{
if (level->isClientSide) return;
- shared_ptr<ItemInstance> item = getItem();
+ std::shared_ptr<ItemInstance> item = getItem();
// 4J Stu - Fix for duplication glitch
if(item->count <= 0)
@@ -243,7 +243,7 @@ void ItemEntity::playerTouch(shared_ptr<Player> player)
#ifdef _EXTENDED_ACHIEVEMENTS
if ( getItem()->getItem()->id )
{
- shared_ptr<Player> pThrower = level->getPlayerByName(getThrower());
+ std::shared_ptr<Player> pThrower = level->getPlayerByName(getThrower());
if ( (pThrower != nullptr) && (pThrower != player) )
{
pThrower->awardStat(GenericStats::diamondsToYou(), GenericStats::param_diamondsToYou());
@@ -251,7 +251,7 @@ void ItemEntity::playerTouch(shared_ptr<Player> player)
}
#endif
}
- if (item->id == Item::blazeRod_Id)
+ if (item->id == Item::blazeRod_Id)
player->awardStat(GenericStats::blazeRod(), GenericStats::param_blazeRod());
level->playSound(shared_from_this(), eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f);
@@ -267,9 +267,9 @@ wstring ItemEntity::getAName()
//return I18n.get("item." + item.getDescriptionId());
}
-shared_ptr<ItemInstance> ItemEntity::getItem()
+std::shared_ptr<ItemInstance> ItemEntity::getItem()
{
- shared_ptr<ItemInstance> result = getEntityData()->getItemInstance(DATA_ITEM);
+ std::shared_ptr<ItemInstance> result = getEntityData()->getItemInstance(DATA_ITEM);
if (result == NULL)
{
@@ -278,13 +278,13 @@ shared_ptr<ItemInstance> ItemEntity::getItem()
app.DebugPrintf("Item entity %d has no item?!\n", entityId);
//level.getLogger().severe("Item entity " + entityId + " has no item?!");
}
- return shared_ptr<ItemInstance>(new ItemInstance(Tile::rock));
+ return std::shared_ptr<ItemInstance>(new ItemInstance(Tile::rock));
}
return result;
}
-void ItemEntity::setItem(shared_ptr<ItemInstance> item)
+void ItemEntity::setItem(std::shared_ptr<ItemInstance> item)
{
getEntityData()->set(DATA_ITEM, item);
getEntityData()->markDirty(DATA_ITEM);