diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-06 02:11:18 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 02:11:18 +0700 |
| commit | 55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (patch) | |
| tree | 953c537a5c66e328e9f4ab29626cf738112d53c0 /Minecraft.World/ItemEntity.cpp | |
| parent | 7d6658fe5b3095f35093701b5ab669ffc291e875 (diff) | |
Remove AUTO_VAR macro and _toString function (#592)
Diffstat (limited to 'Minecraft.World/ItemEntity.cpp')
| -rw-r--r-- | Minecraft.World/ItemEntity.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/ItemEntity.cpp b/Minecraft.World/ItemEntity.cpp index e6bdffa5..66d271f7 100644 --- a/Minecraft.World/ItemEntity.cpp +++ b/Minecraft.World/ItemEntity.cpp @@ -72,7 +72,7 @@ void ItemEntity::defineSynchedData() void ItemEntity::tick() { Entity::tick(); - + if (throwTime > 0) throwTime--; xo = x; yo = y; @@ -80,7 +80,7 @@ void ItemEntity::tick() yd -= 0.04f; noPhysics = checkInTile(x, (bb->y0 + bb->y1) / 2, z); - + // 4J - added parameter here so that these don't care about colliding with other entities move(xd, yd, zd, true); @@ -133,11 +133,11 @@ void ItemEntity::tick() } void ItemEntity::mergeWithNeighbours() -{ +{ vector<shared_ptr<Entity> > *neighbours = level->getEntitiesOfClass(typeid(*this), bb->grow(0.5, 0, 0.5)); - for(AUTO_VAR(it, neighbours->begin()); it != neighbours->end(); ++it) + for(auto& neighbour : *neighbours) { - shared_ptr<ItemEntity> entity = dynamic_pointer_cast<ItemEntity>(*it); + shared_ptr<ItemEntity> entity = dynamic_pointer_cast<ItemEntity>(neighbour); merge(entity); } delete neighbours; @@ -189,7 +189,7 @@ bool ItemEntity::hurt(DamageSource *source, float damage) // 4J - added next line: found whilst debugging an issue with item entities getting into a bad state when being created by a cactus, since entities insides cactuses get hurt // and therefore depending on the timing of things they could get removed from the client when they weren't supposed to be. Are there really any cases were we would want // an itemEntity to be locally hurt? - if (level->isClientSide ) return false; + if (level->isClientSide ) return false; if (isInvulnerable()) return false; if (getItem() != NULL && getItem()->id == Item::netherStar_Id && source->isExplosion()) return false; @@ -253,7 +253,7 @@ void ItemEntity::playerTouch(shared_ptr<Player> player) } #endif } - if (item->id == Item::blazeRod_Id) + if (item->id == Item::blazeRod_Id) player->awardStat(GenericStats::blazeRod(), GenericStats::param_blazeRod()); playSound(eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f); |
