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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.World/ItemEntity.cpp | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.World/ItemEntity.cpp')
| -rw-r--r-- | Minecraft.World/ItemEntity.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/Minecraft.World/ItemEntity.cpp b/Minecraft.World/ItemEntity.cpp index eb7684a6..e6bdffa5 100644 --- a/Minecraft.World/ItemEntity.cpp +++ b/Minecraft.World/ItemEntity.cpp @@ -94,7 +94,7 @@ void ItemEntity::tick() xd = (random->nextFloat() - random->nextFloat()) * 0.2f; zd = (random->nextFloat() - random->nextFloat()) * 0.2f; MemSect(31); - level->playSound(shared_from_this(), eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f); + playSound(eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f); MemSect(0); } @@ -184,13 +184,15 @@ void ItemEntity::burn(int dmg) } -bool ItemEntity::hurt(DamageSource *source, int damage) +bool ItemEntity::hurt(DamageSource *source, float damage) { // 4J - added next line: found whilst debugging an issue with item entities getting into a bad state when being created by a cactus, since entities insides cactuses get hurt // and therefore depending on the timing of things they could get removed from the client when they weren't supposed to be. Are there really any cases were we would want // an itemEntity to be locally hurt? - if (level->isClientSide ) return false; + if (level->isClientSide ) return false; + if (isInvulnerable()) return false; + if (getItem() != NULL && getItem()->id == Item::netherStar_Id && source->isExplosion()) return false; markHurt(); health -= damage; if (health <= 0) @@ -254,7 +256,7 @@ void ItemEntity::playerTouch(shared_ptr<Player> player) if (item->id == Item::blazeRod_Id) player->awardStat(GenericStats::blazeRod(), GenericStats::param_blazeRod()); - level->playSound(shared_from_this(), eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f); + playSound(eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f); player->take(shared_from_this(), orgCount); // System.out.println(item.count + ", " + orgCount); if (item->count <= 0) remove(); @@ -267,6 +269,13 @@ wstring ItemEntity::getAName() //return I18n.get("item." + item.getDescriptionId()); } +void ItemEntity::changeDimension(int i) +{ + Entity::changeDimension(i); + + if (!level->isClientSide) mergeWithNeighbours(); +} + shared_ptr<ItemInstance> ItemEntity::getItem() { shared_ptr<ItemInstance> result = getEntityData()->getItemInstance(DATA_ITEM); @@ -278,7 +287,7 @@ shared_ptr<ItemInstance> ItemEntity::getItem() app.DebugPrintf("Item entity %d has no item?!\n", entityId); //level.getLogger().severe("Item entity " + entityId + " has no item?!"); } - return shared_ptr<ItemInstance>(new ItemInstance(Tile::rock)); + return shared_ptr<ItemInstance>(new ItemInstance(Tile::stone)); } return result; |
