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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ItemDispenseBehaviors.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ItemDispenseBehaviors.cpp')
-rw-r--r--Minecraft.World/ItemDispenseBehaviors.cpp457
1 files changed, 457 insertions, 0 deletions
diff --git a/Minecraft.World/ItemDispenseBehaviors.cpp b/Minecraft.World/ItemDispenseBehaviors.cpp
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+++ b/Minecraft.World/ItemDispenseBehaviors.cpp
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+#include "stdafx.h"
+#include "net.minecraft.world.entity.item.h"
+#include "net.minecraft.world.entity.projectile.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.level.tile.entity.h"
+#include "net.minecraft.world.item.h"
+#include "ItemDispenseBehaviors.h"
+
+/* Arrow */
+
+shared_ptr<Projectile> ArrowDispenseBehavior::getProjectile(Level *world, Position *position)
+{
+ shared_ptr<Arrow> arrow = shared_ptr<Arrow>(new Arrow(world, position->getX(), position->getY(), position->getZ()));
+ arrow->pickup = Arrow::PICKUP_ALLOWED;
+
+ return arrow;
+}
+
+/* ThrownEgg */
+
+shared_ptr<Projectile> EggDispenseBehavior::getProjectile(Level *world, Position *position)
+{
+ return shared_ptr<Projectile>(new ThrownEgg(world, position->getX(), position->getY(), position->getZ()));
+}
+
+
+/* Snowball */
+
+shared_ptr<Projectile> SnowballDispenseBehavior::getProjectile(Level *world, Position *position)
+{
+ return shared_ptr<Projectile>(new Snowball(world, position->getX(), position->getY(), position->getZ()));
+}
+
+
+/* Exp Bottle */
+
+shared_ptr<Projectile> ExpBottleDispenseBehavior::getProjectile(Level *world, Position *position)
+{
+ return shared_ptr<Projectile>(new ThrownExpBottle(world, position->getX(), position->getY(), position->getZ()));
+}
+
+float ExpBottleDispenseBehavior::getUncertainty()
+{
+ return AbstractProjectileDispenseBehavior::getUncertainty() * .5f;
+}
+
+float ExpBottleDispenseBehavior::getPower()
+{
+ return AbstractProjectileDispenseBehavior::getPower() * 1.25f;
+}
+
+
+/* Thrown Potion */
+
+ThrownPotionDispenseBehavior::ThrownPotionDispenseBehavior(int potionValue)
+{
+ m_potionValue = potionValue;
+}
+
+shared_ptr<Projectile> ThrownPotionDispenseBehavior::getProjectile(Level *world, Position *position)
+{
+ return shared_ptr<Projectile>(new ThrownPotion(world, position->getX(), position->getY(), position->getZ(), m_potionValue));
+}
+
+float ThrownPotionDispenseBehavior::getUncertainty()
+{
+ return AbstractProjectileDispenseBehavior::getUncertainty() * .5f;
+}
+
+float ThrownPotionDispenseBehavior::getPower()
+{
+ return AbstractProjectileDispenseBehavior::getPower() * 1.25f;
+}
+
+
+/* Potion */
+
+shared_ptr<ItemInstance> PotionDispenseBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed)
+{
+ if (PotionItem::isThrowable(dispensed->getAuxValue()))
+ {
+ return ThrownPotionDispenseBehavior(dispensed->getAuxValue()).dispense(source, dispensed);
+ }
+ else
+ {
+ return DefaultDispenseItemBehavior::dispense(source, dispensed);
+ }
+}
+
+
+/* SpawnEggItem */
+
+shared_ptr<ItemInstance> SpawnEggDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+
+ // Spawn entity in the middle of the block in front of the dispenser
+ double spawnX = source->getX() + facing->getStepX();
+ double spawnY = source->getBlockY() + .2f; // Above pressure plates
+ double spawnZ = source->getZ() + facing->getStepZ();
+
+ int iResult = 0;
+ shared_ptr<Entity> entity = SpawnEggItem::spawnMobAt(source->getWorld(), dispensed->getAuxValue(), spawnX, spawnY, spawnZ, &iResult);
+
+ // 4J-JEV: Added in-case spawn limit is encountered.
+ if (entity == NULL)
+ {
+ outcome = LEFT_ITEM;
+ return dispensed;
+ }
+
+ if (entity->instanceof(eTYPE_MOB) && dispensed->hasCustomHoverName())
+ {
+ dynamic_pointer_cast<Mob>(entity)->setCustomName(dispensed->getHoverName());
+ }
+
+ outcome = ACTIVATED_ITEM;
+
+ dispensed->remove(1);
+ return dispensed;
+}
+
+
+/* Fireworks*/
+
+shared_ptr<ItemInstance> FireworksDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ Level *world = source->getWorld();
+ if ( world->countInstanceOf(eTYPE_PROJECTILE,false) >= Level::MAX_DISPENSABLE_PROJECTILES )
+ {
+ outcome = LEFT_ITEM;
+ return dispensed;
+ }
+
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+
+ double spawnX = source->getX() + facing->getStepX();
+ double spawnY = source->getBlockY() + .2f;
+ double spawnZ = source->getZ() + facing->getStepZ();
+
+ shared_ptr<FireworksRocketEntity> firework = shared_ptr<FireworksRocketEntity>(new FireworksRocketEntity(world, spawnX, spawnY, spawnZ, dispensed));
+ source->getWorld()->addEntity(firework);
+
+ outcome = ACTIVATED_ITEM;
+
+ dispensed->remove(1);
+ return dispensed;
+}
+
+void FireworksDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
+{
+ // 4J-JEV: This is exactly the same as the default at the moment.
+ //source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+
+ DefaultDispenseItemBehavior::playSound(source,outcome);
+}
+
+
+/* Fireballs */
+
+shared_ptr<ItemInstance> FireballDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ Level *world = source->getWorld();
+ if (world->countInstanceOf(eTYPE_SMALL_FIREBALL,true) >= Level::MAX_DISPENSABLE_FIREBALLS)
+ {
+ outcome = LEFT_ITEM;
+ return dispensed;
+ }
+
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+
+ Position *position = DispenserTile::getDispensePosition(source);
+ double spawnX = position->getX() + facing->getStepX() * .3f;
+ double spawnY = position->getY() + facing->getStepX() * .3f;
+ double spawnZ = position->getZ() + facing->getStepZ() * .3f;
+
+ delete position;
+
+ Random *random = world->random;
+
+ double dirX = random->nextGaussian() * .05 + facing->getStepX();
+ double dirY = random->nextGaussian() * .05 + facing->getStepY();
+ double dirZ = random->nextGaussian() * .05 + facing->getStepZ();
+
+ world->addEntity(shared_ptr<SmallFireball>(new SmallFireball(world, spawnX, spawnY, spawnZ, dirX, dirY, dirZ)));
+
+ outcome = ACTIVATED_ITEM;
+
+ dispensed->remove(1);
+ return dispensed;
+}
+
+void FireballDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
+{
+ if (outcome == ACTIVATED_ITEM)
+ {
+ source->getWorld()->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+ }
+ else
+ {
+ DefaultDispenseItemBehavior::playSound(source, outcome);
+ }
+}
+
+
+/* Boats */
+
+BoatDispenseBehavior::BoatDispenseBehavior() : DefaultDispenseItemBehavior()
+{
+ defaultDispenseItemBehavior = new DefaultDispenseItemBehavior();
+}
+
+BoatDispenseBehavior::~BoatDispenseBehavior()
+{
+ delete defaultDispenseItemBehavior;
+}
+
+shared_ptr<ItemInstance> BoatDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+ Level *world = source->getWorld();
+
+ // Spawn the boat 'just' outside the dispenser, it overlaps 2 'pixels' now.
+ double spawnX = source->getX() + facing->getStepX() * (1 + 2.0f / 16);
+ double spawnY = source->getY() + facing->getStepY() * (1 + 2.0f / 16);
+ double spawnZ = source->getZ() + facing->getStepZ() * (1 + 2.0f / 16);
+
+ int frontX = source->getBlockX() + facing->getStepX();
+ int frontY = source->getBlockY() + facing->getStepY();
+ int frontZ = source->getBlockZ() + facing->getStepZ();
+ Material *inFront = world->getMaterial(frontX, frontY, frontZ);
+
+ double yOffset;
+
+ // 4J: If we're at limit, just dispense item (instead of adding boat)
+ if (world->countInstanceOf(eTYPE_BOAT, true) >= Level::MAX_XBOX_BOATS)
+ {
+ return defaultDispenseItemBehavior->dispense(source, dispensed);
+ }
+
+ if (Material::water == inFront)
+ {
+ yOffset = 1;
+ }
+ else if (Material::air == inFront && Material::water == world->getMaterial(frontX, frontY - 1, frontZ))
+ {
+ yOffset = 0;
+ }
+ else
+ {
+ return defaultDispenseItemBehavior->dispense(source, dispensed);
+ }
+
+ outcome = ACTIVATED_ITEM;
+
+ shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(world, spawnX, spawnY + yOffset, spawnZ));
+ world->addEntity(boat);
+
+ dispensed->remove(1);
+ return dispensed;
+}
+
+void BoatDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
+{
+ // 4J-JEV: This is exactly the same as the default at the moment.
+ //source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+ DefaultDispenseItemBehavior::playSound(source,outcome);
+}
+
+
+/* FilledBucket */
+
+shared_ptr<ItemInstance> FilledBucketDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ BucketItem *bucket = (BucketItem *)dispensed->getItem();
+ int sourceX = source->getBlockX();
+ int sourceY = source->getBlockY();
+ int sourceZ = source->getBlockZ();
+
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+ if (bucket->emptyBucket(source->getWorld(), sourceX + facing->getStepX(), sourceY + facing->getStepY(), sourceZ + facing->getStepZ()))
+ {
+ dispensed->id = Item::bucket_empty->id;
+ dispensed->count = 1;
+
+ outcome = ACTIVATED_ITEM;
+ return dispensed;
+ }
+
+ return DefaultDispenseItemBehavior::dispense(source, dispensed);
+}
+
+
+/* EmptyBucket */
+
+shared_ptr<ItemInstance> EmptyBucketDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+ Level *world = source->getWorld();
+
+ int targetX = source->getBlockX() + facing->getStepX();
+ int targetY = source->getBlockY() + facing->getStepY();
+ int targetZ = source->getBlockZ() + facing->getStepZ();
+
+ Material *material = world->getMaterial(targetX, targetY, targetZ);
+ int dataValue = world->getData(targetX, targetY, targetZ);
+
+ Item *targetType;
+ if (Material::water == material && dataValue == 0)
+ {
+ targetType = Item::bucket_water;
+ }
+ else if (Material::lava == material && dataValue == 0)
+ {
+ targetType = Item::bucket_lava;
+ }
+ else
+ {
+ return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
+ }
+
+ world->removeTile(targetX, targetY, targetZ);
+ if (--dispensed->count == 0)
+ {
+ dispensed->id = targetType->id;
+ dispensed->count = 1;
+ }
+ else if (dynamic_pointer_cast<DispenserTileEntity>(source->getEntity())->addItem(shared_ptr<ItemInstance>(new ItemInstance(targetType))) < 0)
+ {
+ DefaultDispenseItemBehavior::dispense(source, shared_ptr<ItemInstance>(new ItemInstance(targetType)));
+ }
+
+ outcome = ACTIVATED_ITEM;
+ return dispensed;
+}
+
+
+/* Flint and Steel */
+
+shared_ptr<ItemInstance> FlintAndSteelDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ outcome = ACTIVATED_ITEM;
+
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+ Level *world = source->getWorld();
+
+ int targetX = source->getBlockX() + facing->getStepX();
+ int targetY = source->getBlockY() + facing->getStepY();
+ int targetZ = source->getBlockZ() + facing->getStepZ();
+
+ if (world->isEmptyTile(targetX, targetY, targetZ))
+ {
+ world->setTileAndUpdate(targetX, targetY, targetZ, Tile::fire_Id);
+
+ if (dispensed->hurt(1, world->random))
+ {
+ dispensed->count = 0;
+ }
+ }
+ else if (world->getTile(targetX, targetY, targetZ) == Tile::tnt_Id)
+ {
+ Tile::tnt->destroy(world, targetX, targetY, targetZ, 1);
+ world->removeTile(targetX, targetY, targetZ);
+ }
+ else
+ {
+ outcome = LEFT_ITEM;
+ }
+
+ return dispensed;
+}
+
+void FlintAndSteelDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
+{
+ if (outcome == ACTIVATED_ITEM)
+ {
+ source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+ }
+ else
+ {
+ source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+ }
+}
+
+
+/* Dye */
+
+shared_ptr<ItemInstance> DyeDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ if (dispensed->getAuxValue() == DyePowderItem::WHITE)
+ {
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+ Level *world = source->getWorld();
+
+ int targetX = source->getBlockX() + facing->getStepX();
+ int targetY = source->getBlockY() + facing->getStepY();
+ int targetZ = source->getBlockZ() + facing->getStepZ();
+
+ if (DyePowderItem::growCrop(dispensed, world, targetX, targetY, targetZ, false))
+ {
+ if (!world->isClientSide) world->levelEvent(LevelEvent::PARTICLES_PLANT_GROWTH, targetX, targetY, targetZ, 0);
+ outcome = ACTIVATED_ITEM;
+ }
+ else
+ {
+ outcome = LEFT_ITEM;
+ }
+
+
+ return dispensed;
+ }
+ else
+ {
+ return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
+ }
+}
+
+void DyeDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
+{
+ if (outcome == ACTIVATED_ITEM)
+ {
+ source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+ }
+ else
+ {
+ source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+ }
+}
+
+
+/* TNT */
+
+shared_ptr<ItemInstance> TntDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+ Level *world = source->getWorld();
+
+ if( world->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
+ {
+ int targetX = source->getBlockX() + facing->getStepX();
+ int targetY = source->getBlockY() + facing->getStepY();
+ int targetZ = source->getBlockZ() + facing->getStepZ();
+
+ shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>(new PrimedTnt(world, targetX + 0.5f, targetY + 0.5f, targetZ + 0.5f, nullptr));
+ world->addEntity(tnt);
+
+ outcome = ACTIVATED_ITEM;
+
+ dispensed->count--;
+ }
+ else
+ {
+ outcome = LEFT_ITEM;
+ }
+ return dispensed;
+} \ No newline at end of file