diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ItemDispenseBehaviors.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ItemDispenseBehaviors.cpp')
| -rw-r--r-- | Minecraft.World/ItemDispenseBehaviors.cpp | 457 |
1 files changed, 457 insertions, 0 deletions
diff --git a/Minecraft.World/ItemDispenseBehaviors.cpp b/Minecraft.World/ItemDispenseBehaviors.cpp new file mode 100644 index 00000000..f66afe31 --- /dev/null +++ b/Minecraft.World/ItemDispenseBehaviors.cpp @@ -0,0 +1,457 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.item.h" +#include "net.minecraft.world.entity.projectile.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.tile.entity.h" +#include "net.minecraft.world.item.h" +#include "ItemDispenseBehaviors.h" + +/* Arrow */ + +shared_ptr<Projectile> ArrowDispenseBehavior::getProjectile(Level *world, Position *position) +{ + shared_ptr<Arrow> arrow = shared_ptr<Arrow>(new Arrow(world, position->getX(), position->getY(), position->getZ())); + arrow->pickup = Arrow::PICKUP_ALLOWED; + + return arrow; +} + +/* ThrownEgg */ + +shared_ptr<Projectile> EggDispenseBehavior::getProjectile(Level *world, Position *position) +{ + return shared_ptr<Projectile>(new ThrownEgg(world, position->getX(), position->getY(), position->getZ())); +} + + +/* Snowball */ + +shared_ptr<Projectile> SnowballDispenseBehavior::getProjectile(Level *world, Position *position) +{ + return shared_ptr<Projectile>(new Snowball(world, position->getX(), position->getY(), position->getZ())); +} + + +/* Exp Bottle */ + +shared_ptr<Projectile> ExpBottleDispenseBehavior::getProjectile(Level *world, Position *position) +{ + return shared_ptr<Projectile>(new ThrownExpBottle(world, position->getX(), position->getY(), position->getZ())); +} + +float ExpBottleDispenseBehavior::getUncertainty() +{ + return AbstractProjectileDispenseBehavior::getUncertainty() * .5f; +} + +float ExpBottleDispenseBehavior::getPower() +{ + return AbstractProjectileDispenseBehavior::getPower() * 1.25f; +} + + +/* Thrown Potion */ + +ThrownPotionDispenseBehavior::ThrownPotionDispenseBehavior(int potionValue) +{ + m_potionValue = potionValue; +} + +shared_ptr<Projectile> ThrownPotionDispenseBehavior::getProjectile(Level *world, Position *position) +{ + return shared_ptr<Projectile>(new ThrownPotion(world, position->getX(), position->getY(), position->getZ(), m_potionValue)); +} + +float ThrownPotionDispenseBehavior::getUncertainty() +{ + return AbstractProjectileDispenseBehavior::getUncertainty() * .5f; +} + +float ThrownPotionDispenseBehavior::getPower() +{ + return AbstractProjectileDispenseBehavior::getPower() * 1.25f; +} + + +/* Potion */ + +shared_ptr<ItemInstance> PotionDispenseBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed) +{ + if (PotionItem::isThrowable(dispensed->getAuxValue())) + { + return ThrownPotionDispenseBehavior(dispensed->getAuxValue()).dispense(source, dispensed); + } + else + { + return DefaultDispenseItemBehavior::dispense(source, dispensed); + } +} + + +/* SpawnEggItem */ + +shared_ptr<ItemInstance> SpawnEggDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + + // Spawn entity in the middle of the block in front of the dispenser + double spawnX = source->getX() + facing->getStepX(); + double spawnY = source->getBlockY() + .2f; // Above pressure plates + double spawnZ = source->getZ() + facing->getStepZ(); + + int iResult = 0; + shared_ptr<Entity> entity = SpawnEggItem::spawnMobAt(source->getWorld(), dispensed->getAuxValue(), spawnX, spawnY, spawnZ, &iResult); + + // 4J-JEV: Added in-case spawn limit is encountered. + if (entity == NULL) + { + outcome = LEFT_ITEM; + return dispensed; + } + + if (entity->instanceof(eTYPE_MOB) && dispensed->hasCustomHoverName()) + { + dynamic_pointer_cast<Mob>(entity)->setCustomName(dispensed->getHoverName()); + } + + outcome = ACTIVATED_ITEM; + + dispensed->remove(1); + return dispensed; +} + + +/* Fireworks*/ + +shared_ptr<ItemInstance> FireworksDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + Level *world = source->getWorld(); + if ( world->countInstanceOf(eTYPE_PROJECTILE,false) >= Level::MAX_DISPENSABLE_PROJECTILES ) + { + outcome = LEFT_ITEM; + return dispensed; + } + + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + + double spawnX = source->getX() + facing->getStepX(); + double spawnY = source->getBlockY() + .2f; + double spawnZ = source->getZ() + facing->getStepZ(); + + shared_ptr<FireworksRocketEntity> firework = shared_ptr<FireworksRocketEntity>(new FireworksRocketEntity(world, spawnX, spawnY, spawnZ, dispensed)); + source->getWorld()->addEntity(firework); + + outcome = ACTIVATED_ITEM; + + dispensed->remove(1); + return dispensed; +} + +void FireworksDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome) +{ + // 4J-JEV: This is exactly the same as the default at the moment. + //source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + + DefaultDispenseItemBehavior::playSound(source,outcome); +} + + +/* Fireballs */ + +shared_ptr<ItemInstance> FireballDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + Level *world = source->getWorld(); + if (world->countInstanceOf(eTYPE_SMALL_FIREBALL,true) >= Level::MAX_DISPENSABLE_FIREBALLS) + { + outcome = LEFT_ITEM; + return dispensed; + } + + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + + Position *position = DispenserTile::getDispensePosition(source); + double spawnX = position->getX() + facing->getStepX() * .3f; + double spawnY = position->getY() + facing->getStepX() * .3f; + double spawnZ = position->getZ() + facing->getStepZ() * .3f; + + delete position; + + Random *random = world->random; + + double dirX = random->nextGaussian() * .05 + facing->getStepX(); + double dirY = random->nextGaussian() * .05 + facing->getStepY(); + double dirZ = random->nextGaussian() * .05 + facing->getStepZ(); + + world->addEntity(shared_ptr<SmallFireball>(new SmallFireball(world, spawnX, spawnY, spawnZ, dirX, dirY, dirZ))); + + outcome = ACTIVATED_ITEM; + + dispensed->remove(1); + return dispensed; +} + +void FireballDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome) +{ + if (outcome == ACTIVATED_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } + else + { + DefaultDispenseItemBehavior::playSound(source, outcome); + } +} + + +/* Boats */ + +BoatDispenseBehavior::BoatDispenseBehavior() : DefaultDispenseItemBehavior() +{ + defaultDispenseItemBehavior = new DefaultDispenseItemBehavior(); +} + +BoatDispenseBehavior::~BoatDispenseBehavior() +{ + delete defaultDispenseItemBehavior; +} + +shared_ptr<ItemInstance> BoatDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + Level *world = source->getWorld(); + + // Spawn the boat 'just' outside the dispenser, it overlaps 2 'pixels' now. + double spawnX = source->getX() + facing->getStepX() * (1 + 2.0f / 16); + double spawnY = source->getY() + facing->getStepY() * (1 + 2.0f / 16); + double spawnZ = source->getZ() + facing->getStepZ() * (1 + 2.0f / 16); + + int frontX = source->getBlockX() + facing->getStepX(); + int frontY = source->getBlockY() + facing->getStepY(); + int frontZ = source->getBlockZ() + facing->getStepZ(); + Material *inFront = world->getMaterial(frontX, frontY, frontZ); + + double yOffset; + + // 4J: If we're at limit, just dispense item (instead of adding boat) + if (world->countInstanceOf(eTYPE_BOAT, true) >= Level::MAX_XBOX_BOATS) + { + return defaultDispenseItemBehavior->dispense(source, dispensed); + } + + if (Material::water == inFront) + { + yOffset = 1; + } + else if (Material::air == inFront && Material::water == world->getMaterial(frontX, frontY - 1, frontZ)) + { + yOffset = 0; + } + else + { + return defaultDispenseItemBehavior->dispense(source, dispensed); + } + + outcome = ACTIVATED_ITEM; + + shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(world, spawnX, spawnY + yOffset, spawnZ)); + world->addEntity(boat); + + dispensed->remove(1); + return dispensed; +} + +void BoatDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome) +{ + // 4J-JEV: This is exactly the same as the default at the moment. + //source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + DefaultDispenseItemBehavior::playSound(source,outcome); +} + + +/* FilledBucket */ + +shared_ptr<ItemInstance> FilledBucketDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + BucketItem *bucket = (BucketItem *)dispensed->getItem(); + int sourceX = source->getBlockX(); + int sourceY = source->getBlockY(); + int sourceZ = source->getBlockZ(); + + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + if (bucket->emptyBucket(source->getWorld(), sourceX + facing->getStepX(), sourceY + facing->getStepY(), sourceZ + facing->getStepZ())) + { + dispensed->id = Item::bucket_empty->id; + dispensed->count = 1; + + outcome = ACTIVATED_ITEM; + return dispensed; + } + + return DefaultDispenseItemBehavior::dispense(source, dispensed); +} + + +/* EmptyBucket */ + +shared_ptr<ItemInstance> EmptyBucketDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + Level *world = source->getWorld(); + + int targetX = source->getBlockX() + facing->getStepX(); + int targetY = source->getBlockY() + facing->getStepY(); + int targetZ = source->getBlockZ() + facing->getStepZ(); + + Material *material = world->getMaterial(targetX, targetY, targetZ); + int dataValue = world->getData(targetX, targetY, targetZ); + + Item *targetType; + if (Material::water == material && dataValue == 0) + { + targetType = Item::bucket_water; + } + else if (Material::lava == material && dataValue == 0) + { + targetType = Item::bucket_lava; + } + else + { + return DefaultDispenseItemBehavior::execute(source, dispensed, outcome); + } + + world->removeTile(targetX, targetY, targetZ); + if (--dispensed->count == 0) + { + dispensed->id = targetType->id; + dispensed->count = 1; + } + else if (dynamic_pointer_cast<DispenserTileEntity>(source->getEntity())->addItem(shared_ptr<ItemInstance>(new ItemInstance(targetType))) < 0) + { + DefaultDispenseItemBehavior::dispense(source, shared_ptr<ItemInstance>(new ItemInstance(targetType))); + } + + outcome = ACTIVATED_ITEM; + return dispensed; +} + + +/* Flint and Steel */ + +shared_ptr<ItemInstance> FlintAndSteelDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + outcome = ACTIVATED_ITEM; + + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + Level *world = source->getWorld(); + + int targetX = source->getBlockX() + facing->getStepX(); + int targetY = source->getBlockY() + facing->getStepY(); + int targetZ = source->getBlockZ() + facing->getStepZ(); + + if (world->isEmptyTile(targetX, targetY, targetZ)) + { + world->setTileAndUpdate(targetX, targetY, targetZ, Tile::fire_Id); + + if (dispensed->hurt(1, world->random)) + { + dispensed->count = 0; + } + } + else if (world->getTile(targetX, targetY, targetZ) == Tile::tnt_Id) + { + Tile::tnt->destroy(world, targetX, targetY, targetZ, 1); + world->removeTile(targetX, targetY, targetZ); + } + else + { + outcome = LEFT_ITEM; + } + + return dispensed; +} + +void FlintAndSteelDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome) +{ + if (outcome == ACTIVATED_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } + else + { + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } +} + + +/* Dye */ + +shared_ptr<ItemInstance> DyeDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + if (dispensed->getAuxValue() == DyePowderItem::WHITE) + { + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + Level *world = source->getWorld(); + + int targetX = source->getBlockX() + facing->getStepX(); + int targetY = source->getBlockY() + facing->getStepY(); + int targetZ = source->getBlockZ() + facing->getStepZ(); + + if (DyePowderItem::growCrop(dispensed, world, targetX, targetY, targetZ, false)) + { + if (!world->isClientSide) world->levelEvent(LevelEvent::PARTICLES_PLANT_GROWTH, targetX, targetY, targetZ, 0); + outcome = ACTIVATED_ITEM; + } + else + { + outcome = LEFT_ITEM; + } + + + return dispensed; + } + else + { + return DefaultDispenseItemBehavior::execute(source, dispensed, outcome); + } +} + +void DyeDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome) +{ + if (outcome == ACTIVATED_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } + else + { + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } +} + + +/* TNT */ + +shared_ptr<ItemInstance> TntDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + Level *world = source->getWorld(); + + if( world->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) ) + { + int targetX = source->getBlockX() + facing->getStepX(); + int targetY = source->getBlockY() + facing->getStepY(); + int targetZ = source->getBlockZ() + facing->getStepZ(); + + shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>(new PrimedTnt(world, targetX + 0.5f, targetY + 0.5f, targetZ + 0.5f, nullptr)); + world->addEntity(tnt); + + outcome = ACTIVATED_ITEM; + + dispensed->count--; + } + else + { + outcome = LEFT_ITEM; + } + return dispensed; +}
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