diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/Item.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/Item.cpp')
| -rw-r--r-- | Minecraft.World/Item.cpp | 1110 |
1 files changed, 1110 insertions, 0 deletions
diff --git a/Minecraft.World/Item.cpp b/Minecraft.World/Item.cpp new file mode 100644 index 00000000..5d723ec5 --- /dev/null +++ b/Minecraft.World/Item.cpp @@ -0,0 +1,1110 @@ +#include "stdafx.h" + +#include "net.minecraft.locale.h" +#include "net.minecraft.world.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.entity.item.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.item.alchemy.h" +#include "net.minecraft.world.food.h" +#include "net.minecraft.world.effect.h" +#include "net.minecraft.stats.h" +#include "MapItem.h" +#include "Item.h" +#include "HangingEntityItem.h" + +typedef Item::Tier _Tier; + +wstring Item::ICON_DESCRIPTION_PREFIX = L"item."; + +const _Tier *_Tier::WOOD = new _Tier(0, 59, 2, 0, 15); // +const _Tier *_Tier::STONE = new _Tier(1, 131, 4, 1, 5); // +const _Tier *_Tier::IRON = new _Tier(2, 250, 6, 2, 14); // +const _Tier *_Tier::DIAMOND = new _Tier(3, 1561, 8, 3, 10); // +const _Tier *_Tier::GOLD = new _Tier(0, 32, 12, 0, 22); + +Random *Item::random = new Random(); + +ItemArray Item::items = ItemArray( ITEM_NUM_COUNT ); + +Item *Item::shovel_iron = NULL; +Item *Item::pickAxe_iron = NULL; +Item *Item::hatchet_iron = NULL; +Item *Item::flintAndSteel = NULL; +Item *Item::apple = NULL; +BowItem *Item::bow = NULL; +Item *Item::arrow = NULL; +Item *Item::coal = NULL; +Item *Item::diamond = NULL; +Item *Item::ironIngot = NULL; +Item *Item::goldIngot = NULL; +Item *Item::sword_iron = NULL; + +Item *Item::sword_wood = NULL; +Item *Item::shovel_wood = NULL; +Item *Item::pickAxe_wood = NULL; +Item *Item::hatchet_wood = NULL; + +Item *Item::sword_stone = NULL; +Item *Item::shovel_stone = NULL; +Item *Item::pickAxe_stone = NULL; +Item *Item::hatchet_stone = NULL; + +Item *Item::sword_diamond = NULL; +Item *Item::shovel_diamond = NULL; +Item *Item::pickAxe_diamond = NULL; +Item *Item::hatchet_diamond = NULL; + +Item *Item::stick = NULL; +Item *Item::bowl = NULL; +Item *Item::mushroomStew = NULL; + +Item *Item::sword_gold = NULL; +Item *Item::shovel_gold = NULL; +Item *Item::pickAxe_gold = NULL; +Item *Item::hatchet_gold = NULL; + +Item *Item::string = NULL; +Item *Item::feather = NULL; +Item *Item::sulphur = NULL; + +Item *Item::hoe_wood = NULL; +Item *Item::hoe_stone = NULL; +Item *Item::hoe_iron = NULL; +Item *Item::hoe_diamond = NULL; +Item *Item::hoe_gold = NULL; + +Item *Item::seeds_wheat = NULL; +Item *Item::wheat = NULL; +Item *Item::bread = NULL; + +ArmorItem *Item::helmet_cloth = NULL; +ArmorItem *Item::chestplate_cloth = NULL; +ArmorItem *Item::leggings_cloth = NULL; +ArmorItem *Item::boots_cloth = NULL; + +ArmorItem *Item::helmet_chain = NULL; +ArmorItem *Item::chestplate_chain = NULL; +ArmorItem *Item::leggings_chain = NULL; +ArmorItem *Item::boots_chain = NULL; + +ArmorItem *Item::helmet_iron = NULL; +ArmorItem *Item::chestplate_iron = NULL; +ArmorItem *Item::leggings_iron = NULL; +ArmorItem *Item::boots_iron = NULL; + +ArmorItem *Item::helmet_diamond = NULL; +ArmorItem *Item::chestplate_diamond = NULL; +ArmorItem *Item::leggings_diamond = NULL; +ArmorItem *Item::boots_diamond = NULL; + +ArmorItem *Item::helmet_gold = NULL; +ArmorItem *Item::chestplate_gold = NULL; +ArmorItem *Item::leggings_gold = NULL; +ArmorItem *Item::boots_gold = NULL; + +Item *Item::flint = NULL; +Item *Item::porkChop_raw = NULL; +Item *Item::porkChop_cooked = NULL; +Item *Item::painting = NULL; + +Item *Item::apple_gold = NULL; + +Item *Item::sign = NULL; +Item *Item::door_wood = NULL; + +Item *Item::bucket_empty = NULL; +Item *Item::bucket_water = NULL; +Item *Item::bucket_lava = NULL; + +Item *Item::minecart = NULL; +Item *Item::saddle = NULL; +Item *Item::door_iron = NULL; +Item *Item::redStone = NULL; +Item *Item::snowBall = NULL; + +Item *Item::boat = NULL; + +Item *Item::leather = NULL; +Item *Item::milk = NULL; +Item *Item::brick = NULL; +Item *Item::clay = NULL; +Item *Item::reeds = NULL; +Item *Item::paper = NULL; +Item *Item::book = NULL; +Item *Item::slimeBall = NULL; +Item *Item::minecart_chest = NULL; +Item *Item::minecart_furnace = NULL; +Item *Item::egg = NULL; +Item *Item::compass = NULL; +FishingRodItem *Item::fishingRod = NULL; +Item *Item::clock = NULL; +Item *Item::yellowDust = NULL; +Item *Item::fish_raw = NULL; +Item *Item::fish_cooked = NULL; + +Item *Item::dye_powder = NULL; +Item *Item::bone = NULL; +Item *Item::sugar = NULL; +Item *Item::cake = NULL; + +Item *Item::bed = NULL; + +Item *Item::diode = NULL; +Item *Item::cookie = NULL; + +MapItem *Item::map = NULL; + +Item *Item::record_01 = NULL; +Item *Item::record_02 = NULL; +Item *Item::record_03 = NULL; +Item *Item::record_04 = NULL; +Item *Item::record_05 = NULL; +Item *Item::record_06 = NULL; +Item *Item::record_07 = NULL; +Item *Item::record_08 = NULL; +Item *Item::record_09 = NULL; +Item *Item::record_10 = NULL; +Item *Item::record_11 = NULL; +Item *Item::record_12 = NULL; + +ShearsItem *Item::shears = NULL; + +Item *Item::melon = NULL; + +Item *Item::seeds_pumpkin = NULL; +Item *Item::seeds_melon = NULL; + +Item *Item::beef_raw = NULL; +Item *Item::beef_cooked = NULL; +Item *Item::chicken_raw = NULL; +Item *Item::chicken_cooked = NULL; +Item *Item::rotten_flesh = NULL; + +Item *Item::enderPearl = NULL; + +Item *Item::blazeRod = NULL; +Item *Item::ghastTear = NULL; +Item *Item::goldNugget = NULL; +Item *Item::netherStalkSeeds = NULL; +PotionItem *Item::potion = NULL; +Item *Item::glassBottle = NULL; +Item *Item::spiderEye = NULL; +Item *Item::fermentedSpiderEye = NULL; +Item *Item::blazePowder = NULL; +Item *Item::magmaCream = NULL; +Item *Item::brewingStand = NULL; +Item *Item::cauldron = NULL; +Item *Item::eyeOfEnder = NULL; +Item *Item::speckledMelon = NULL; + +Item *Item::monsterPlacer = NULL; + +Item *Item::expBottle = NULL; + +// TU9 +Item *Item::fireball = NULL; +Item *Item::frame = NULL; +Item *Item::netherbrick = NULL; + +Item *Item::skull = NULL; + + +// TU14 +//Item *Item::writingBook = NULL; +//Item *Item::writtenBook = NULL; + +Item *Item::emerald = NULL; + +Item *Item::flowerPot = NULL; + +Item *Item::carrots = NULL; +Item *Item::potato = NULL; +Item *Item::potatoBaked = NULL; +Item *Item::potatoPoisonous = NULL; + +Item *Item::carrotGolden = NULL; + +Item *Item::carrotOnAStick = NULL; +Item *Item::pumpkinPie = NULL; + +EnchantedBookItem *Item::enchantedBook = NULL; +Item *Item::netherQuartz = NULL; + + +void Item::staticCtor() +{ + + + Item::sword_wood = ( new WeaponItem(12, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_wood) ->setTextureName(L"swordWood")->setDescriptionId(IDS_ITEM_SWORD_WOOD)->setUseDescriptionId(IDS_DESC_SWORD); + Item::sword_stone = ( new WeaponItem(16, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_stone) ->setTextureName(L"swordStone")->setDescriptionId(IDS_ITEM_SWORD_STONE)->setUseDescriptionId(IDS_DESC_SWORD); + Item::sword_iron = ( new WeaponItem(11, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_iron) ->setTextureName(L"swordIron")->setDescriptionId(IDS_ITEM_SWORD_IRON)->setUseDescriptionId(IDS_DESC_SWORD); + Item::sword_diamond = ( new WeaponItem(20, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_diamond) ->setTextureName(L"swordDiamond")->setDescriptionId(IDS_ITEM_SWORD_DIAMOND)->setUseDescriptionId(IDS_DESC_SWORD); + Item::sword_gold = ( new WeaponItem(27, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_gold) ->setTextureName(L"swordGold")->setDescriptionId(IDS_ITEM_SWORD_GOLD)->setUseDescriptionId(IDS_DESC_SWORD); + + Item::shovel_wood = ( new ShovelItem(13, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_wood) ->setTextureName(L"shovelWood")->setDescriptionId(IDS_ITEM_SHOVEL_WOOD)->setUseDescriptionId(IDS_DESC_SHOVEL); + Item::shovel_stone = ( new ShovelItem(17, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_stone) ->setTextureName(L"shovelStone")->setDescriptionId(IDS_ITEM_SHOVEL_STONE)->setUseDescriptionId(IDS_DESC_SHOVEL); + Item::shovel_iron = ( new ShovelItem(0, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_iron) ->setTextureName(L"shovelIron")->setDescriptionId(IDS_ITEM_SHOVEL_IRON)->setUseDescriptionId(IDS_DESC_SHOVEL); + Item::shovel_diamond = ( new ShovelItem(21, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_diamond) ->setTextureName(L"shovelDiamond")->setDescriptionId(IDS_ITEM_SHOVEL_DIAMOND)->setUseDescriptionId(IDS_DESC_SHOVEL); + Item::shovel_gold = ( new ShovelItem(28, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_gold) ->setTextureName(L"shovelGold")->setDescriptionId(IDS_ITEM_SHOVEL_GOLD)->setUseDescriptionId(IDS_DESC_SHOVEL); + + Item::pickAxe_wood = ( new PickaxeItem(14, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_wood) ->setTextureName(L"pickaxeWood")->setDescriptionId(IDS_ITEM_PICKAXE_WOOD)->setUseDescriptionId(IDS_DESC_PICKAXE); + Item::pickAxe_stone = ( new PickaxeItem(18, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_stone) ->setTextureName(L"pickaxeStone")->setDescriptionId(IDS_ITEM_PICKAXE_STONE)->setUseDescriptionId(IDS_DESC_PICKAXE); + Item::pickAxe_iron = ( new PickaxeItem(1, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_iron) ->setTextureName(L"pickaxeIron")->setDescriptionId(IDS_ITEM_PICKAXE_IRON)->setUseDescriptionId(IDS_DESC_PICKAXE); + Item::pickAxe_diamond = ( new PickaxeItem(22, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_diamond) ->setTextureName(L"pickaxeDiamond")->setDescriptionId(IDS_ITEM_PICKAXE_DIAMOND)->setUseDescriptionId(IDS_DESC_PICKAXE); + Item::pickAxe_gold = ( new PickaxeItem(29, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_gold) ->setTextureName(L"pickaxeGold")->setDescriptionId(IDS_ITEM_PICKAXE_GOLD)->setUseDescriptionId(IDS_DESC_PICKAXE); + + Item::hatchet_wood = ( new HatchetItem(15, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_wood) ->setTextureName(L"hatchetWood")->setDescriptionId(IDS_ITEM_HATCHET_WOOD)->setUseDescriptionId(IDS_DESC_HATCHET); + Item::hatchet_stone = ( new HatchetItem(19, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_stone) ->setTextureName(L"hatchetStone")->setDescriptionId(IDS_ITEM_HATCHET_STONE)->setUseDescriptionId(IDS_DESC_HATCHET); + Item::hatchet_iron = ( new HatchetItem(2, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_iron) ->setTextureName(L"hatchetIron")->setDescriptionId(IDS_ITEM_HATCHET_IRON)->setUseDescriptionId(IDS_DESC_HATCHET); + Item::hatchet_diamond = ( new HatchetItem(23, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_diamond) ->setTextureName(L"hatchetDiamond")->setDescriptionId(IDS_ITEM_HATCHET_DIAMOND)->setUseDescriptionId(IDS_DESC_HATCHET); + Item::hatchet_gold = ( new HatchetItem(30, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_gold) ->setTextureName(L"hatchetGold")->setDescriptionId(IDS_ITEM_HATCHET_GOLD)->setUseDescriptionId(IDS_DESC_HATCHET); + + Item::hoe_wood = ( new HoeItem(34, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_wood) ->setTextureName(L"hoeWood")->setDescriptionId(IDS_ITEM_HOE_WOOD)->setUseDescriptionId(IDS_DESC_HOE); + Item::hoe_stone = ( new HoeItem(35, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_stone) ->setTextureName(L"hoeStone")->setDescriptionId(IDS_ITEM_HOE_STONE)->setUseDescriptionId(IDS_DESC_HOE); + Item::hoe_iron = ( new HoeItem(36, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_iron) ->setTextureName(L"hoeIron")->setDescriptionId(IDS_ITEM_HOE_IRON)->setUseDescriptionId(IDS_DESC_HOE); + Item::hoe_diamond = ( new HoeItem(37, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_diamond) ->setTextureName(L"hoeDiamond")->setDescriptionId(IDS_ITEM_HOE_DIAMOND)->setUseDescriptionId(IDS_DESC_HOE); + Item::hoe_gold = ( new HoeItem(38, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_gold) ->setTextureName(L"hoeGold")->setDescriptionId(IDS_ITEM_HOE_GOLD)->setUseDescriptionId(IDS_DESC_HOE); + + Item::door_wood = ( new DoorItem(68, Material::wood) ) ->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setTextureName(L"doorWood")->setDescriptionId(IDS_ITEM_DOOR_WOOD)->setUseDescriptionId(IDS_DESC_DOOR_WOOD); + Item::door_iron = ( new DoorItem(74, Material::metal) ) ->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_iron)->setTextureName(L"doorIron")->setDescriptionId(IDS_ITEM_DOOR_IRON)->setUseDescriptionId(IDS_DESC_DOOR_IRON); + + Item::helmet_cloth = (ArmorItem *) ( ( new ArmorItem(42, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_cloth) ->setTextureName(L"helmetCloth")->setDescriptionId(IDS_ITEM_HELMET_CLOTH)->setUseDescriptionId(IDS_DESC_HELMET_LEATHER) ); + Item::helmet_iron = (ArmorItem *) ( ( new ArmorItem(50, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_iron) ->setTextureName(L"helmetIron")->setDescriptionId(IDS_ITEM_HELMET_IRON)->setUseDescriptionId(IDS_DESC_HELMET_IRON) ); + Item::helmet_diamond = (ArmorItem *) ( ( new ArmorItem(54, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_diamond) ->setTextureName(L"helmetDiamond")->setDescriptionId(IDS_ITEM_HELMET_DIAMOND)->setUseDescriptionId(IDS_DESC_HELMET_DIAMOND) ); + Item::helmet_gold = (ArmorItem *) ( ( new ArmorItem(58, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_gold) ->setTextureName(L"helmetGold")->setDescriptionId(IDS_ITEM_HELMET_GOLD)->setUseDescriptionId(IDS_DESC_HELMET_GOLD) ); + + Item::chestplate_cloth = (ArmorItem *) ( ( new ArmorItem(43, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_cloth) ->setTextureName(L"chestplateCloth")->setDescriptionId(IDS_ITEM_CHESTPLATE_CLOTH)->setUseDescriptionId(IDS_DESC_CHESTPLATE_LEATHER) ); + Item::chestplate_iron = (ArmorItem *) ( ( new ArmorItem(51, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_iron) ->setTextureName(L"chestplateIron")->setDescriptionId(IDS_ITEM_CHESTPLATE_IRON)->setUseDescriptionId(IDS_DESC_CHESTPLATE_IRON) ); + Item::chestplate_diamond = (ArmorItem *) ( ( new ArmorItem(55, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_diamond) ->setTextureName(L"chestplateDiamond")->setDescriptionId(IDS_ITEM_CHESTPLATE_DIAMOND)->setUseDescriptionId(IDS_DESC_CHESTPLATE_DIAMOND) ); + Item::chestplate_gold = (ArmorItem *) ( ( new ArmorItem(59, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_gold) ->setTextureName(L"chestplateGold")->setDescriptionId(IDS_ITEM_CHESTPLATE_GOLD)->setUseDescriptionId(IDS_DESC_CHESTPLATE_GOLD) ); + + Item::leggings_cloth = (ArmorItem *) ( ( new ArmorItem(44, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_cloth) ->setTextureName(L"leggingsCloth")->setDescriptionId(IDS_ITEM_LEGGINGS_CLOTH)->setUseDescriptionId(IDS_DESC_LEGGINGS_LEATHER) ); + Item::leggings_iron = (ArmorItem *) ( ( new ArmorItem(52, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_iron) ->setTextureName(L"leggingsIron")->setDescriptionId(IDS_ITEM_LEGGINGS_IRON)->setUseDescriptionId(IDS_DESC_LEGGINGS_IRON) ); + Item::leggings_diamond = (ArmorItem *) ( ( new ArmorItem(56, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_diamond) ->setTextureName(L"leggingsDiamond")->setDescriptionId(IDS_ITEM_LEGGINGS_DIAMOND)->setUseDescriptionId(IDS_DESC_LEGGINGS_DIAMOND) ); + Item::leggings_gold = (ArmorItem *) ( ( new ArmorItem(60, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_gold) ->setTextureName(L"leggingsGold")->setDescriptionId(IDS_ITEM_LEGGINGS_GOLD)->setUseDescriptionId(IDS_DESC_LEGGINGS_GOLD) ); + + Item::helmet_chain = (ArmorItem *) ( ( new ArmorItem(46, ArmorItem::ArmorMaterial::CHAIN, 1, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_chain) ->setTextureName(L"helmetChain")->setDescriptionId(IDS_ITEM_HELMET_CHAIN)->setUseDescriptionId(IDS_DESC_HELMET_CHAIN) ); + Item::chestplate_chain = (ArmorItem *) ( ( new ArmorItem(47, ArmorItem::ArmorMaterial::CHAIN, 1, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_chain) ->setTextureName(L"chestplateChain")->setDescriptionId(IDS_ITEM_CHESTPLATE_CHAIN)->setUseDescriptionId(IDS_DESC_CHESTPLATE_CHAIN) ); + Item::leggings_chain = (ArmorItem *) ( ( new ArmorItem(48, ArmorItem::ArmorMaterial::CHAIN, 1, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_chain) ->setTextureName(L"leggingsChain")->setDescriptionId(IDS_ITEM_LEGGINGS_CHAIN)->setUseDescriptionId(IDS_DESC_LEGGINGS_CHAIN) ); + Item::boots_chain = (ArmorItem *) ( ( new ArmorItem(49, ArmorItem::ArmorMaterial::CHAIN, 1, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_chain) ->setTextureName(L"bootsChain")->setDescriptionId(IDS_ITEM_BOOTS_CHAIN)->setUseDescriptionId(IDS_DESC_BOOTS_CHAIN) ); + + Item::boots_cloth = (ArmorItem *) ( ( new ArmorItem(45, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_cloth) ->setTextureName(L"bootsCloth")->setDescriptionId(IDS_ITEM_BOOTS_CLOTH)->setUseDescriptionId(IDS_DESC_BOOTS_LEATHER) ); + Item::boots_iron = (ArmorItem *) ( ( new ArmorItem(53, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_iron) ->setTextureName(L"bootsIron")->setDescriptionId(IDS_ITEM_BOOTS_IRON)->setUseDescriptionId(IDS_DESC_BOOTS_IRON) ); + Item::boots_diamond = (ArmorItem *) ( ( new ArmorItem(57, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_diamond) ->setTextureName(L"bootsDiamond")->setDescriptionId(IDS_ITEM_BOOTS_DIAMOND)->setUseDescriptionId(IDS_DESC_BOOTS_DIAMOND) ); + Item::boots_gold = (ArmorItem *) ( ( new ArmorItem(61, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_gold) ->setTextureName(L"bootsGold")->setDescriptionId(IDS_ITEM_BOOTS_GOLD)->setUseDescriptionId(IDS_DESC_BOOTS_GOLD) ); + + Item::ironIngot = ( new Item(9) )->setTextureName(L"ingotIron") ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_iron)->setDescriptionId(IDS_ITEM_INGOT_IRON)->setUseDescriptionId(IDS_DESC_INGOT); + Item::goldIngot = ( new Item(10) )->setTextureName(L"ingotGold") ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_gold)->setDescriptionId(IDS_ITEM_INGOT_GOLD)->setUseDescriptionId(IDS_DESC_INGOT); + + + // 4J-PB - todo - add materials and base types to the ones below + Item::bucket_empty = ( new BucketItem(69, 0) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_water)->setTextureName(L"bucket")->setDescriptionId(IDS_ITEM_BUCKET)->setUseDescriptionId(IDS_DESC_BUCKET)->setMaxStackSize(16); + Item::bowl = ( new Item(25) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_wood)->setTextureName(L"bowl")->setDescriptionId(IDS_ITEM_BOWL)->setUseDescriptionId(IDS_DESC_BOWL)->setMaxStackSize(64); + + Item::bucket_water = ( new BucketItem(70, Tile::water_Id) ) ->setTextureName(L"bucketWater")->setDescriptionId(IDS_ITEM_BUCKET_WATER)->setCraftingRemainingItem(Item::bucket_empty)->setUseDescriptionId(IDS_DESC_BUCKET_WATER); + Item::bucket_lava = ( new BucketItem(71, Tile::lava_Id) ) ->setTextureName(L"bucketLava")->setDescriptionId(IDS_ITEM_BUCKET_LAVA)->setCraftingRemainingItem(Item::bucket_empty)->setUseDescriptionId(IDS_DESC_BUCKET_LAVA); + Item::milk = ( new MilkBucketItem(79) )->setTextureName(L"milk")->setDescriptionId(IDS_ITEM_BUCKET_MILK)->setCraftingRemainingItem(Item::bucket_empty)->setUseDescriptionId(IDS_DESC_BUCKET_MILK); + + Item::bow = (BowItem *)( new BowItem(5) ) ->setTextureName(L"bow")->setBaseItemTypeAndMaterial(eBaseItemType_bow, eMaterial_bow) ->setDescriptionId(IDS_ITEM_BOW)->setUseDescriptionId(IDS_DESC_BOW); + Item::arrow = ( new Item(6) ) ->setTextureName(L"arrow")->setBaseItemTypeAndMaterial(eBaseItemType_bow, eMaterial_arrow) ->setDescriptionId(IDS_ITEM_ARROW)->setUseDescriptionId(IDS_DESC_ARROW); + + Item::compass = ( new CompassItem(89) ) ->setTextureName(L"compass")->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_compass) ->setDescriptionId(IDS_ITEM_COMPASS)->setUseDescriptionId(IDS_DESC_COMPASS); + Item::clock = ( new ClockItem(91) ) ->setTextureName(L"clock")->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_clock) ->setDescriptionId(IDS_ITEM_CLOCK)->setUseDescriptionId(IDS_DESC_CLOCK); + Item::map = (MapItem *) ( new MapItem(102) ) ->setTextureName(L"map")->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_map) ->setDescriptionId(IDS_ITEM_MAP)->setUseDescriptionId(IDS_DESC_MAP); + + Item::flintAndSteel = ( new FlintAndSteelItem(3) ) ->setTextureName(L"flintAndSteel")->setBaseItemTypeAndMaterial(eBaseItemType_devicetool, eMaterial_flintandsteel)->setDescriptionId(IDS_ITEM_FLINT_AND_STEEL)->setUseDescriptionId(IDS_DESC_FLINTANDSTEEL); + Item::apple = ( new FoodItem(4, 4, FoodConstants::FOOD_SATURATION_LOW, false) ) ->setTextureName(L"apple")->setDescriptionId(IDS_ITEM_APPLE)->setUseDescriptionId(IDS_DESC_APPLE); + Item::coal = ( new CoalItem(7) ) ->setTextureName(L"coal")->setDescriptionId(IDS_ITEM_COAL)->setUseDescriptionId(IDS_DESC_COAL); + Item::diamond = ( new Item(8) ) ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_diamond)->setTextureName(L"diamond")->setDescriptionId(IDS_ITEM_DIAMOND)->setUseDescriptionId(IDS_DESC_DIAMONDS); + Item::stick = ( new Item(24) ) ->setTextureName(L"stick")->handEquipped()->setDescriptionId(IDS_ITEM_STICK)->setUseDescriptionId(IDS_DESC_STICK); + Item::mushroomStew = ( new BowlFoodItem(26, 6) ) ->setTextureName(L"mushroomStew")->setDescriptionId(IDS_ITEM_MUSHROOM_STEW)->setUseDescriptionId(IDS_DESC_MUSHROOMSTEW); + + Item::string = ( new TilePlanterItem(31, Tile::tripWire) ) ->setTextureName(L"string")->setDescriptionId(IDS_ITEM_STRING)->setUseDescriptionId(IDS_DESC_STRING); + Item::feather = ( new Item(32) ) ->setTextureName(L"feather")->setDescriptionId(IDS_ITEM_FEATHER)->setUseDescriptionId(IDS_DESC_FEATHER); + Item::sulphur = ( new Item(33) ) ->setTextureName(L"sulphur")->setDescriptionId(IDS_ITEM_SULPHUR)->setUseDescriptionId(IDS_DESC_SULPHUR)->setPotionBrewingFormula(PotionBrewing::MOD_GUNPOWDER); + + + Item::seeds_wheat = ( new SeedItem(39, Tile::crops_Id, Tile::farmland_Id) ) ->setTextureName(L"seeds")->setDescriptionId(IDS_ITEM_WHEAT_SEEDS)->setUseDescriptionId(IDS_DESC_WHEAT_SEEDS); + Item::wheat = ( new Item(40) ) ->setTextureName(L"wheat")->setDescriptionId(IDS_ITEM_WHEAT)->setUseDescriptionId(IDS_DESC_WHEAT); + Item::bread = ( new FoodItem(41, 5, FoodConstants::FOOD_SATURATION_NORMAL, false) ) ->setTextureName(L"bread")->setDescriptionId(IDS_ITEM_BREAD)->setUseDescriptionId(IDS_DESC_BREAD); + + + Item::flint = ( new Item(62) ) ->setTextureName(L"flint")->setDescriptionId(IDS_ITEM_FLINT)->setUseDescriptionId(IDS_DESC_FLINT); + Item::porkChop_raw = ( new FoodItem(63, 3, FoodConstants::FOOD_SATURATION_LOW, true) ) ->setTextureName(L"porkchopRaw")->setDescriptionId(IDS_ITEM_PORKCHOP_RAW)->setUseDescriptionId(IDS_DESC_PORKCHOP_RAW); + Item::porkChop_cooked = ( new FoodItem(64, 8, FoodConstants::FOOD_SATURATION_GOOD, true) ) ->setTextureName(L"porkchopCooked")->setDescriptionId(IDS_ITEM_PORKCHOP_COOKED)->setUseDescriptionId(IDS_DESC_PORKCHOP_COOKED); + Item::painting = ( new HangingEntityItem(65,eTYPE_PAINTING) ) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem, eMaterial_cloth)->setTextureName(L"painting")->setDescriptionId(IDS_ITEM_PAINTING)->setUseDescriptionId(IDS_DESC_PICTURE); + + Item::apple_gold = ( new GoldenAppleItem(66, 4, FoodConstants::FOOD_SATURATION_SUPERNATURAL, false) )->setCanAlwaysEat()->setEatEffect(MobEffect::regeneration->id, 5, 0, 1.0f) + ->setBaseItemTypeAndMaterial(eBaseItemType_giltFruit,eMaterial_apple)->setTextureName(L"appleGold")->setDescriptionId(IDS_ITEM_APPLE_GOLD);//->setUseDescriptionId(IDS_DESC_GOLDENAPPLE); + + Item::sign = ( new SignItem(67) ) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem, eMaterial_wood)->setTextureName(L"sign")->setDescriptionId(IDS_ITEM_SIGN)->setUseDescriptionId(IDS_DESC_SIGN); + + + + Item::minecart = ( new MinecartItem(72, Minecart::RIDEABLE) ) ->setTextureName(L"minecart")->setDescriptionId(IDS_ITEM_MINECART)->setUseDescriptionId(IDS_DESC_MINECART); + Item::saddle = ( new SaddleItem(73) ) ->setTextureName(L"saddle")->setDescriptionId(IDS_ITEM_SADDLE)->setUseDescriptionId(IDS_DESC_SADDLE); + Item::redStone = ( new RedStoneItem(75) ) ->setTextureName(L"redstone")->setDescriptionId(IDS_ITEM_REDSTONE)->setUseDescriptionId(IDS_DESC_REDSTONE_DUST)->setPotionBrewingFormula(PotionBrewing::MOD_REDSTONE); + Item::snowBall = ( new SnowballItem(76) ) ->setTextureName(L"snowball")->setDescriptionId(IDS_ITEM_SNOWBALL)->setUseDescriptionId(IDS_DESC_SNOWBALL); + + Item::boat = ( new BoatItem(77) ) ->setTextureName(L"boat")->setDescriptionId(IDS_ITEM_BOAT)->setUseDescriptionId(IDS_DESC_BOAT); + + Item::leather = ( new Item(78) ) ->setTextureName(L"leather")->setDescriptionId(IDS_ITEM_LEATHER)->setUseDescriptionId(IDS_DESC_LEATHER); + Item::brick = ( new Item(80) ) ->setTextureName(L"brick")->setDescriptionId(IDS_ITEM_BRICK)->setUseDescriptionId(IDS_DESC_BRICK); + Item::clay = ( new Item(81) ) ->setTextureName(L"clay")->setDescriptionId(IDS_ITEM_CLAY)->setUseDescriptionId(IDS_DESC_CLAY); + Item::reeds = ( new TilePlanterItem(82, Tile::reeds) ) ->setTextureName(L"reeds")->setDescriptionId(IDS_ITEM_REEDS)->setUseDescriptionId(IDS_DESC_REEDS); + Item::paper = ( new Item(83) ) ->setTextureName(L"paper")->setDescriptionId(IDS_ITEM_PAPER)->setUseDescriptionId(IDS_DESC_PAPER); + Item::book = ( new BookItem(84) ) ->setTextureName(L"book")->setDescriptionId(IDS_ITEM_BOOK)->setUseDescriptionId(IDS_DESC_BOOK); + Item::slimeBall = ( new Item(85) ) ->setTextureName(L"slimeball")->setDescriptionId(IDS_ITEM_SLIMEBALL)->setUseDescriptionId(IDS_DESC_SLIMEBALL); + Item::minecart_chest = ( new MinecartItem(86, Minecart::CHEST) ) ->setTextureName(L"minecartChest")->setDescriptionId(IDS_ITEM_MINECART_CHEST)->setUseDescriptionId(IDS_DESC_MINECARTWITHCHEST); + Item::minecart_furnace = ( new MinecartItem(87, Minecart::FURNACE) )->setTextureName(L"minecartFurnace")->setDescriptionId(IDS_ITEM_MINECART_FURNACE)->setUseDescriptionId(IDS_DESC_MINECARTWITHFURNACE); + Item::egg = ( new EggItem(88) ) ->setTextureName(L"egg")->setDescriptionId(IDS_ITEM_EGG)->setUseDescriptionId(IDS_DESC_EGG); + Item::fishingRod = (FishingRodItem *)( new FishingRodItem(90) ) ->setBaseItemTypeAndMaterial(eBaseItemType_rod, eMaterial_wood)->setTextureName(L"fishingRod")->setDescriptionId(IDS_ITEM_FISHING_ROD)->setUseDescriptionId(IDS_DESC_FISHINGROD); + Item::yellowDust = ( new Item(92) ) ->setTextureName(L"yellowDust")->setDescriptionId(IDS_ITEM_YELLOW_DUST)->setUseDescriptionId(IDS_DESC_YELLOW_DUST)->setPotionBrewingFormula(PotionBrewing::MOD_GLOWSTONE); + Item::fish_raw = ( new FoodItem(93, 2, FoodConstants::FOOD_SATURATION_LOW, false) ) ->setTextureName(L"fishRaw")->setDescriptionId(IDS_ITEM_FISH_RAW)->setUseDescriptionId(IDS_DESC_FISH_RAW); + Item::fish_cooked = ( new FoodItem(94, 5, FoodConstants::FOOD_SATURATION_NORMAL, false) ) ->setTextureName(L"fishCooked")->setDescriptionId(IDS_ITEM_FISH_COOKED)->setUseDescriptionId(IDS_DESC_FISH_COOKED); + + Item::dye_powder = ( new DyePowderItem(95) ) ->setBaseItemTypeAndMaterial(eBaseItemType_dyepowder, eMaterial_dye)->setTextureName(L"dyePowder")->setDescriptionId(IDS_ITEM_DYE_POWDER)->setUseDescriptionId(-1); + + Item::bone = ( new Item(96) ) ->setTextureName(L"bone")->setDescriptionId(IDS_ITEM_BONE)->handEquipped()->setUseDescriptionId(IDS_DESC_BONE); + Item::sugar = ( new Item(97) ) ->setTextureName(L"sugar")->setDescriptionId(IDS_ITEM_SUGAR)->setUseDescriptionId(IDS_DESC_SUGAR)->setPotionBrewingFormula(PotionBrewing::MOD_SUGAR); + // 4J-PB - changing the cake to be stackable - Jens ok'ed this 23/10/12 + //Item::cake = ( new TilePlanterItem(98, Tile::cake) )->setMaxStackSize(1)->setIcon(13, 1)->setDescriptionId(IDS_ITEM_CAKE)->setUseDescriptionId(IDS_DESC_CAKE); + Item::cake = ( new TilePlanterItem(98, Tile::cake) ) ->setTextureName(L"cake")->setDescriptionId(IDS_ITEM_CAKE)->setUseDescriptionId(IDS_DESC_CAKE); + + Item::bed = ( new BedItem(99) ) ->setMaxStackSize(1)->setTextureName(L"bed")->setDescriptionId(IDS_ITEM_BED)->setUseDescriptionId(IDS_DESC_BED); + + Item::diode = ( new TilePlanterItem(100, (Tile *)Tile::diode_off) ) ->setTextureName(L"diode")->setDescriptionId(IDS_ITEM_DIODE)->setUseDescriptionId(IDS_DESC_REDSTONEREPEATER); + Item::cookie = ( new FoodItem(101, 2, FoodConstants::FOOD_SATURATION_POOR, false) ) ->setTextureName(L"cookie")->setDescriptionId(IDS_ITEM_COOKIE)->setUseDescriptionId(IDS_DESC_COOKIE); + + + Item::shears = (ShearsItem *)( new ShearsItem(103) ) ->setTextureName(L"shears")->setBaseItemTypeAndMaterial(eBaseItemType_devicetool, eMaterial_shears)->setDescriptionId(IDS_ITEM_SHEARS)->setUseDescriptionId(IDS_DESC_SHEARS); + + Item::melon = (new FoodItem(104, 2, FoodConstants::FOOD_SATURATION_LOW, false)) ->setTextureName(L"melon")->setDescriptionId(IDS_ITEM_MELON_SLICE)->setUseDescriptionId(IDS_DESC_MELON_SLICE); + + Item::seeds_pumpkin = (new SeedItem(105, Tile::pumpkinStem_Id, Tile::farmland_Id)) ->setTextureName(L"seeds_pumpkin")->setBaseItemTypeAndMaterial(eBaseItemType_seed, eMaterial_pumpkin)->setDescriptionId(IDS_ITEM_PUMPKIN_SEEDS)->setUseDescriptionId(IDS_DESC_PUMPKIN_SEEDS); + Item::seeds_melon = (new SeedItem(106, Tile::melonStem_Id, Tile::farmland_Id)) ->setTextureName(L"seeds_melon")->setBaseItemTypeAndMaterial(eBaseItemType_seed, eMaterial_melon)->setDescriptionId(IDS_ITEM_MELON_SEEDS)->setUseDescriptionId(IDS_DESC_MELON_SEEDS); + + Item::beef_raw = (new FoodItem(107, 3, FoodConstants::FOOD_SATURATION_LOW, true)) ->setTextureName(L"beefRaw")->setDescriptionId(IDS_ITEM_BEEF_RAW)->setUseDescriptionId(IDS_DESC_BEEF_RAW); + Item::beef_cooked = (new FoodItem(108, 8, FoodConstants::FOOD_SATURATION_GOOD, true))->setTextureName(L"beefCooked")->setDescriptionId(IDS_ITEM_BEEF_COOKED)->setUseDescriptionId(IDS_DESC_BEEF_COOKED); + Item::chicken_raw = (new FoodItem(109, 2, FoodConstants::FOOD_SATURATION_LOW, true))->setEatEffect(MobEffect::hunger->id, 30, 0, .3f)->setTextureName(L"chickenRaw")->setDescriptionId(IDS_ITEM_CHICKEN_RAW)->setUseDescriptionId(IDS_DESC_CHICKEN_RAW); + Item::chicken_cooked = (new FoodItem(110, 6, FoodConstants::FOOD_SATURATION_NORMAL, true))->setTextureName(L"chickenCooked")->setDescriptionId(IDS_ITEM_CHICKEN_COOKED)->setUseDescriptionId(IDS_DESC_CHICKEN_COOKED); + Item::rotten_flesh = (new FoodItem(111, 4, FoodConstants::FOOD_SATURATION_POOR, true))->setEatEffect(MobEffect::hunger->id, 30, 0, .8f)->setTextureName(L"rottenFlesh")->setDescriptionId(IDS_ITEM_ROTTEN_FLESH)->setUseDescriptionId(IDS_DESC_ROTTEN_FLESH); + + Item::enderPearl = (new EnderpearlItem(112)) ->setTextureName(L"enderPearl")->setDescriptionId(IDS_ITEM_ENDER_PEARL)->setUseDescriptionId(IDS_DESC_ENDER_PEARL); + + Item::blazeRod = (new Item(113) ) ->setTextureName(L"blazeRod")->setDescriptionId(IDS_ITEM_BLAZE_ROD)->setUseDescriptionId(IDS_DESC_BLAZE_ROD)->handEquipped(); + Item::ghastTear = (new Item(114) ) ->setTextureName(L"ghastTear")->setDescriptionId(IDS_ITEM_GHAST_TEAR)->setUseDescriptionId(IDS_DESC_GHAST_TEAR)->setPotionBrewingFormula(PotionBrewing::MOD_GHASTTEARS); + Item::goldNugget = (new Item(115) ) ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_gold)->setTextureName(L"goldNugget")->setDescriptionId(IDS_ITEM_GOLD_NUGGET)->setUseDescriptionId(IDS_DESC_GOLD_NUGGET); + + Item::netherStalkSeeds = (new SeedItem(116, Tile::netherStalk_Id, Tile::hellSand_Id) ) ->setTextureName(L"netherStalkSeeds")->setDescriptionId(IDS_ITEM_NETHER_STALK_SEEDS)->setUseDescriptionId(IDS_DESC_NETHER_STALK_SEEDS)->setPotionBrewingFormula(PotionBrewing::MOD_NETHERWART); + + Item::potion = (PotionItem *) ( ( new PotionItem(117) ) ->setTextureName(L"potion")->setDescriptionId(IDS_ITEM_POTION)->setUseDescriptionId(IDS_DESC_POTION) ); + Item::glassBottle = (new BottleItem(118) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_glass)->setTextureName(L"glassBottle")->setDescriptionId(IDS_ITEM_GLASS_BOTTLE)->setUseDescriptionId(IDS_DESC_GLASS_BOTTLE); + + Item::spiderEye = (new FoodItem(119, 2, FoodConstants::FOOD_SATURATION_GOOD, false) ) ->setEatEffect(MobEffect::poison->id, 5, 0, 1.0f)->setTextureName(L"spiderEye")->setDescriptionId(IDS_ITEM_SPIDER_EYE)->setUseDescriptionId(IDS_DESC_SPIDER_EYE)->setPotionBrewingFormula(PotionBrewing::MOD_SPIDEREYE); + Item::fermentedSpiderEye = (new Item(120) ) ->setTextureName(L"fermentedSpiderEye")->setDescriptionId(IDS_ITEM_FERMENTED_SPIDER_EYE)->setUseDescriptionId(IDS_DESC_FERMENTED_SPIDER_EYE)->setPotionBrewingFormula(PotionBrewing::MOD_FERMENTEDEYE); + + Item::blazePowder = (new Item(121) ) ->setTextureName(L"blazePowder")->setDescriptionId(IDS_ITEM_BLAZE_POWDER)->setUseDescriptionId(IDS_DESC_BLAZE_POWDER)->setPotionBrewingFormula(PotionBrewing::MOD_BLAZEPOWDER); + Item::magmaCream = (new Item(122) ) ->setTextureName(L"magmaCream")->setDescriptionId(IDS_ITEM_MAGMA_CREAM)->setUseDescriptionId(IDS_DESC_MAGMA_CREAM)->setPotionBrewingFormula(PotionBrewing::MOD_MAGMACREAM); + + Item::brewingStand = (new TilePlanterItem(123, Tile::brewingStand) ) ->setBaseItemTypeAndMaterial(eBaseItemType_device, eMaterial_blaze)->setTextureName(L"brewingStand")->setDescriptionId(IDS_ITEM_BREWING_STAND)->setUseDescriptionId(IDS_DESC_BREWING_STAND); + Item::cauldron = (new TilePlanterItem(124, Tile::cauldron) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_iron)->setTextureName(L"cauldron")->setDescriptionId(IDS_ITEM_CAULDRON)->setUseDescriptionId(IDS_DESC_CAULDRON); + Item::eyeOfEnder = (new EnderEyeItem(125) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_ender)->setTextureName(L"eyeOfEnder")->setDescriptionId(IDS_ITEM_EYE_OF_ENDER)->setUseDescriptionId(IDS_DESC_EYE_OF_ENDER); + Item::speckledMelon = (new Item(126) ) ->setBaseItemTypeAndMaterial(eBaseItemType_giltFruit, eMaterial_melon)->setTextureName(L"speckledMelon")->setDescriptionId(IDS_ITEM_SPECKLED_MELON)->setUseDescriptionId(IDS_DESC_SPECKLED_MELON)->setPotionBrewingFormula(PotionBrewing::MOD_SPECKLEDMELON); + + Item::monsterPlacer = (new MonsterPlacerItem(127)) ->setTextureName(L"monsterPlacer")->setDescriptionId(IDS_ITEM_MONSTER_SPAWNER)->setUseDescriptionId(IDS_DESC_MONSTER_SPAWNER); + + // 4J Stu - Brought this forward + Item::expBottle = (new ExperienceItem(128)) ->setTextureName(L"expBottle")->setDescriptionId(IDS_ITEM_EXP_BOTTLE)->setUseDescriptionId(IDS_DESC_EXP_BOTTLE); + + Item::record_01 = ( new RecordingItem(2000, L"13") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_01)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_02 = ( new RecordingItem(2001, L"cat") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_02)->setUseDescriptionId(IDS_DESC_RECORD); + + // 4J - new records brought forward from 1.2.3 + Item::record_03 = ( new RecordingItem(2002, L"blocks") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_03)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_04 = ( new RecordingItem(2003, L"chirp") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_04)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_05 = ( new RecordingItem(2004, L"far") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_05)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_06 = ( new RecordingItem(2005, L"mall") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_06)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_07 = ( new RecordingItem(2006, L"mellohi") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_07)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_09 = ( new RecordingItem(2007, L"stal") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_08)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_10 = ( new RecordingItem(2008, L"strad") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_09)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_11 = ( new RecordingItem(2009, L"ward") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_10)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_12 = ( new RecordingItem(2010, L"11") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_11)->setUseDescriptionId(IDS_DESC_RECORD); + Item::record_08 = ( new RecordingItem(2011, L"where are we now") ) ->setTextureName(L"record")->setDescriptionId(IDS_ITEM_RECORD_12)->setUseDescriptionId(IDS_DESC_RECORD); + + + // TU9 + // putting the fire charge in as a torch, so that it stacks without being near the middle of the selection boxes + Item::fireball = (new FireChargeItem(129)) ->setBaseItemTypeAndMaterial(eBaseItemType_torch, eMaterial_setfire)->setTextureName(L"fireball")->setDescriptionId(IDS_ITEM_FIREBALL)->setUseDescriptionId(IDS_DESC_FIREBALL); + Item::frame = (new HangingEntityItem(133,eTYPE_ITEM_FRAME)) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem, eMaterial_glass)->setTextureName(L"frame")->setDescriptionId(IDS_ITEM_ITEMFRAME)->setUseDescriptionId(IDS_DESC_ITEMFRAME); + Item::netherbrick = (new Item(149)) ->setTextureName(L"netherbrick")->setDescriptionId(IDS_ITEM_NETHERBRICK)->setUseDescriptionId(IDS_DESC_ITEM_NETHERBRICK); + + // TU12 + Item::skull = (new SkullItem(141)) ->setTextureName(L"skull")->setDescriptionId(IDS_ITEM_SKULL)->setUseDescriptionId(IDS_DESC_SKULL); + + // TU14 + //Item::writingBook = (new WritingBookItem(130))->setIcon(11, 11)->setDescriptionId("writingBook"); + //Item::writtenBook = (new WrittenBookItem(131))->setIcon(12, 11)->setDescriptionId("writtenBook"); + + Item::emerald = (new Item(132)) ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_emerald)->setTextureName(L"emerald")->setDescriptionId(IDS_ITEM_EMERALD)->setUseDescriptionId(IDS_DESC_EMERALD); + + Item::flowerPot = (new TilePlanterItem(134, Tile::flowerPot)) ->setTextureName(L"flowerPot")->setDescriptionId(IDS_FLOWERPOT)->setUseDescriptionId(IDS_DESC_FLOWERPOT); + + Item::carrots = (new SeedFoodItem(135, 4, FoodConstants::FOOD_SATURATION_NORMAL, Tile::carrots_Id, Tile::farmland_Id)) ->setTextureName(L"carrots")->setDescriptionId(IDS_CARROTS)->setUseDescriptionId(IDS_DESC_CARROTS); + Item::potato = (new SeedFoodItem(136, 1, FoodConstants::FOOD_SATURATION_LOW, Tile::potatoes_Id, Tile::farmland_Id)) ->setTextureName(L"potato")->setDescriptionId(IDS_POTATO)->setUseDescriptionId(IDS_DESC_POTATO); + Item::potatoBaked = (new FoodItem(137, 6, FoodConstants::FOOD_SATURATION_NORMAL, false)) ->setTextureName(L"potatoBaked")->setDescriptionId(IDS_ITEM_POTATO_BAKED)->setUseDescriptionId(IDS_DESC_POTATO_BAKED); + Item::potatoPoisonous = (new FoodItem(138, 2, FoodConstants::FOOD_SATURATION_LOW, false)) ->setEatEffect(MobEffect::poison->id, 5, 0, .6f)->setTextureName(L"potatoPoisonous")->setDescriptionId(IDS_ITEM_POTATO_POISONOUS)->setUseDescriptionId(IDS_DESC_POTATO_POISONOUS); + + Item::carrotGolden = (new FoodItem(140, 6, FoodConstants::FOOD_SATURATION_SUPERNATURAL, false)) ->setBaseItemTypeAndMaterial(eBaseItemType_giltFruit, eMaterial_carrot)->setTextureName(L"carrotGolden")->setPotionBrewingFormula(PotionBrewing::MOD_GOLDENCARROT)->setDescriptionId(IDS_ITEM_CARROT_GOLDEN)->setUseDescriptionId(IDS_DESC_CARROT_GOLDEN); + + Item::carrotOnAStick = (new CarrotOnAStickItem(142)) ->setBaseItemTypeAndMaterial(eBaseItemType_rod, eMaterial_carrot)->setTextureName(L"carrotOnAStick")->setDescriptionId(IDS_ITEM_CARROT_ON_A_STICK)->setUseDescriptionId(IDS_DESC_CARROT_ON_A_STICK); + Item::pumpkinPie = (new FoodItem(144, 8, FoodConstants::FOOD_SATURATION_LOW, false)) ->setTextureName(L"pumpkinPie")->setDescriptionId(IDS_ITEM_PUMPKIN_PIE)->setUseDescriptionId(IDS_DESC_PUMPKIN_PIE); + + EnchantedBookItem::enchantedBook = (EnchantedBookItem *)(new EnchantedBookItem(147)) ->setMaxStackSize(1)->setTextureName(L"enchantedBook")->setDescriptionId(IDS_ITEM_ENCHANTED_BOOK)->setUseDescriptionId(IDS_DESC_ENCHANTED_BOOK); + Item::netherQuartz = (new Item(150))->setTextureName(L"netherquartz")->setDescriptionId(IDS_ITEM_NETHER_QUARTZ)->setUseDescriptionId(IDS_DESC_NETHER_QUARTZ); +} + + +// 4J Stu - We need to do this after the staticCtor AND after staticCtors for other class +// eg Recipes +void Item::staticInit() +{ + Stats::buildItemStats(); +} + + +_Tier::Tier(int level, int uses, float speed, int damage, int enchantmentValue) : +level( level ), + uses( uses ), + speed( speed ), + damage( damage ), + enchantmentValue( enchantmentValue ) +{ +} + + +int _Tier::getUses() const +{ + return uses; +} + +float _Tier::getSpeed() const +{ + return speed; +} + +int _Tier::getAttackDamageBonus() const +{ + return damage; +} + +int _Tier::getLevel() const +{ + return level; +} + +int _Tier::getEnchantmentValue() const +{ + return enchantmentValue; +} + +int _Tier::getTierItemId() const +{ + if (this == Tier::WOOD) + { + return Tile::wood_Id; + } + else if (this == Tier::STONE) + { + return Tile::stoneBrick_Id; + } + else if (this == Tier::GOLD) + { + return Item::goldIngot_Id; + } + else if (this == Tier::IRON) + { + return Item::ironIngot_Id; + } + else if (this == Tier::DIAMOND) + { + return Item::diamond_Id; + } + return 0; +} + +Item::Item(int id) : id( 256 + id ) +{ + maxStackSize = Item::MAX_STACK_SIZE; + maxDamage = 0; + icon = NULL; + m_handEquipped = false; + m_isStackedByData = false; + + craftingRemainingItem = NULL; + potionBrewingFormula = L""; + + m_iMaterial=eMaterial_undefined; + m_iBaseItemType=eBaseItemType_undefined; + m_textureName = L""; + + // TODO Init this string + //string descriptionId; + + //this->id = 256 + id; + if (items[256 + id] != NULL) + { + app.DebugPrintf("CONFLICT @ %d" , id); + } + + items[256 + id] = this; +} + +// 4J-PB - adding so we can class different items together for the new crafting menu +// so pickaxe_stone would get tagged with pickaxe and stone +Item *Item::setBaseItemTypeAndMaterial(int iType,int iMaterial) +{ + this->m_iBaseItemType = iType; + this->m_iMaterial = iMaterial; + return this; +} + +int Item::getBaseItemType() +{ + return this->m_iBaseItemType; +} + +int Item::getMaterial() +{ + return this->m_iMaterial; +} + +Item *Item::setTextureName(const wstring &name) +{ + m_textureName = name; + + return this; +} + +Item *Item::setMaxStackSize(int max) +{ + maxStackSize = max; + return this; +} + +int Item::getIconType() +{ + return Icon::TYPE_ITEM; +} + +Icon *Item::getIcon(int auxValue) +{ + return icon; +} + +Icon *Item::getIcon(shared_ptr<ItemInstance> itemInstance) +{ + return getIcon(itemInstance->getAuxValue()); +} + +const bool Item::useOn(shared_ptr<ItemInstance> itemInstance, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly) +{ + return false; +} + +bool Item::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) +{ + return false; +} + +float Item::getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile) +{ + return 1; +} + +bool Item::TestUse(Level *level, shared_ptr<Player> player) +{ + return false; +} + +shared_ptr<ItemInstance> Item::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player) +{ + return itemInstance; +} + +shared_ptr<ItemInstance> Item::useTimeDepleted(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player) +{ + return itemInstance; +} + +int Item::getMaxStackSize() +{ + return maxStackSize; +} + +int Item::getLevelDataForAuxValue(int auxValue) +{ + return 0; +} + +bool Item::isStackedByData() +{ + return m_isStackedByData; +} + + +Item *Item::setStackedByData(bool isStackedByData) +{ + this->m_isStackedByData = isStackedByData; + return this; +} + + +int Item::getMaxDamage() +{ + return maxDamage; +} + + +Item *Item::setMaxDamage(int maxDamage) +{ + this->maxDamage = maxDamage; + return this; +} + + +bool Item::canBeDepleted() +{ + return maxDamage > 0 && !m_isStackedByData; +} + +/** +* Returns true when the item was used to deal more than default damage +* +* @param itemInstance +* @param mob +* @param attacker +* @return +*/ +bool Item::hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob, shared_ptr<Mob> attacker) +{ + return false; +} + +/** +* Returns true when the item was used to mine more efficiently +* +* @param itemInstance +* @param tile +* @param x +* @param y +* @param z +* @param owner +* @return +*/ +bool Item::mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<Mob> owner) +{ + return false; +} + +int Item::getAttackDamage(shared_ptr<Entity> entity) +{ + return 1; +} + +bool Item::canDestroySpecial(Tile *tile) +{ + return false; +} + +bool Item::interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob) +{ + return false; +} + +Item *Item::handEquipped() +{ + this->m_handEquipped = true; + return this; +} + +bool Item::isHandEquipped() +{ + return m_handEquipped; +} + +bool Item::isMirroredArt() +{ + return false; +} + +Item *Item::setDescriptionId(unsigned int id) +{ + this->descriptionId = id; + return this; +} + +LPCWSTR Item::getDescription() +{ + return app.GetString(getDescriptionId()); + //return I18n::get(getDescriptionId()); +} + +LPCWSTR Item::getDescription(shared_ptr<ItemInstance> instance) +{ + return app.GetString(getDescriptionId(instance)); + //return I18n::get(getDescriptionId(instance)); +} + +unsigned int Item::getDescriptionId(int iData /*= -1*/) +{ + return descriptionId; +} + +unsigned int Item::getDescriptionId(shared_ptr<ItemInstance> instance) +{ + return descriptionId; +} + +Item *Item::setUseDescriptionId(unsigned int id) +{ + this->useDescriptionId = id; + return this; +} + +unsigned int Item::getUseDescriptionId() +{ + return useDescriptionId; +} + +unsigned int Item::getUseDescriptionId(shared_ptr<ItemInstance> instance) +{ + return useDescriptionId; +} + +Item *Item::setCraftingRemainingItem(Item *craftingRemainingItem) +{ + this->craftingRemainingItem = craftingRemainingItem; + return this; +} + +bool Item::shouldMoveCraftingResultToInventory(shared_ptr<ItemInstance> instance) +{ + // Default is good for the vast majority of items + return true; +} + +bool Item::shouldOverrideMultiplayerNBT() +{ + return true; +} + +Item *Item::getCraftingRemainingItem() +{ + return craftingRemainingItem; +} + +bool Item::hasCraftingRemainingItem() +{ + return craftingRemainingItem != NULL; +} + +wstring Item::getName() +{ + return L"";//I18n::get(getDescriptionId() + L".name"); +} + +int Item::getColor(shared_ptr<ItemInstance> item, int spriteLayer) +{ + return 0xffffff; +} + +void Item::inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected) { +} + +void Item::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player) +{ +} + +bool Item::isComplex() +{ + return false; +} + +UseAnim Item::getUseAnimation(shared_ptr<ItemInstance> itemInstance) +{ + return UseAnim_none; +} + +int Item::getUseDuration(shared_ptr<ItemInstance> itemInstance) +{ + return 0; +} + +void Item::releaseUsing(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player, int durationLeft) +{ +} + +Item *Item::setPotionBrewingFormula(const wstring &potionBrewingFormula) +{ + this->potionBrewingFormula = potionBrewingFormula; + return this; +} + +wstring Item::getPotionBrewingFormula() +{ + return potionBrewingFormula; +} + +bool Item::hasPotionBrewingFormula() +{ + return !potionBrewingFormula.empty(); +} + +void Item::appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<wstring> *lines, bool advanced, vector<wstring> &unformattedStrings) +{ +} + +wstring Item::getHoverName(shared_ptr<ItemInstance> itemInstance) +{ + //String elementName = ("" + Language.getInstance().getElementName(getDescription(itemInstance))).trim(); + //return elementName; + return app.GetString(getDescriptionId(itemInstance)); +} + +bool Item::isFoil(shared_ptr<ItemInstance> itemInstance) +{ + if (itemInstance->isEnchanted()) return true; + return false; +} + +const Rarity *Item::getRarity(shared_ptr<ItemInstance> itemInstance) +{ + if (itemInstance->isEnchanted()) return Rarity::rare; + return Rarity::common; +} + +bool Item::isEnchantable(shared_ptr<ItemInstance> itemInstance) +{ + return getMaxStackSize() == 1 && canBeDepleted(); +} + +HitResult *Item::getPlayerPOVHitResult(Level *level, shared_ptr<Player> player, bool alsoPickLiquid) +{ + float a = 1; + + float xRot = player->xRotO + (player->xRot - player->xRotO) * a; + float yRot = player->yRotO + (player->yRot - player->yRotO) * a; + + + double x = player->xo + (player->x - player->xo) * a; + double y = player->yo + (player->y - player->yo) * a + 1.62 - player->heightOffset; + double z = player->zo + (player->z - player->zo) * a; + + Vec3 *from = Vec3::newTemp(x, y, z); + + float yCos = (float) cos(-yRot * Mth::RAD_TO_GRAD - PI); + float ySin = (float) sin(-yRot * Mth::RAD_TO_GRAD - PI); + float xCos = (float) -cos(-xRot * Mth::RAD_TO_GRAD); + float xSin = (float) sin(-xRot * Mth::RAD_TO_GRAD); + + float xa = ySin * xCos; + float ya = xSin; + float za = yCos * xCos; + + double range = 5; + Vec3 *to = from->add(xa * range, ya * range, za * range); + return level->clip(from, to, alsoPickLiquid, !alsoPickLiquid); +} + +int Item::getEnchantmentValue() +{ + return 0; +} + +bool Item::hasMultipleSpriteLayers() +{ + return false; +} + +Icon *Item::getLayerIcon(int auxValue, int spriteLayer) +{ + return getIcon(auxValue); +} + +bool Item::isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem) +{ + return false; +} + +void Item::registerIcons(IconRegister *iconRegister) +{ + icon = iconRegister->registerIcon(m_textureName); +} + + +/* + 4J: These are necesary on the PS3. + (and 4 and Vita). +*/ +#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__) +const int Item::shovel_iron_Id ; +const int Item::pickAxe_iron_Id ; +const int Item::hatchet_iron_Id ; +const int Item::flintAndSteel_Id ; +const int Item::apple_Id ; +const int Item::bow_Id ; +const int Item::arrow_Id ; +const int Item::coal_Id ; +const int Item::diamond_Id ; +const int Item::ironIngot_Id ; +const int Item::goldIngot_Id ; +const int Item::sword_iron_Id ; +const int Item::sword_wood_Id ; +const int Item::shovel_wood_Id ; +const int Item::pickAxe_wood_Id ; +const int Item::hatchet_wood_Id ; +const int Item::sword_stone_Id ; +const int Item::shovel_stone_Id ; +const int Item::pickAxe_stone_Id ; +const int Item::hatchet_stone_Id ; +const int Item::sword_diamond_Id ; +const int Item::shovel_diamond_Id ; +const int Item::pickAxe_diamond_Id ; +const int Item::hatchet_diamond_Id ; +const int Item::stick_Id ; +const int Item::bowl_Id ; +const int Item::mushroomStew_Id ; +const int Item::sword_gold_Id ; +const int Item::shovel_gold_Id ; +const int Item::pickAxe_gold_Id ; +const int Item::hatchet_gold_Id ; +const int Item::string_Id ; +const int Item::feather_Id ; +const int Item::sulphur_Id ; +const int Item::hoe_wood_Id ; +const int Item::hoe_stone_Id ; +const int Item::hoe_iron_Id ; +const int Item::hoe_diamond_Id ; +const int Item::hoe_gold_Id ; +const int Item::seeds_wheat_Id ; +const int Item::wheat_Id ; +const int Item::bread_Id ; +const int Item::helmet_cloth_Id ; +const int Item::chestplate_cloth_Id ; +const int Item::leggings_cloth_Id ; +const int Item::boots_cloth_Id ; +const int Item::helmet_chain_Id ; +const int Item::chestplate_chain_Id ; +const int Item::leggings_chain_Id ; +const int Item::boots_chain_Id ; +const int Item::helmet_iron_Id ; +const int Item::chestplate_iron_Id ; +const int Item::leggings_iron_Id ; +const int Item::boots_iron_Id ; +const int Item::helmet_diamond_Id ; +const int Item::chestplate_diamond_Id; +const int Item::leggings_diamond_Id ; +const int Item::boots_diamond_Id ; +const int Item::helmet_gold_Id ; +const int Item::chestplate_gold_Id ; +const int Item::leggings_gold_Id ; +const int Item::boots_gold_Id ; +const int Item::flint_Id ; +const int Item::porkChop_raw_Id ; +const int Item::porkChop_cooked_Id ; +const int Item::painting_Id ; +const int Item::apple_gold_Id ; +const int Item::sign_Id ; +const int Item::door_wood_Id ; +const int Item::bucket_empty_Id ; +const int Item::bucket_water_Id ; +const int Item::bucket_lava_Id ; +const int Item::minecart_Id ; +const int Item::saddle_Id ; +const int Item::door_iron_Id ; +const int Item::redStone_Id ; +const int Item::snowBall_Id ; +const int Item::boat_Id ; +const int Item::leather_Id ; +const int Item::milk_Id ; +const int Item::brick_Id ; +const int Item::clay_Id ; +const int Item::reeds_Id ; +const int Item::paper_Id ; +const int Item::book_Id ; +const int Item::slimeBall_Id ; +const int Item::minecart_chest_Id ; +const int Item::minecart_furnace_Id ; +const int Item::egg_Id ; +const int Item::compass_Id ; +const int Item::fishingRod_Id ; +const int Item::clock_Id ; +const int Item::yellowDust_Id ; +const int Item::fish_raw_Id ; +const int Item::fish_cooked_Id ; +const int Item::dye_powder_Id ; +const int Item::bone_Id ; +const int Item::sugar_Id ; +const int Item::cake_Id ; +const int Item::bed_Id ; +const int Item::diode_Id ; +const int Item::cookie_Id ; +const int Item::map_Id ; +const int Item::shears_Id ; +const int Item::melon_Id ; +const int Item::seeds_pumpkin_Id ; +const int Item::seeds_melon_Id ; +const int Item::beef_raw_Id ; +const int Item::beef_cooked_Id ; +const int Item::chicken_raw_Id ; +const int Item::chicken_cooked_Id ; +const int Item::rotten_flesh_Id ; +const int Item::enderPearl_Id ; +const int Item::blazeRod_Id ; +const int Item::ghastTear_Id ; +const int Item::goldNugget_Id ; +const int Item::netherStalkSeeds_Id ; +const int Item::potion_Id ; +const int Item::glassBottle_Id ; +const int Item::spiderEye_Id ; +const int Item::fermentedSpiderEye_Id; +const int Item::blazePowder_Id ; +const int Item::magmaCream_Id ; +const int Item::brewingStand_Id ; +const int Item::cauldron_Id ; +const int Item::eyeOfEnder_Id ; +const int Item::speckledMelon_Id ; +const int Item::monsterPlacer_Id ; +const int Item::expBottle_Id ; +const int Item::skull_Id ; +const int Item::record_01_Id ; +const int Item::record_02_Id ; +const int Item::record_03_Id ; +const int Item::record_04_Id ; +const int Item::record_05_Id ; +const int Item::record_06_Id ; +const int Item::record_07_Id ; +const int Item::record_09_Id ; +const int Item::record_10_Id ; +const int Item::record_11_Id ; +const int Item::record_12_Id ; +const int Item::record_08_Id ; +const int Item::fireball_Id ; +const int Item::itemFrame_Id ; +const int Item::netherbrick_Id ; +const int Item::emerald_Id ; +const int Item::flowerPot_Id ; +const int Item::carrots_Id ; +const int Item::potato_Id ; +const int Item::potatoBaked_Id ; +const int Item::potatoPoisonous_Id ; +const int Item::carrotGolden_Id ; +const int Item::carrotOnAStick_Id ; +const int Item::pumpkinPie_Id ; +const int Item::enchantedBook_Id ; +const int Item::netherQuartz_Id ; +#endif |
